Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame^] | 1 | // This file is part of Eigen, a lightweight C++ template library |
| 2 | // for linear algebra. |
| 3 | // |
| 4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> |
| 5 | // |
| 6 | // This Source Code Form is subject to the terms of the Mozilla |
| 7 | // Public License v. 2.0. If a copy of the MPL was not distributed |
| 8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| 9 | |
| 10 | #include "gpuhelper.h" |
| 11 | #include "icosphere.h" |
| 12 | #include <GL/glu.h> |
| 13 | // PLEASE don't look at this old code... ;) |
| 14 | |
| 15 | #include <fstream> |
| 16 | #include <algorithm> |
| 17 | |
| 18 | GpuHelper gpu; |
| 19 | |
| 20 | GpuHelper::GpuHelper() |
| 21 | { |
| 22 | mVpWidth = mVpHeight = 0; |
| 23 | mCurrentMatrixTarget = 0; |
| 24 | mInitialized = false; |
| 25 | } |
| 26 | |
| 27 | GpuHelper::~GpuHelper() |
| 28 | { |
| 29 | } |
| 30 | |
| 31 | void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) |
| 32 | { |
| 33 | // switch to 2D projection |
| 34 | pushMatrix(Matrix4f::Identity(),GL_PROJECTION); |
| 35 | |
| 36 | if(pm==PM_Normalized) |
| 37 | { |
| 38 | //glOrtho(-1., 1., -1., 1., 0., 1.); |
| 39 | } |
| 40 | else if(pm==PM_Viewport) |
| 41 | { |
| 42 | GLint vp[4]; |
| 43 | glGetIntegerv(GL_VIEWPORT, vp); |
| 44 | glOrtho(0., vp[2], 0., vp[3], -1., 1.); |
| 45 | } |
| 46 | |
| 47 | pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); |
| 48 | } |
| 49 | |
| 50 | void GpuHelper::popProjectionMode2D(void) |
| 51 | { |
| 52 | popMatrix(GL_PROJECTION); |
| 53 | popMatrix(GL_MODELVIEW); |
| 54 | } |
| 55 | |
| 56 | void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) |
| 57 | { |
| 58 | static GLUquadricObj *cylindre = gluNewQuadric(); |
| 59 | glColor4fv(color.data()); |
| 60 | float length = vec.norm(); |
| 61 | pushMatrix(GL_MODELVIEW); |
| 62 | glTranslatef(position.x(), position.y(), position.z()); |
| 63 | Vector3f ax = Matrix3f::Identity().col(2).cross(vec); |
| 64 | ax.normalize(); |
| 65 | Vector3f tmp = vec; |
| 66 | tmp.normalize(); |
| 67 | float angle = 180.f/M_PI * acos(tmp.z()); |
| 68 | if (angle>1e-3) |
| 69 | glRotatef(angle, ax.x(), ax.y(), ax.z()); |
| 70 | gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); |
| 71 | glTranslatef(0.0,0.0,0.8*length); |
| 72 | gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10); |
| 73 | |
| 74 | popMatrix(GL_MODELVIEW); |
| 75 | } |
| 76 | |
| 77 | void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) |
| 78 | { |
| 79 | static GLUquadricObj *cylindre = gluNewQuadric(); |
| 80 | glColor4fv(color.data()); |
| 81 | float length = vec.norm(); |
| 82 | pushMatrix(GL_MODELVIEW); |
| 83 | glTranslatef(position.x(), position.y(), position.z()); |
| 84 | Vector3f ax = Matrix3f::Identity().col(2).cross(vec); |
| 85 | ax.normalize(); |
| 86 | Vector3f tmp = vec; |
| 87 | tmp.normalize(); |
| 88 | float angle = 180.f/M_PI * acos(tmp.z()); |
| 89 | if (angle>1e-3) |
| 90 | glRotatef(angle, ax.x(), ax.y(), ax.z()); |
| 91 | gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); |
| 92 | glTranslatef(0.0,0.0,0.8*length); |
| 93 | glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect); |
| 94 | drawUnitCube(); |
| 95 | popMatrix(GL_MODELVIEW); |
| 96 | } |
| 97 | |
| 98 | void GpuHelper::drawUnitCube(void) |
| 99 | { |
| 100 | static float vertices[][3] = { |
| 101 | {-0.5,-0.5,-0.5}, |
| 102 | { 0.5,-0.5,-0.5}, |
| 103 | {-0.5, 0.5,-0.5}, |
| 104 | { 0.5, 0.5,-0.5}, |
| 105 | {-0.5,-0.5, 0.5}, |
| 106 | { 0.5,-0.5, 0.5}, |
| 107 | {-0.5, 0.5, 0.5}, |
| 108 | { 0.5, 0.5, 0.5}}; |
| 109 | |
| 110 | glBegin(GL_QUADS); |
| 111 | glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]); |
| 112 | glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]); |
| 113 | glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]); |
| 114 | glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]); |
| 115 | glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]); |
| 116 | glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]); |
| 117 | glEnd(); |
| 118 | } |
| 119 | |
| 120 | void GpuHelper::drawUnitSphere(int level) |
| 121 | { |
| 122 | static IcoSphere sphere; |
| 123 | sphere.draw(level); |
| 124 | } |
| 125 | |
| 126 | |