Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame^] | 1 | // This file is part of Eigen, a lightweight C++ template library |
| 2 | // for linear algebra. |
| 3 | // |
| 4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> |
| 5 | // |
| 6 | // This Source Code Form is subject to the terms of the Mozilla |
| 7 | // Public License v. 2.0. If a copy of the MPL was not distributed |
| 8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| 9 | |
| 10 | #include "quaternion_demo.h" |
| 11 | #include "icosphere.h" |
| 12 | |
| 13 | #include <Eigen/Geometry> |
| 14 | #include <Eigen/QR> |
| 15 | #include <Eigen/LU> |
| 16 | |
| 17 | #include <iostream> |
| 18 | #include <QEvent> |
| 19 | #include <QMouseEvent> |
| 20 | #include <QInputDialog> |
| 21 | #include <QGridLayout> |
| 22 | #include <QButtonGroup> |
| 23 | #include <QRadioButton> |
| 24 | #include <QDockWidget> |
| 25 | #include <QPushButton> |
| 26 | #include <QGroupBox> |
| 27 | |
| 28 | using namespace Eigen; |
| 29 | |
| 30 | class FancySpheres |
| 31 | { |
| 32 | public: |
| 33 | EIGEN_MAKE_ALIGNED_OPERATOR_NEW |
| 34 | |
| 35 | FancySpheres() |
| 36 | { |
| 37 | const int levels = 4; |
| 38 | const float scale = 0.33; |
| 39 | float radius = 100; |
| 40 | std::vector<int> parents; |
| 41 | |
| 42 | // leval 0 |
| 43 | mCenters.push_back(Vector3f::Zero()); |
| 44 | parents.push_back(-1); |
| 45 | mRadii.push_back(radius); |
| 46 | |
| 47 | // generate level 1 using icosphere vertices |
| 48 | radius *= 0.45; |
| 49 | { |
| 50 | float dist = mRadii[0]*0.9; |
| 51 | for (int i=0; i<12; ++i) |
| 52 | { |
| 53 | mCenters.push_back(mIcoSphere.vertices()[i] * dist); |
| 54 | mRadii.push_back(radius); |
| 55 | parents.push_back(0); |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | static const float angles [10] = { |
| 60 | 0, 0, |
| 61 | M_PI, 0.*M_PI, |
| 62 | M_PI, 0.5*M_PI, |
| 63 | M_PI, 1.*M_PI, |
| 64 | M_PI, 1.5*M_PI |
| 65 | }; |
| 66 | |
| 67 | // generate other levels |
| 68 | int start = 1; |
| 69 | for (int l=1; l<levels; l++) |
| 70 | { |
| 71 | radius *= scale; |
| 72 | int end = mCenters.size(); |
| 73 | for (int i=start; i<end; ++i) |
| 74 | { |
| 75 | Vector3f c = mCenters[i]; |
| 76 | Vector3f ax0 = (c - mCenters[parents[i]]).normalized(); |
| 77 | Vector3f ax1 = ax0.unitOrthogonal(); |
| 78 | Quaternionf q; |
| 79 | q.setFromTwoVectors(Vector3f::UnitZ(), ax0); |
| 80 | Affine3f t = Translation3f(c) * q * Scaling(mRadii[i]+radius); |
| 81 | for (int j=0; j<5; ++j) |
| 82 | { |
| 83 | Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) |
| 84 | * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) |
| 85 | * (mRadii[i] + radius*0.8); |
| 86 | mCenters.push_back(newC); |
| 87 | mRadii.push_back(radius); |
| 88 | parents.push_back(i); |
| 89 | } |
| 90 | } |
| 91 | start = end; |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | void draw() |
| 96 | { |
| 97 | int end = mCenters.size(); |
| 98 | glEnable(GL_NORMALIZE); |
| 99 | for (int i=0; i<end; ++i) |
| 100 | { |
| 101 | Affine3f t = Translation3f(mCenters[i]) * Scaling(mRadii[i]); |
| 102 | gpu.pushMatrix(GL_MODELVIEW); |
| 103 | gpu.multMatrix(t.matrix(),GL_MODELVIEW); |
| 104 | mIcoSphere.draw(2); |
| 105 | gpu.popMatrix(GL_MODELVIEW); |
| 106 | } |
| 107 | glDisable(GL_NORMALIZE); |
| 108 | } |
