Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame^] | 1 | // This file is part of Eigen, a lightweight C++ template library |
| 2 | // for linear algebra. |
| 3 | // |
| 4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> |
| 5 | // |
| 6 | // This Source Code Form is subject to the terms of the Mozilla |
| 7 | // Public License v. 2.0. If a copy of the MPL was not distributed |
| 8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| 9 | |
| 10 | #ifndef EIGEN_GPUHELPER_H |
| 11 | #define EIGEN_GPUHELPER_H |
| 12 | |
| 13 | #include <Eigen/Geometry> |
| 14 | #include <GL/gl.h> |
| 15 | #include <vector> |
| 16 | |
| 17 | using namespace Eigen; |
| 18 | |
| 19 | typedef Vector4f Color; |
| 20 | |
| 21 | class GpuHelper |
| 22 | { |
| 23 | public: |
| 24 | |
| 25 | GpuHelper(); |
| 26 | |
| 27 | ~GpuHelper(); |
| 28 | |
| 29 | enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; |
| 30 | void pushProjectionMode2D(ProjectionMode2D pm); |
| 31 | void popProjectionMode2D(); |
| 32 | |
| 33 | /** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat. |
| 34 | Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required |
| 35 | and does a proper call to the right glMultMatrix*() function according to the scalar type |
| 36 | and storage order. |
| 37 | \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode(). |
| 38 | \sa Matrix, loadMatrix(), forceMatrixMode() |
| 39 | */ |
| 40 | template<typename Scalar, int _Flags> |
| 41 | void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| 42 | |
| 43 | /** Load the matrix \a mat to the OpenGL matrix \a matrixTarget. |
| 44 | Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required |
| 45 | and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type |
| 46 | and storage order. |
| 47 | \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode(). |
| 48 | \sa Matrix, multMatrix(), forceMatrixMode() |
| 49 | */ |
| 50 | template<typename Scalar, int _Flags> |
| 51 | void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| 52 | |
| 53 | template<typename Scalar, typename Derived> |
| 54 | void loadMatrix( |
| 55 | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| 56 | GLenum matrixTarget); |
| 57 | |
| 58 | /** Make the matrix \a matrixTarget the current OpenGL matrix target. |
| 59 | Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode() |
| 60 | has never been called after the last loadMatrix() or multMatrix() calls. |
| 61 | \todo provides a debug mode checking the sanity of the cached matrix mode. |
| 62 | */ |
| 63 | inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);} |
| 64 | |
| 65 | inline void setMatrixTarget(GLenum matrixTarget); |
| 66 | |
| 67 | /** Push the OpenGL matrix \a matrixTarget and load \a mat. |
| 68 | */ |
| 69 | template<typename Scalar, int _Flags> |
| 70 | inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
| 71 | |
| 72 | template<typename Scalar, typename Derived> |
| 73 | void pushMatrix( |
| 74 | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| 75 | GLenum matrixTarget); |
| 76 | |
| 77 | /** Push and clone the OpenGL matrix \a matrixTarget |
| 78 | */ |
| 79 | inline void pushMatrix(GLenum matrixTarget); |
| 80 | |
| 81 | /** Pop the OpenGL matrix \a matrixTarget |
| 82 | */ |
| 83 | inline void popMatrix(GLenum matrixTarget); |
| 84 | |
| 85 | void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
| 86 | void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
| 87 | void drawUnitCube(void); |
| 88 | void drawUnitSphere(int level=0); |
| 89 | |
| 90 | /// draw the \a nofElement first elements |
| 91 | inline void draw(GLenum mode, uint nofElement); |
| 92 | |
| 93 | /// draw a range of elements |
| 94 | inline void draw(GLenum mode, uint start, uint end); |
| 95 | |
| 96 | /// draw an indexed subset |
