Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 1 | // Copyright (c) FIRST and other WPILib contributors. |
| 2 | // Open Source Software; you can modify and/or share it under the terms of |
| 3 | // the WPILib BSD license file in the root directory of this project. |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 4 | |
| 5 | #pragma once |
| 6 | |
| 7 | #include <functional> |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 8 | #include <string> |
| 9 | #include <string_view> |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 10 | |
| 11 | #include <imgui.h> |
| 12 | |
| 13 | extern "C" struct GLFWwindow; |
| 14 | |
| 15 | namespace wpi::gui { |
| 16 | |
| 17 | /** |
| 18 | * Creates GUI context. Must be called prior to calling any other functions. |
| 19 | */ |
| 20 | void CreateContext(); |
| 21 | |
| 22 | /** |
| 23 | * Destroys GUI context. |
| 24 | */ |
| 25 | void DestroyContext(); |
| 26 | |
| 27 | /** |
| 28 | * Initializes the GUI. |
| 29 | * |
| 30 | * @param title main application window title |
| 31 | * @param width main application window width |
| 32 | * @param height main application window height |
| 33 | */ |
| 34 | bool Initialize(const char* title, int width, int height); |
| 35 | |
| 36 | /** |
| 37 | * Runs main GUI loop. On some OS'es this must be called from the main thread. |
| 38 | * Does not return until Exit() is called. |
| 39 | */ |
| 40 | void Main(); |
| 41 | |
| 42 | /** |
| 43 | * Exits main GUI loop when current loop iteration finishes. |
| 44 | * Safe to call from any thread, including from within main GUI loop. |
| 45 | */ |
| 46 | void Exit(); |
| 47 | |
| 48 | /** |
| 49 | * Adds initializer to GUI. The passed function is called once, immediately |
| 50 | * after the GUI (both GLFW and Dear ImGui) are initialized in Initialize(). |
| 51 | * To have any effect, must be called prior to Initialize(). |
| 52 | * |
| 53 | * @param initialize initialization function |
| 54 | */ |
| 55 | void AddInit(std::function<void()> initialize); |
| 56 | |
| 57 | /** |
| 58 | * Adds window scaler function. The passed function is called once during |
| 59 | * Initialize() if the window scale is not 1.0. To have any effect, must |
| 60 | * be called prior to Initialize(). |
| 61 | * |
| 62 | * @param windowScaler window scaler function |
| 63 | */ |
| 64 | void AddWindowScaler(std::function<void(float scale)> windowScaler); |
| 65 | |
| 66 | /** |
| 67 | * Adds per-frame executor to GUI. The passed function is called on each |
| 68 | * Dear ImGui frame prior to any of the late execute functions. |
| 69 | * |
| 70 | * @param execute frame execution function |
| 71 | */ |
| 72 | void AddEarlyExecute(std::function<void()> execute); |
| 73 | |
| 74 | /** |
| 75 | * Adds per-frame executor to GUI. The passed function is called on each |
| 76 | * Dear ImGui frame after all of the early execute functions. |
| 77 | * |
| 78 | * @param execute frame execution function |
| 79 | */ |
| 80 | void AddLateExecute(std::function<void()> execute); |
| 81 | |
| 82 | /** |
Austin Schuh | 75263e3 | 2022-02-22 18:05:32 -0800 | [diff] [blame^] | 83 | * Customizes save/load behavior. |
| 84 | * |
| 85 | * By default, the integrated ImGui functions are used for this; |
| 86 | * ImGui::LoadIniSettingsFromDisk(io.IniFilename) is called at startup, and |
| 87 | * ImGui default automatic save file handling is used via io.IniFilename. |
| 88 | * |
| 89 | * Calling this function results in the load function being called at startup, |
| 90 | * io.IniFilename set to null (which disables ImGui's integrated file saving), |
| 91 | * and the save function being called when io.WantSaveIniSettings is true. |
| 92 | * The loadIni function should call ImGui::LoadIniSettingsFromMemory() to load |
| 93 | * ImGui save data, and the save function should call |
| 94 | * ImGui::SaveIniSettingsToMemory() to get ImGui save data. |
| 95 | * |
| 96 | * The load function is called PRIOR to AddInit() functions, and the loadIni |
| 97 | * function is called AFTER to AddInit() functions. This allows initialize |
| 98 | * functions that use custom storage to handle the loaded values, and initialize |
| 99 | * functions that use INI storage to add hooks prior to the load INI occurring. |
| 100 | * |
| 101 | * This must be called prior to Initialize(). |
| 102 | * |
| 103 | * @param load load function |
