Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame^] | 1 | // This file is part of Eigen, a lightweight C++ template library |
| 2 | // for linear algebra. |
| 3 | // |
| 4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> |
| 5 | // |
| 6 | // This Source Code Form is subject to the terms of the Mozilla |
| 7 | // Public License v. 2.0. If a copy of the MPL was not distributed |
| 8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| 9 | |
| 10 | #include "camera.h" |
| 11 | |
| 12 | #include "gpuhelper.h" |
| 13 | #include <GL/glu.h> |
| 14 | |
| 15 | #include "Eigen/LU" |
| 16 | using namespace Eigen; |
| 17 | |
| 18 | Camera::Camera() |
| 19 | : mViewIsUptodate(false), mProjIsUptodate(false) |
| 20 | { |
| 21 | mViewMatrix.setIdentity(); |
| 22 | |
| 23 | mFovY = M_PI/3.; |
| 24 | mNearDist = 1.; |
| 25 | mFarDist = 50000.; |
| 26 | |
| 27 | mVpX = 0; |
| 28 | mVpY = 0; |
| 29 | |
| 30 | setPosition(Vector3f::Constant(100.)); |
| 31 | setTarget(Vector3f::Zero()); |
| 32 | } |
| 33 | |
| 34 | Camera& Camera::operator=(const Camera& other) |
| 35 | { |
| 36 | mViewIsUptodate = false; |
| 37 | mProjIsUptodate = false; |
| 38 | |
| 39 | mVpX = other.mVpX; |
| 40 | mVpY = other.mVpY; |
| 41 | mVpWidth = other.mVpWidth; |
| 42 | mVpHeight = other.mVpHeight; |
| 43 | |
| 44 | mTarget = other.mTarget; |
| 45 | mFovY = other.mFovY; |
| 46 | mNearDist = other.mNearDist; |
| 47 | mFarDist = other.mFarDist; |
| 48 | |
| 49 | mViewMatrix = other.mViewMatrix; |
| 50 | mProjectionMatrix = other.mProjectionMatrix; |
| 51 | |
| 52 | return *this; |
| 53 | } |
| 54 | |
| 55 | Camera::Camera(const Camera& other) |
| 56 | { |
| 57 | *this = other; |
| 58 | } |
| 59 | |
| 60 | Camera::~Camera() |
| 61 | { |
| 62 | } |
| 63 | |
| 64 | |
| 65 | void Camera::setViewport(uint offsetx, uint offsety, uint width, uint height) |
| 66 | { |
| 67 | mVpX = offsetx; |
| 68 | mVpY = offsety; |
| 69 | mVpWidth = width; |
| 70 | mVpHeight = height; |
| 71 | |
| 72 | mProjIsUptodate = false; |
| 73 | } |
| 74 | |
| 75 | void Camera::setViewport(uint width, uint height) |
| 76 | { |
| 77 | mVpWidth = width; |
| 78 | mVpHeight = height; |
| 79 | |
| 80 | mProjIsUptodate = false; |
| 81 | } |
| 82 | |
| 83 | void Camera::setFovY(float value) |
| 84 | { |
| 85 | mFovY = value; |
| 86 | mProjIsUptodate = false; |
| 87 | } |
| 88 | |
| 89 | Vector3f Camera::direction(void) const |
| 90 | { |
| 91 | return - (orientation() * Vector3f::UnitZ()); |
| 92 | } |
| 93 | Vector3f Camera::up(void) const |
| 94 | { |
| 95 | return orientation() * Vector3f::UnitY(); |
| 96 | } |
| 97 | Vector3f Camera::right(void) const |
| 98 | { |
| 99 | return orientation() * Vector3f::UnitX(); |
| 100 | } |
| 101 | |
| 102 | void Camera::setDirection(const Vector3f& newDirection) |
| 103 | { |
| 104 | // TODO implement it computing the rotation between newDirection and current dir ? |
| 105 | Vector3f up = this->up(); |
| 106 | |
| 107 | Matrix3f camAxes; |
| 108 | |
| 109 | camAxes.col(2) = (-newDirection).normalized(); |
| 110 | camAxes.col(0) = up.cross( camAxes.col(2) ).normalized(); |
| 111 | camAxes.col(1) = camAxes.col(2).cross( camAxes.col(0) ).normalized(); |
| 112 | setOrientation(Quaternionf(camAxes)); |
| 113 | |
| 114 | mViewIsUptodate = false; |
| 115 | } |
| 116 | |
| 117 | void Camera::setTarget(const Vector3f& target) |
| 118 | { |
| 119 | mTarget = target; |
| 120 | if (!mTarget.isApprox(position())) |
| 121 | { |
| 122 | Vector3f newDirection = mTarget - position(); |
| 123 | setDirection(newDirection.normalized()); |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | void Camera::setPosition(const Vector3f& p) |
| 128 | { |
| 129 | mFrame.position = p; |
| 130 | mViewIsUptodate = false; |
| 131 | } |
| 132 | |
| 133 | void Camera::setOrientation(const Quaternionf& q) |
| 134 | { |
| 135 | mFrame.orientation = q; |
| 136 | mViewIsUptodate = false; |
| 137 | } |
| 138 | |
| 139 | void Camera::setFrame(const Frame& f) |
| 140 | { |