| 109 | protected: |
| 110 | std::vector<Vector3f> mCenters; |
| 111 | std::vector<float> mRadii; |
| 112 | IcoSphere mIcoSphere; |
| 113 | }; |
| 114 | |
| 115 | |
| 116 | // generic linear interpolation method |
| 117 | template<typename T> T lerp(float t, const T& a, const T& b) |
| 118 | { |
| 119 | return a*(1-t) + b*t; |
| 120 | } |
| 121 | |
| 122 | // quaternion slerp |
| 123 | template<> Quaternionf lerp(float t, const Quaternionf& a, const Quaternionf& b) |
| 124 | { return a.slerp(t,b); } |
| 125 | |
| 126 | // linear interpolation of a frame using the type OrientationType |
| 127 | // to perform the interpolation of the orientations |
| 128 | template<typename OrientationType> |
| 129 | inline static Frame lerpFrame(float alpha, const Frame& a, const Frame& b) |
| 130 | { |
| 131 | return Frame(lerp(alpha,a.position,b.position), |
| 132 | Quaternionf(lerp(alpha,OrientationType(a.orientation),OrientationType(b.orientation)))); |
| 133 | } |
| 134 | |
| 135 | template<typename _Scalar> class EulerAngles |
| 136 | { |
| 137 | public: |
| 138 | enum { Dim = 3 }; |
| 139 | typedef _Scalar Scalar; |
| 140 | typedef Matrix<Scalar,3,3> Matrix3; |
| 141 | typedef Matrix<Scalar,3,1> Vector3; |
| 142 | typedef Quaternion<Scalar> QuaternionType; |
| 143 | |
| 144 | protected: |
| 145 | |
| 146 | Vector3 m_angles; |
| 147 | |
| 148 | public: |
| 149 | |
| 150 | EulerAngles() {} |
| 151 | inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {} |
| 152 | inline EulerAngles(const QuaternionType& q) { *this = q; } |
| 153 | |
| 154 | const Vector3& coeffs() const { return m_angles; } |
| 155 | Vector3& coeffs() { return m_angles; } |
| 156 | |
| 157 | EulerAngles& operator=(const QuaternionType& q) |
| 158 | { |
| 159 | Matrix3 m = q.toRotationMatrix(); |
| 160 | return *this = m; |
| 161 | } |
| 162 | |
| 163 | EulerAngles& operator=(const Matrix3& m) |
| 164 | { |
| 165 | // mat = cy*cz -cy*sz sy |
| 166 | // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx |
| 167 | // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy |
| 168 | m_angles.coeffRef(1) = std::asin(m.coeff(0,2)); |
| 169 | m_angles.coeffRef(0) = std::atan2(-m.coeff(1,2),m.coeff(2,2)); |
| 170 | m_angles.coeffRef(2) = std::atan2(-m.coeff(0,1),m.coeff(0,0)); |
| 171 | return *this; |
| 172 | } |
| 173 | |
| 174 | Matrix3 toRotationMatrix(void) const |
| 175 | { |
| 176 | Vector3 c = m_angles.array().cos(); |
| 177 | Vector3 s = m_angles.array().sin(); |
| 178 | Matrix3 res; |
| 179 | res << c.y()*c.z(), -c.y()*s.z(), s.y(), |
| 180 | c.z()*s.x()*s.y()+c.x()*s.z(), c.x()*c.z()-s.x()*s.y()*s.z(), -c.y()*s.x(), |
| 181 | -c.x()*c.z()*s.y()+s.x()*s.z(), c.z()*s.x()+c.x()*s.y()*s.z(), c.x()*c.y(); |
| 182 | return res; |
| 183 | } |
| 184 | |
| 185 | operator QuaternionType() { return QuaternionType(toRotationMatrix()); } |
| 186 | }; |
| 187 | |
| 188 | // Euler angles slerp |
| 189 | template<> EulerAngles<float> lerp(float t, const EulerAngles<float>& a, const EulerAngles<float>& b) |
| 190 | { |
| 191 | EulerAngles<float> res; |
| 192 | res.coeffs() = lerp(t, a.coeffs(), b.coeffs()); |
| 193 | return res; |
| 194 | } |
| 195 | |
| 196 | |
| 197 | RenderingWidget::RenderingWidget() |
| 198 | { |
| 199 | mAnimate = false; |
| 200 | mCurrentTrackingMode = TM_NO_TRACK; |