| 104 | * @param loadIni load INI function |
| 105 | * @param save save function; false is passed periodically, true is passed once |
| 106 | * when the main loop is exiting |
| 107 | */ |
| 108 | void ConfigureCustomSaveSettings(std::function<void()> load, |
| 109 | std::function<void()> loadIni, |
| 110 | std::function<void(bool exiting)> save); |
| 111 | |
| 112 | /** |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 113 | * Gets GLFW window handle. |
| 114 | */ |
| 115 | GLFWwindow* GetSystemWindow(); |
| 116 | |
| 117 | /** |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 118 | * Adds an application icon. Multiple icons (of different sizes) may be |
| 119 | * set. This must be called prior to initialization to have an effect. |
| 120 | * |
| 121 | * @param data image data |
| 122 | * @param len image data length |
| 123 | * @return False if image data could not be read |
| 124 | */ |
| 125 | bool AddIcon(const unsigned char* data, int len); |
| 126 | |
| 127 | inline bool AddIcon(std::string_view data) { |
| 128 | return AddIcon(reinterpret_cast<const unsigned char*>(data.data()), |
| 129 | data.size()); |
| 130 | } |
| 131 | |
| 132 | /** |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 133 | * Adds a font to the GUI. The passed function is called during |
| 134 | * initialization as many times as necessary to create a range of sizes. |
| 135 | * |
| 136 | * @param name font name |
| 137 | * @param makeFont font creation / loader function |
| 138 | * @return Font index for later use with GetFont() |
| 139 | */ |
| 140 | int AddFont( |
| 141 | const char* name, |
| 142 | std::function<ImFont*(ImGuiIO& io, float size, const ImFontConfig* cfg)> |
| 143 | makeFont); |
| 144 | |
| 145 | /** |
| 146 | * Gets a font added with AddFont() with the appropriate font size for |
| 147 | * the current scaling of the GUI. |
| 148 | * |
| 149 | * @param font font index returned by AddFont() |
| 150 | * @return Font pointer |
| 151 | */ |
| 152 | ImFont* GetFont(int font); |
| 153 | |
| 154 | enum Style { kStyleClassic = 0, kStyleDark, kStyleLight }; |
| 155 | |
| 156 | /** |
| 157 | * Sets the ImGui style. Using this function makes this setting persistent. |
| 158 | * |
| 159 | * @param style Style |
| 160 | */ |
| 161 | void SetStyle(Style style); |
| 162 | |
| 163 | /** |
| 164 | * Sets the clear (background) color. |
| 165 | * |
| 166 | * @param color Color |
| 167 | */ |
| 168 | void SetClearColor(ImVec4 color); |
| 169 | |
| 170 | /** |
Austin Schuh | 75263e3 | 2022-02-22 18:05:32 -0800 | [diff] [blame^] | 171 | * Gets the (platform-specific) absolute directory for save files. |
| 172 | * |
| 173 | * @return Absolute path, including trailing "/". Empty string if directory |
| 174 | * could not be determined. |
| 175 | */ |
| 176 | std::string GetPlatformSaveFileDir(); |
| 177 | |
| 178 | /** |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 179 | * Configures a save file (.ini) in a platform specific location. On Windows, |
| 180 | * the .ini is saved in %APPDATA%; on macOS the .ini is saved in |
| 181 | * ~/Library/Preferences; on Linux the .ini is stored in $XDG_CONFIG_HOME or |
| 182 | * ~/.config if the former is not defined. This must be called before |
| 183 | * gui::Initialize(). |
| 184 | */ |
| 185 | void ConfigurePlatformSaveFile(const std::string& name); |
| 186 | |
| 187 | /** |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 188 | * Emits a View menu (e.g. for a main menu bar) that allows setting of |
| 189 | * style and zoom. Internally starts with ImGui::BeginMenu("View"). |
| 190 | */ |
| 191 | void EmitViewMenu(); |
| 192 | |
| 193 | /** |
| 194 | * Pixel formats for texture pixel data. |
| 195 | */ |
| 196 | enum PixelFormat { kPixelRGBA, kPixelBGRA }; |
| 197 | |
| 198 | /** |
| 199 | * Creates a texture from pixel data. |
| 200 | * |
| 201 | * @param format pixel format |
| 202 | * @param width image width |
| 203 | * @param height image height |
| 204 | * @param data pixel data |
| 205 | * @return Texture |
| 206 | */ |
| 207 | ImTextureID CreateTexture(PixelFormat format, int width, int height, |
| 208 | const unsigned char* data); |
| 209 | |
| 210 | /** |
| 211 | * Updates a texture from pixel data. |
| 212 | * The passed-in width and height must match the width and height of the |
| 213 | * texture. |
| 214 | * |
| 215 | * @param texture texture |
| 216 | * @param format pixel format |