| 141 | mFrame = f; |
| 142 | mViewIsUptodate = false; |
| 143 | } |
| 144 | |
| 145 | void Camera::rotateAroundTarget(const Quaternionf& q) |
| 146 | { |
| 147 | Matrix4f mrot, mt, mtm; |
| 148 | |
| 149 | // update the transform matrix |
| 150 | updateViewMatrix(); |
| 151 | Vector3f t = mViewMatrix * mTarget; |
| 152 | |
| 153 | mViewMatrix = Translation3f(t) |
| 154 | * q |
| 155 | * Translation3f(-t) |
| 156 | * mViewMatrix; |
| 157 | |
| 158 | Quaternionf qa(mViewMatrix.linear()); |
| 159 | qa = qa.conjugate(); |
| 160 | setOrientation(qa); |
| 161 | setPosition(- (qa * mViewMatrix.translation()) ); |
| 162 | |
| 163 | mViewIsUptodate = true; |
| 164 | } |
| 165 | |
| 166 | void Camera::localRotate(const Quaternionf& q) |
| 167 | { |
| 168 | float dist = (position() - mTarget).norm(); |
| 169 | setOrientation(orientation() * q); |
| 170 | mTarget = position() + dist * direction(); |
| 171 | mViewIsUptodate = false; |
| 172 | } |
| 173 | |
| 174 | void Camera::zoom(float d) |
| 175 | { |
| 176 | float dist = (position() - mTarget).norm(); |
| 177 | if(dist > d) |
| 178 | { |
| 179 | setPosition(position() + direction() * d); |
| 180 | mViewIsUptodate = false; |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | void Camera::localTranslate(const Vector3f& t) |
| 185 | { |
| 186 | Vector3f trans = orientation() * t; |
| 187 | setPosition( position() + trans ); |
| 188 | setTarget( mTarget + trans ); |
| 189 | |
| 190 | mViewIsUptodate = false; |
| 191 | } |
| 192 | |
| 193 | void Camera::updateViewMatrix(void) const |
| 194 | { |
| 195 | if(!mViewIsUptodate) |
| 196 | { |
| 197 | Quaternionf q = orientation().conjugate(); |
| 198 | mViewMatrix.linear() = q.toRotationMatrix(); |
| 199 | mViewMatrix.translation() = - (mViewMatrix.linear() * position()); |
| 200 | |
| 201 | mViewIsUptodate = true; |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | const Affine3f& Camera::viewMatrix(void) const |
| 206 | { |
| 207 | updateViewMatrix(); |
| 208 | return mViewMatrix; |
| 209 | } |
| 210 | |
| 211 | void Camera::updateProjectionMatrix(void) const |
| 212 | { |
| 213 | if(!mProjIsUptodate) |
| 214 | { |
| 215 | mProjectionMatrix.setIdentity(); |
| 216 | float aspect = float(mVpWidth)/float(mVpHeight); |
| 217 | float theta = mFovY*0.5; |
| 218 | float range = mFarDist - mNearDist; |
| 219 | float invtan = 1./tan(theta); |
| 220 | |
| 221 | mProjectionMatrix(0,0) = invtan / aspect; |
| 222 | mProjectionMatrix(1,1) = invtan; |
| 223 | mProjectionMatrix(2,2) = -(mNearDist + mFarDist) / range; |
| 224 | mProjectionMatrix(3,2) = -1; |
| 225 | mProjectionMatrix(2,3) = -2 * mNearDist * mFarDist / range; |
| 226 | mProjectionMatrix(3,3) = 0; |
| 227 | |
| 228 | mProjIsUptodate = true; |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | const Matrix4f& Camera::projectionMatrix(void) const |
| 233 | { |
| 234 | updateProjectionMatrix(); |
| 235 | return mProjectionMatrix; |
| 236 | } |
| 237 | |
| 238 | void Camera::activateGL(void) |
| 239 | { |
| 240 | glViewport(vpX(), vpY(), vpWidth(), vpHeight()); |
| 241 | gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); |
| 242 | gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW); |
| 243 | } |
| 244 | |
| 245 | |
| 246 | Vector3f Camera::unProject(const Vector2f& uv, float depth) const |
| 247 | { |
| 248 | Matrix4f inv = mViewMatrix.inverse().matrix(); |
| 249 | return unProject(uv, depth, inv); |
| 250 | } |
| 251 | |
| 252 | Vector3f Camera::unProject(const Vector2f& uv, float depth, const Matrix4f& invModelview) const |
| 253 | { |
| 254 | updateViewMatrix(); |
| 255 | updateProjectionMatrix(); |
| 256 | |
| 257 | Vector3f a(2.*uv.x()/float(mVpWidth)-1., 2.*uv.y()/float(mVpHeight)-1., 1.); |
| 258 | a.x() *= depth/mProjectionMatrix(0,0); |
| 259 | a.y() *= depth/mProjectionMatrix(1,1); |
| 260 | a.z() = -depth; |
| 261 | // FIXME /\/| |
| 262 | Vector4f b = invModelview * Vector4f(a.x(), a.y(), a.z(), 1.); |
| 263 | return Vector3f(b.x(), b.y(), b.z()); |
| 264 | } |