| 201 | mNavMode = NavTurnAround; |
| 202 | mLerpMode = LerpQuaternion; |
| 203 | mRotationMode = RotationStable; |
| 204 | mTrackball.setCamera(&mCamera); |
| 205 | |
| 206 | // required to capture key press events |
| 207 | setFocusPolicy(Qt::ClickFocus); |
| 208 | } |
| 209 | |
| 210 | void RenderingWidget::grabFrame(void) |
| 211 | { |
| 212 | // ask user for a time |
| 213 | bool ok = false; |
| 214 | double t = 0; |
| 215 | if (!m_timeline.empty()) |
| 216 | t = (--m_timeline.end())->first + 1.; |
| 217 | t = QInputDialog::getDouble(this, "Eigen's RenderingWidget", "time value: ", |
| 218 | t, 0, 1e3, 1, &ok); |
| 219 | if (ok) |
| 220 | { |
| 221 | Frame aux; |
| 222 | aux.orientation = mCamera.viewMatrix().linear(); |
| 223 | aux.position = mCamera.viewMatrix().translation(); |
| 224 | m_timeline[t] = aux; |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | void RenderingWidget::drawScene() |
| 229 | { |
| 230 | static FancySpheres sFancySpheres; |
| 231 | float length = 50; |
| 232 | gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitX(), Color(1,0,0,1)); |
| 233 | gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitY(), Color(0,1,0,1)); |
| 234 | gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1)); |
| 235 | |
| 236 | // draw the fractal object |
| 237 | float sqrt3 = internal::sqrt(3.); |
| 238 | glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data()); |
| 239 | glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data()); |
| 240 | glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data()); |
| 241 | glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data()); |
| 242 | |
| 243 | glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); |
| 244 | glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); |
| 245 | glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); |
| 246 | glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); |
| 247 | |
| 248 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); |
| 249 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data()); |
| 250 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Vector4f(1, 1, 1, 1).data()); |
| 251 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64); |
| 252 | |
| 253 | glEnable(GL_LIGHTING); |
| 254 | glEnable(GL_LIGHT0); |
| 255 | glEnable(GL_LIGHT1); |
| 256 | |
| 257 | sFancySpheres.draw(); |
| 258 | glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); |
| 259 | glNormalPointer(GL_FLOAT, 0, mNormals[0].data()); |
| 260 | glEnableClientState(GL_VERTEX_ARRAY); |
| 261 | glEnableClientState(GL_NORMAL_ARRAY); |
| 262 | glDrawArrays(GL_TRIANGLES, 0, mVertices.size()); |
| 263 | glDisableClientState(GL_VERTEX_ARRAY); |
| 264 | glDisableClientState(GL_NORMAL_ARRAY); |
| 265 | |
| 266 | glDisable(GL_LIGHTING); |
| 267 | } |
| 268 | |
| 269 | void RenderingWidget::animate() |
| 270 | { |
| 271 | m_alpha += double(m_timer.interval()) * 1e-3; |
| 272 | |
| 273 | TimeLine::const_iterator hi = m_timeline.upper_bound(m_alpha); |
| 274 | TimeLine::const_iterator lo = hi; |
| 275 | --lo; |
| 276 | |
| 277 | Frame currentFrame; |
| 278 | |
| 279 | if(hi==m_timeline.end()) |
| 280 | { |
| 281 | // end |
| 282 | currentFrame = lo->second; |
| 283 | stopAnimation(); |
| 284 | } |
| 285 | else if(hi==m_timeline.begin()) |