| 217 | * @param width texture width |
| 218 | * @param height texture height |
| 219 | * @param data pixel data |
| 220 | */ |
| 221 | void UpdateTexture(ImTextureID texture, PixelFormat format, int width, |
| 222 | int height, const unsigned char* data); |
| 223 | |
| 224 | /** |
| 225 | * Updates a texture from image data. |
| 226 | * The pixel format of the texture must be RGBA. The passed-in width and |
| 227 | * height must match the width and height of the texture. If the width and |
| 228 | * height of the image differ from the passed-in width and height, a new |
| 229 | * texture is created (note this may be inefficient). |
| 230 | * |
| 231 | * @param texture texture (pointer, may be updated) |
| 232 | * @param width texture width |
| 233 | * @param height texture height |
| 234 | * @param data image data |
| 235 | * @param len image data length |
| 236 | * |
| 237 | * @return True on success, false on failure. |
| 238 | */ |
| 239 | bool UpdateTextureFromImage(ImTextureID* texture, int width, int height, |
| 240 | const unsigned char* data, int len); |
| 241 | |
| 242 | /** |
| 243 | * Creates a texture from an image file. |
| 244 | * |
| 245 | * @param filename filename |
| 246 | * @param out_texture texture (output) |
| 247 | * @param out_width image width (output) |
| 248 | * @param out_height image height (output) |
| 249 | * @return True on success, false on failure. |
| 250 | */ |
| 251 | bool CreateTextureFromFile(const char* filename, ImTextureID* out_texture, |
| 252 | int* out_width, int* out_height); |
| 253 | |
| 254 | /** |
| 255 | * Creates a texture from image data. |
| 256 | * |
| 257 | * @param data image data |
| 258 | * @param len image data length |
| 259 | * @param out_texture texture (output) |
| 260 | * @param out_width image width (output) |
| 261 | * @param out_height image height (output) |
| 262 | * @return True on success, false on failure. |
| 263 | */ |
| 264 | bool CreateTextureFromImage(const unsigned char* data, int len, |
| 265 | ImTextureID* out_texture, int* out_width, |
| 266 | int* out_height); |
| 267 | |
| 268 | /** |
| 269 | * Deletes a texture. |
| 270 | * |
| 271 | * @param texture texture |
| 272 | */ |
| 273 | void DeleteTexture(ImTextureID texture); |
| 274 | |
| 275 | /** |
| 276 | * RAII wrapper around ImTextureID. Also keeps track of width, height, and |
| 277 | * pixel format. |
| 278 | */ |
| 279 | class Texture { |
| 280 | public: |
| 281 | Texture() = default; |
| 282 | |
| 283 | /** |
| 284 | * Constructs a texture from pixel data. |
| 285 | * |
| 286 | * @param format pixel format |
| 287 | * @param width image width |
| 288 | * @param height image height |
| 289 | * @param data pixel data |
| 290 | */ |
| 291 | Texture(PixelFormat format, int width, int height, const unsigned char* data) |
| 292 | : m_format{format}, m_width{width}, m_height{height} { |
| 293 | m_texture = CreateTexture(format, width, height, data); |
| 294 | } |
| 295 | |
| 296 | Texture(const Texture&) = delete; |
| 297 | Texture(Texture&& oth) |
| 298 | : m_texture{oth.m_texture}, |
| 299 | m_format{oth.m_format}, |
| 300 | m_width{oth.m_width}, |
| 301 | m_height{oth.m_height} { |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 302 | oth.m_texture = 0; // NOLINT |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 303 | } |
| 304 | |
| 305 | Texture& operator=(const Texture&) = delete; |
| 306 | Texture& operator=(Texture&& oth) { |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 307 | if (m_texture) { |
| 308 | DeleteTexture(m_texture); |
| 309 | } |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 310 | m_texture = oth.m_texture; |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 311 | oth.m_texture = 0; // NOLINT |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 312 | m_format = oth.m_format; |
| 313 | m_width = oth.m_width; |
| 314 | m_height = oth.m_height; |
| 315 | return *this; |
| 316 | } |
| 317 | |
| 318 | ~Texture() { |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 319 | if (m_texture) { |
| 320 | DeleteTexture(m_texture); |
| 321 | } |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 322 | } |
| 323 | |
| 324 | /** |
| 325 | * Evaluates to true if the texture is valid. |
| 326 | */ |
| 327 | explicit operator bool() const { return m_texture; } |
| 328 | |
| 329 | /** |
| 330 | * Implicit conversion to ImTextureID. |
