Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 1 | // This file is part of Eigen, a lightweight C++ template library |
| 2 | // for linear algebra. |
| 3 | // |
| 4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> |
| 5 | // |
| 6 | // This Source Code Form is subject to the terms of the Mozilla |
| 7 | // Public License v. 2.0. If a copy of the MPL was not distributed |
| 8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| 9 | |
| 10 | #ifndef EIGEN_CAMERA_H |
| 11 | #define EIGEN_CAMERA_H |
| 12 | |
| 13 | #include <Eigen/Geometry> |
| 14 | #include <QObject> |
| 15 | // #include <frame.h> |
| 16 | |
| 17 | class Frame |
| 18 | { |
| 19 | public: |
| 20 | EIGEN_MAKE_ALIGNED_OPERATOR_NEW |
| 21 | |
| 22 | inline Frame(const Eigen::Vector3f& pos = Eigen::Vector3f::Zero(), |
| 23 | const Eigen::Quaternionf& o = Eigen::Quaternionf()) |
| 24 | : orientation(o), position(pos) |
| 25 | {} |
| 26 | Frame lerp(float alpha, const Frame& other) const |
| 27 | { |
| 28 | return Frame((1.f-alpha)*position + alpha * other.position, |
| 29 | orientation.slerp(alpha,other.orientation)); |
| 30 | } |
| 31 | |
| 32 | Eigen::Quaternionf orientation; |
| 33 | Eigen::Vector3f position; |
| 34 | }; |
| 35 | |
| 36 | class Camera |
| 37 | { |
| 38 | public: |
| 39 | EIGEN_MAKE_ALIGNED_OPERATOR_NEW |
| 40 | |
| 41 | Camera(void); |
| 42 | |
| 43 | Camera(const Camera& other); |
| 44 | |
| 45 | virtual ~Camera(); |
| 46 | |
| 47 | Camera& operator=(const Camera& other); |
| 48 | |
| 49 | void setViewport(uint offsetx, uint offsety, uint width, uint height); |
| 50 | void setViewport(uint width, uint height); |
| 51 | |
| 52 | inline uint vpX(void) const { return mVpX; } |
| 53 | inline uint vpY(void) const { return mVpY; } |
| 54 | inline uint vpWidth(void) const { return mVpWidth; } |
| 55 | inline uint vpHeight(void) const { return mVpHeight; } |
| 56 | |
| 57 | inline float fovY(void) const { return mFovY; } |
| 58 | void setFovY(float value); |
| 59 | |
| 60 | void setPosition(const Eigen::Vector3f& pos); |
| 61 | inline const Eigen::Vector3f& position(void) const { return mFrame.position; } |
| 62 | |
| 63 | void setOrientation(const Eigen::Quaternionf& q); |
| 64 | inline const Eigen::Quaternionf& orientation(void) const { return mFrame.orientation; } |
| 65 | |
| 66 | void setFrame(const Frame& f); |
| 67 | const Frame& frame(void) const { return mFrame; } |
| 68 | |
| 69 | void setDirection(const Eigen::Vector3f& newDirection); |
| 70 | Eigen::Vector3f direction(void) const; |
| 71 | void setUp(const Eigen::Vector3f& vectorUp); |
| 72 | Eigen::Vector3f up(void) const; |
| 73 | Eigen::Vector3f right(void) const; |
| 74 | |
| 75 | void setTarget(const Eigen::Vector3f& target); |
| 76 | inline const Eigen::Vector3f& target(void) { return mTarget; } |
| 77 | |
| 78 | const Eigen::Affine3f& viewMatrix(void) const; |
| 79 | const Eigen::Matrix4f& projectionMatrix(void) const; |
| 80 | |
| 81 | void rotateAroundTarget(const Eigen::Quaternionf& q); |
| 82 | void localRotate(const Eigen::Quaternionf& q); |
| 83 | void zoom(float d); |
| 84 | |
| 85 | void localTranslate(const Eigen::Vector3f& t); |
| 86 | |
| 87 | /** Setup OpenGL matrices and viewport */ |
| 88 | void activateGL(void); |
| 89 | |
| 90 | Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const; |
| 91 | Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const; |
| 92 | |
| 93 | protected: |
| 94 | void updateViewMatrix(void) const; |
| 95 | void updateProjectionMatrix(void) const; |
| 96 | |
| 97 | protected: |
| 98 | |
| 99 | uint mVpX, mVpY; |
| 100 | uint mVpWidth, mVpHeight; |
| 101 | |
| 102 | Frame mFrame; |
| 103 | |
| 104 | mutable Eigen::Affine3f mViewMatrix; |
| 105 | mutable Eigen::Matrix4f mProjectionMatrix; |
| 106 | |
| 107 | mutable bool mViewIsUptodate; |
| 108 | mutable bool mProjIsUptodate; |
| 109 | |
| 110 | // used by rotateAroundTarget |
| 111 | Eigen::Vector3f mTarget; |
| 112 | |
| 113 | float mFovY; |
| 114 | float mNearDist; |
| 115 | float mFarDist; |
| 116 | }; |
| 117 | |
| 118 | #endif // EIGEN_CAMERA_H |