| 286 | { |
| 287 | // start |
| 288 | currentFrame = hi->second; |
| 289 | } |
| 290 | else |
| 291 | { |
| 292 | float s = (m_alpha - lo->first)/(hi->first - lo->first); |
| 293 | if (mLerpMode==LerpEulerAngles) |
| 294 | currentFrame = ::lerpFrame<EulerAngles<float> >(s, lo->second, hi->second); |
| 295 | else if (mLerpMode==LerpQuaternion) |
| 296 | currentFrame = ::lerpFrame<Eigen::Quaternionf>(s, lo->second, hi->second); |
| 297 | else |
| 298 | { |
| 299 | std::cerr << "Invalid rotation interpolation mode (abort)\n"; |
| 300 | exit(2); |
| 301 | } |
| 302 | currentFrame.orientation.coeffs().normalize(); |
| 303 | } |
| 304 | |
| 305 | currentFrame.orientation = currentFrame.orientation.inverse(); |
| 306 | currentFrame.position = - (currentFrame.orientation * currentFrame.position); |
| 307 | mCamera.setFrame(currentFrame); |
| 308 | |
| 309 | updateGL(); |
| 310 | } |
| 311 | |
| 312 | void RenderingWidget::keyPressEvent(QKeyEvent * e) |
| 313 | { |
| 314 | switch(e->key()) |
| 315 | { |
| 316 | case Qt::Key_Up: |
| 317 | mCamera.zoom(2); |
| 318 | break; |
| 319 | case Qt::Key_Down: |
| 320 | mCamera.zoom(-2); |
| 321 | break; |
| 322 | // add a frame |
| 323 | case Qt::Key_G: |
| 324 | grabFrame(); |
| 325 | break; |
| 326 | // clear the time line |
| 327 | case Qt::Key_C: |
| 328 | m_timeline.clear(); |
| 329 | break; |
| 330 | // move the camera to initial pos |
| 331 | case Qt::Key_R: |
| 332 | resetCamera(); |
| 333 | break; |
| 334 | // start/stop the animation |
| 335 | case Qt::Key_A: |
| 336 | if (mAnimate) |
| 337 | { |
| 338 | stopAnimation(); |
| 339 | } |
| 340 | else |
| 341 | { |
| 342 | m_alpha = 0; |
| 343 | connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); |
| 344 | m_timer.start(1000/30); |
| 345 | mAnimate = true; |
| 346 | } |
| 347 | break; |
| 348 | default: |
| 349 | break; |
| 350 | } |
| 351 | |
| 352 | updateGL(); |
| 353 | } |
| 354 | |
| 355 | void RenderingWidget::stopAnimation() |
| 356 | { |
| 357 | disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); |
| 358 | m_timer.stop(); |
| 359 | mAnimate = false; |
| 360 | m_alpha = 0; |
| 361 | } |
| 362 | |
| 363 | void RenderingWidget::mousePressEvent(QMouseEvent* e) |
| 364 | { |
| 365 | mMouseCoords = Vector2i(e->pos().x(), e->pos().y()); |
| 366 | bool fly = (mNavMode==NavFly) || (e->modifiers()&Qt::ControlModifier); |
| 367 | switch(e->button()) |
| 368 | { |
| 369 | case Qt::LeftButton: |
| 370 | if(fly) |
| 371 | { |
| 372 | mCurrentTrackingMode = TM_LOCAL_ROTATE; |
| 373 | mTrackball.start(Trackball::Local); |
| 374 | } |
| 375 | else |
| 376 | { |
| 377 | mCurrentTrackingMode = TM_ROTATE_AROUND; |
| 378 | mTrackball.start(Trackball::Around); |
| 379 | } |
| 380 | mTrackball.track(mMouseCoords); |
| 381 | break; |
| 382 | case Qt::MidButton: |
| 383 | if(fly) |
| 384 | mCurrentTrackingMode = TM_FLY_Z; |
| 385 | else |
| 386 | mCurrentTrackingMode = TM_ZOOM; |
| 387 | break; |
| 388 | case Qt::RightButton: |
| 389 | mCurrentTrackingMode = TM_FLY_PAN; |
| 390 | break; |
| 391 | default: |
| 392 | break; |
| 393 | } |
| 394 | } |
| 395 | void RenderingWidget::mouseReleaseEvent(QMouseEvent*) |
| 396 | { |
| 397 | mCurrentTrackingMode = TM_NO_TRACK; |
| 398 | updateGL(); |
| 399 | } |
| 400 | |
| 401 | void RenderingWidget::mouseMoveEvent(QMouseEvent* e) |