| 331 | */ |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 332 | operator ImTextureID() const { return m_texture; } // NOLINT |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 333 | |
| 334 | /** |
| 335 | * Gets the texture pixel format. |
| 336 | * |
| 337 | * @return pixel format |
| 338 | */ |
| 339 | PixelFormat GetFormat() const { return m_format; } |
| 340 | |
| 341 | /** |
| 342 | * Gets the texture width. |
| 343 | * |
| 344 | * @return width |
| 345 | */ |
| 346 | int GetWidth() const { return m_width; } |
| 347 | |
| 348 | /** |
| 349 | * Gets the texture height. |
| 350 | * |
| 351 | * @return height |
| 352 | */ |
| 353 | int GetHeight() const { return m_height; } |
| 354 | |
| 355 | /** |
| 356 | * Updates the texture from pixel data. |
| 357 | * The image data size and format is assumed to match that of the texture. |
| 358 | * |
| 359 | * @param format pixel format |
| 360 | * @param data pixel data |
| 361 | */ |
| 362 | void Update(const unsigned char* data) { |
| 363 | UpdateTexture(m_texture, m_format, m_width, m_height, data); |
| 364 | } |
| 365 | |
| 366 | /** |
| 367 | * Updates the texture from image data. |
| 368 | * The pixel format of the texture must be RGBA. If the width and height of |
| 369 | * the image differ from the texture width and height, a new texture is |
| 370 | * created (note this may be inefficient). |
| 371 | * |
| 372 | * @param data image data |
| 373 | * @param len image data length |
| 374 | * |
| 375 | * @return True on success, false on failure. |
| 376 | */ |
| 377 | bool UpdateFromImage(const unsigned char* data, int len) { |
| 378 | return UpdateTextureFromImage(&m_texture, m_width, m_height, data, len); |
| 379 | } |
| 380 | |
| 381 | /** |
| 382 | * Creates a texture by loading an image file. |
| 383 | * |
| 384 | * @param filename filename |
| 385 | * |
| 386 | * @return Texture, or invalid (empty) texture on failure. |
| 387 | */ |
| 388 | static Texture CreateFromFile(const char* filename) { |
| 389 | Texture texture; |
| 390 | if (!CreateTextureFromFile(filename, &texture.m_texture, &texture.m_width, |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 391 | &texture.m_height)) { |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 392 | return {}; |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 393 | } |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 394 | return texture; |
| 395 | } |
| 396 | |
| 397 | /** |
| 398 | * Creates a texture from image data. |
| 399 | * |
| 400 | * @param data image data |
| 401 | * @param len image data length |
| 402 | * |
| 403 | * @return Texture, or invalid (empty) texture on failure. |
| 404 | */ |
| 405 | static Texture CreateFromImage(const unsigned char* data, int len) { |
| 406 | Texture texture; |
| 407 | if (!CreateTextureFromImage(data, len, &texture.m_texture, &texture.m_width, |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 408 | &texture.m_height)) { |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 409 | return {}; |
Austin Schuh | 812d0d1 | 2021-11-04 20:16:48 -0700 | [diff] [blame] | 410 | } |
Austin Schuh | 1e69f94 | 2020-11-14 15:06:14 -0800 | [diff] [blame] | 411 | return texture; |
| 412 | } |
| 413 | |
| 414 | private: |
| 415 | ImTextureID m_texture = nullptr; |
| 416 | PixelFormat m_format = kPixelRGBA; |
| 417 | int m_width = 0; |
| 418 | int m_height = 0; |
| 419 | }; |
| 420 | |
| 421 | /** |
| 422 | * Get square of distance between two ImVec2's. |
| 423 | * |
| 424 | * @param a first ImVec |
| 425 | * @param b second ImVec |
| 426 | * |
| 427 | * @return Distance^2 between a and b. |
| 428 | */ |
| 429 | inline float GetDistSquared(const ImVec2& a, const ImVec2& b) { |
| 430 | float deltaX = b.x - a.x; |
| 431 | float deltaY = b.y - a.y; |
| 432 | return deltaX * deltaX + deltaY * deltaY; |
| 433 | } |
| 434 | |
| 435 | /** |
| 436 | * Maximize fit in "window" while preserving aspect ratio. Min and max |
| 437 | * passed-in values are modified such that the object maximally fits. |
| 438 | * |
| 439 | * @param min upper left corner of window (modified to fit) |
| 440 | * @param max lower right corner of window (modified to fit) |
| 441 | * @param width width of object to fit |
| 442 | * @param height height of object to fit |
| 443 | */ |
| 444 | void MaxFit(ImVec2* min, ImVec2* max, float width, float height); |
| 445 | |
| 446 | } // namespace wpi::gui |