| 97 | inline void draw(GLenum mode, const std::vector<uint>* pIndexes); |
| 98 | |
| 99 | protected: |
| 100 | |
| 101 | void update(void); |
| 102 | |
| 103 | GLuint mColorBufferId; |
| 104 | int mVpWidth, mVpHeight; |
| 105 | GLenum mCurrentMatrixTarget; |
| 106 | bool mInitialized; |
| 107 | }; |
| 108 | |
| 109 | /** Singleton shortcut |
| 110 | */ |
| 111 | extern GpuHelper gpu; |
| 112 | |
| 113 | |
| 114 | /** \internal |
| 115 | */ |
| 116 | template<bool RowMajor, int _Flags> struct GlMatrixHelper; |
| 117 | |
| 118 | template<int _Flags> struct GlMatrixHelper<false,_Flags> |
| 119 | { |
| 120 | static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.data()); } |
| 121 | static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); } |
| 122 | static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.data()); } |
| 123 | static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); } |
| 124 | }; |
| 125 | |
| 126 | template<int _Flags> struct GlMatrixHelper<true,_Flags> |
| 127 | { |
| 128 | static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); } |
| 129 | static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); } |
| 130 | static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.transpose().eval().data()); } |
| 131 | static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); } |
| 132 | }; |
| 133 | |
| 134 | inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) |
| 135 | { |
| 136 | if (matrixTarget != mCurrentMatrixTarget) |
| 137 | glMatrixMode(mCurrentMatrixTarget=matrixTarget); |
| 138 | } |
| 139 | |
| 140 | template<typename Scalar, int _Flags> |
| 141 | void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| 142 | { |
| 143 | setMatrixTarget(matrixTarget); |
| 144 | GlMatrixHelper<_Flags&Eigen::RowMajorBit, _Flags>::multMatrix(mat); |
| 145 | } |
| 146 | |
| 147 | template<typename Scalar, typename Derived> |
| 148 | void GpuHelper::loadMatrix( |
| 149 | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| 150 | GLenum matrixTarget) |
| 151 | { |
| 152 | setMatrixTarget(matrixTarget); |
| 153 | glLoadIdentity(); |
| 154 | } |
| 155 | |
| 156 | template<typename Scalar, int _Flags> |
| 157 | void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| 158 | { |
| 159 | setMatrixTarget(matrixTarget); |
| 160 | GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat); |
| 161 | } |
| 162 | |
| 163 | inline void GpuHelper::pushMatrix(GLenum matrixTarget) |
| 164 | { |
| 165 | setMatrixTarget(matrixTarget); |
| 166 | glPushMatrix(); |
| 167 | } |
| 168 | |
| 169 | template<typename Scalar, int _Flags> |
| 170 | inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
| 171 | { |
| 172 | pushMatrix(matrixTarget); |
| 173 | GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat); |
| 174 | } |
| 175 | |
| 176 | template<typename Scalar, typename Derived> |
| 177 | void GpuHelper::pushMatrix( |
| 178 | const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
| 179 | GLenum matrixTarget) |
| 180 | { |
| 181 | pushMatrix(matrixTarget); |
| 182 | glLoadIdentity(); |
| 183 | } |
| 184 | |
| 185 | inline void GpuHelper::popMatrix(GLenum matrixTarget) |
| 186 | { |
| 187 | setMatrixTarget(matrixTarget); |
| 188 | glPopMatrix(); |
| 189 | } |
| 190 | |
| 191 | inline void GpuHelper::draw(GLenum mode, uint nofElement) |
| 192 | { |
| 193 | glDrawArrays(mode, 0, nofElement); |
| 194 | } |
| 195 | |
| 196 | |
| 197 | inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) |
| 198 | { |
| 199 | glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); |
| 200 | } |
| 201 | |
| 202 | inline void GpuHelper::draw(GLenum mode, uint start, uint end) |
| 203 | { |
| 204 | glDrawArrays(mode, start, end-start); |
| 205 | } |
| 206 | |
| 207 | #endif // EIGEN_GPUHELPER_H |