| 402 | { |
| 403 | // tracking |
| 404 | if(mCurrentTrackingMode != TM_NO_TRACK) |
| 405 | { |
| 406 | float dx = float(e->x() - mMouseCoords.x()) / float(mCamera.vpWidth()); |
| 407 | float dy = - float(e->y() - mMouseCoords.y()) / float(mCamera.vpHeight()); |
| 408 | |
| 409 | // speedup the transformations |
| 410 | if(e->modifiers() & Qt::ShiftModifier) |
| 411 | { |
| 412 | dx *= 10.; |
| 413 | dy *= 10.; |
| 414 | } |
| 415 | |
| 416 | switch(mCurrentTrackingMode) |
| 417 | { |
| 418 | case TM_ROTATE_AROUND: |
| 419 | case TM_LOCAL_ROTATE: |
| 420 | if (mRotationMode==RotationStable) |
| 421 | { |
| 422 | // use the stable trackball implementation mapping |
| 423 | // the 2D coordinates to 3D points on a sphere. |
| 424 | mTrackball.track(Vector2i(e->pos().x(), e->pos().y())); |
| 425 | } |
| 426 | else |
| 427 | { |
| 428 | // standard approach mapping the x and y displacements as rotations |
| 429 | // around the camera's X and Y axes. |
| 430 | Quaternionf q = AngleAxisf( dx*M_PI, Vector3f::UnitY()) |
| 431 | * AngleAxisf(-dy*M_PI, Vector3f::UnitX()); |
| 432 | if (mCurrentTrackingMode==TM_LOCAL_ROTATE) |
| 433 | mCamera.localRotate(q); |
| 434 | else |
| 435 | mCamera.rotateAroundTarget(q); |
| 436 | } |
| 437 | break; |
| 438 | case TM_ZOOM : |
| 439 | mCamera.zoom(dy*100); |
| 440 | break; |
| 441 | case TM_FLY_Z : |
| 442 | mCamera.localTranslate(Vector3f(0, 0, -dy*200)); |
| 443 | break; |
| 444 | case TM_FLY_PAN : |
| 445 | mCamera.localTranslate(Vector3f(dx*200, dy*200, 0)); |
| 446 | break; |
| 447 | default: |
| 448 | break; |
| 449 | } |
| 450 | |
| 451 | updateGL(); |
| 452 | } |
| 453 | |
| 454 | mMouseCoords = Vector2i(e->pos().x(), e->pos().y()); |
| 455 | } |
| 456 | |
| 457 | void RenderingWidget::paintGL() |
| 458 | { |
| 459 | glEnable(GL_DEPTH_TEST); |
| 460 | glDisable(GL_CULL_FACE); |
| 461 | glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); |
| 462 | glDisable(GL_COLOR_MATERIAL); |
| 463 | glDisable(GL_BLEND); |
| 464 | glDisable(GL_ALPHA_TEST); |
| 465 | glDisable(GL_TEXTURE_1D); |
| 466 | glDisable(GL_TEXTURE_2D); |
| 467 | glDisable(GL_TEXTURE_3D); |
| 468 | |
| 469 | // Clear buffers |
| 470 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 471 | |
| 472 | mCamera.activateGL(); |
| 473 | |
| 474 | drawScene(); |
| 475 | } |
| 476 | |
| 477 | void RenderingWidget::initializeGL() |
| 478 | { |
| 479 | glClearColor(1., 1., 1., 0.); |
| 480 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); |
| 481 | glDepthMask(GL_TRUE); |
| 482 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 483 | |
| 484 | mCamera.setPosition(Vector3f(-200, -200, -200)); |
| 485 | mCamera.setTarget(Vector3f(0, 0, 0)); |
| 486 | mInitFrame.orientation = mCamera.orientation().inverse(); |
| 487 | mInitFrame.position = mCamera.viewMatrix().translation(); |
| 488 | } |
| 489 | |
| 490 | void RenderingWidget::resizeGL(int width, int height) |
| 491 | { |
| 492 | mCamera.setViewport(width,height); |
| 493 | } |
| 494 | |
| 495 | void RenderingWidget::setNavMode(int m) |
| 496 | { |
| 497 | mNavMode = NavMode(m); |
| 498 | } |
| 499 | |
| 500 | void RenderingWidget::setLerpMode(int m) |
| 501 | { |
| 502 | mLerpMode = LerpMode(m); |
| 503 | } |
| 504 | |
| 505 | void RenderingWidget::setRotationMode(int m) |
| 506 | { |
| 507 | mRotationMode = RotationMode(m); |
| 508 | } |
| 509 | |
| 510 | void RenderingWidget::resetCamera() |
| 511 | { |
| 512 | if (mAnimate) |
| 513 | stopAnimation(); |
| 514 | m_timeline.clear(); |
| 515 | Frame aux0 = mCamera.frame(); |
| 516 | aux0.orientation = aux0.orientation.inverse(); |
| 517 | aux0.position = mCamera.viewMatrix().translation(); |
| 518 | m_timeline[0] = aux0; |
| 519 | |
| 520 | Vector3f currentTarget = mCamera.target(); |
| 521 | mCamera.setTarget(Vector3f::Zero()); |
| 522 | |
| 523 | // compute the rotation duration to move the camera to the target |
| 524 | Frame aux1 = mCamera.frame(); |
| 525 | aux1.orientation = aux1.orientation.inverse(); |
| 526 | aux1.position = mCamera.viewMatrix().translation(); |
| 527 | float duration = aux0.orientation.angularDistance(aux1.orientation) * 0.9; |
| 528 | if (duration<0.1) duration = 0.1; |
| 529 | |
| 530 | // put the camera at that time step: |
| 531 | aux1 = aux0.lerp(duration/2,mInitFrame); |
| 532 | // and make it look at the target again |
| 533 | aux1.orientation = aux1.orientation.inverse(); |
| 534 | aux1.position = - (aux1.orientation * aux1.position); |
| 535 | mCamera.setFrame(aux1); |
| 536 | mCamera.setTarget(Vector3f::Zero()); |
| 537 | |
| 538 | // add this camera keyframe |
| 539 | aux1.orientation = aux1.orientation.inverse(); |
| 540 | aux1.position = mCamera.viewMatrix().translation(); |
| 541 | m_timeline[duration] = aux1; |
| 542 | |
| 543 | m_timeline[2] = mInitFrame; |
| 544 | m_alpha = 0; |
| 545 | animate(); |
| 546 | connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); |
| 547 | m_timer.start(1000/30); |
| 548 | mAnimate = true; |
| 549 | } |
| 550 | |
| 551 | QWidget* RenderingWidget::createNavigationControlWidget() |
| 552 | { |
| 553 | QWidget* panel = new QWidget(); |
| 554 | QVBoxLayout* layout = new QVBoxLayout(); |
| 555 | |
| 556 | { |
| 557 | QPushButton* but = new QPushButton("reset"); |
| 558 | but->setToolTip("move the camera to initial position (with animation)"); |
| 559 | layout->addWidget(but); |
| 560 | connect(but, SIGNAL(clicked()), this, SLOT(resetCamera())); |
| 561 | } |
| 562 | { |
| 563 | // navigation mode |
| 564 | QGroupBox* box = new QGroupBox("navigation mode"); |
| 565 | QVBoxLayout* boxLayout = new QVBoxLayout; |
| 566 | QButtonGroup* group = new QButtonGroup(panel); |
| 567 | QRadioButton* but; |
| 568 | but = new QRadioButton("turn around"); |
| 569 | but->setToolTip("look around an object"); |
| 570 | group->addButton(but, NavTurnAround); |
| 571 | boxLayout->addWidget(but); |
| 572 | but = new QRadioButton("fly"); |
| 573 | but->setToolTip("free navigation like a spaceship\n(this mode can also be enabled pressing the \"shift\" key)"); |
| 574 | group->addButton(but, NavFly); |
| 575 | boxLayout->addWidget(but); |
| 576 | group->button(mNavMode)->setChecked(true); |
| 577 | connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setNavMode(int))); |
| 578 | box->setLayout(boxLayout); |
| 579 | layout->addWidget(box); |
| 580 | } |
| 581 | { |
| 582 | // track ball, rotation mode |
| 583 | QGroupBox* box = new QGroupBox("rotation mode"); |
| 584 | QVBoxLayout* boxLayout = new QVBoxLayout; |
| 585 | QButtonGroup* group = new QButtonGroup(panel); |
| 586 | QRadioButton* but; |
| 587 | but = new QRadioButton("stable trackball"); |
| 588 | group->addButton(but, RotationStable); |
| 589 | boxLayout->addWidget(but); |
| 590 | but->setToolTip("use the stable trackball implementation mapping\nthe 2D coordinates to 3D points on a sphere"); |
| 591 | but = new QRadioButton("standard rotation"); |
| 592 | group->addButton(but, RotationStandard); |
| 593 | boxLayout->addWidget(but); |
| 594 | but->setToolTip("standard approach mapping the x and y displacements\nas rotations around the camera's X and Y axes"); |
| 595 | group->button(mRotationMode)->setChecked(true); |
| 596 | connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setRotationMode(int))); |
| 597 | box->setLayout(boxLayout); |
| 598 | layout->addWidget(box); |
| 599 | } |
| 600 | { |
| 601 | // interpolation mode |
| 602 | QGroupBox* box = new QGroupBox("spherical interpolation"); |
| 603 | QVBoxLayout* boxLayout = new QVBoxLayout; |
| 604 | QButtonGroup* group = new QButtonGroup(panel); |
| 605 | QRadioButton* but; |
| 606 | but = new QRadioButton("quaternion slerp"); |
| 607 | group->addButton(but, LerpQuaternion); |
| 608 | boxLayout->addWidget(but); |
| 609 | but->setToolTip("use quaternion spherical interpolation\nto interpolate orientations"); |
| 610 | but = new QRadioButton("euler angles"); |
| 611 | group->addButton(but, LerpEulerAngles); |
| 612 | boxLayout->addWidget(but); |
| 613 | but->setToolTip("use Euler angles to interpolate orientations"); |
| 614 | group->button(mNavMode)->setChecked(true); |
| 615 | connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setLerpMode(int))); |
| 616 | box->setLayout(boxLayout); |
| 617 | layout->addWidget(box); |
| 618 | } |
| 619 | layout->addItem(new QSpacerItem(0,0,QSizePolicy::Minimum,QSizePolicy::Expanding)); |
| 620 | panel->setLayout(layout); |
| 621 | return panel; |
| 622 | } |
| 623 | |
| 624 | QuaternionDemo::QuaternionDemo() |
| 625 | { |
| 626 | mRenderingWidget = new RenderingWidget(); |
| 627 | setCentralWidget(mRenderingWidget); |
| 628 | |
| 629 | QDockWidget* panel = new QDockWidget("navigation", this); |
| 630 | panel->setAllowedAreas((QFlags<Qt::DockWidgetArea>)(Qt::RightDockWidgetArea | Qt::LeftDockWidgetArea)); |
| 631 | addDockWidget(Qt::RightDockWidgetArea, panel); |
| 632 | panel->setWidget(mRenderingWidget->createNavigationControlWidget()); |
| 633 | } |
| 634 | |
| 635 | int main(int argc, char *argv[]) |
| 636 | { |
| 637 | std::cout << "Navigation:\n"; |
| 638 | std::cout << " left button: rotate around the target\n"; |
| 639 | std::cout << " middle button: zoom\n"; |
| 640 | std::cout << " left button + ctrl quake rotate (rotate around camera position)\n"; |
| 641 | std::cout << " middle button + ctrl walk (progress along camera's z direction)\n"; |
| 642 | std::cout << " left button: pan (translate in the XY camera's plane)\n\n"; |
| 643 | std::cout << "R : move the camera to initial position\n"; |
| 644 | std::cout << "A : start/stop animation\n"; |
| 645 | std::cout << "C : clear the animation\n"; |
| 646 | std::cout << "G : add a key frame\n"; |
| 647 | |
| 648 | QApplication app(argc, argv); |
| 649 | QuaternionDemo demo; |
| 650 | demo.resize(600,500); |
| 651 | demo.show(); |
| 652 | return app.exec(); |
| 653 | } |
| 654 | |
| 655 | #include "quaternion_demo.moc" |
| 656 | |