James Kuszmaul | 6271cf7 | 2019-09-18 20:10:08 -0700 | [diff] [blame^] | 1 | #include "frc971/analysis/plotting/webgl2_plotter.h" |
| 2 | |
| 3 | #include <assert.h> |
| 4 | #include <stdlib.h> |
| 5 | |
| 6 | #include <iostream> |
| 7 | |
| 8 | #include <emscripten/emscripten.h> |
| 9 | #include <emscripten/html5.h> |
| 10 | |
| 11 | namespace frc971 { |
| 12 | namespace plotting { |
| 13 | |
| 14 | namespace { |
| 15 | // Shader and program construction taken from examples at |
| 16 | // https://github.com/emscripten-core/emscripten/blob/incoming/tests/webgl2_draw_packed_triangle.c |
| 17 | GLuint compile_shader(GLenum shaderType, const char *src) { |
| 18 | GLuint shader = glCreateShader(shaderType); |
| 19 | glShaderSource(shader, 1, &src, nullptr); |
| 20 | glCompileShader(shader); |
| 21 | |
| 22 | GLint isCompiled = 0; |
| 23 | glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); |
| 24 | if (!isCompiled) { |
| 25 | GLint maxLength = 0; |
| 26 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); |
| 27 | char *buf = (char *)malloc(maxLength + 1); |
| 28 | glGetShaderInfoLog(shader, maxLength, &maxLength, buf); |
| 29 | printf("%s\n", buf); |
| 30 | free(buf); |
| 31 | return 0; |
| 32 | } |
| 33 | |
| 34 | return shader; |
| 35 | } |
| 36 | |
| 37 | GLuint create_program(GLuint vertexShader, GLuint fragmentShader, |
| 38 | GLuint attribute_location) { |
| 39 | GLuint program = glCreateProgram(); |
| 40 | glAttachShader(program, vertexShader); |
| 41 | glAttachShader(program, fragmentShader); |
| 42 | glBindAttribLocation(program, attribute_location, "apos"); |
| 43 | glLinkProgram(program); |
| 44 | return program; |
| 45 | } |
| 46 | |
| 47 | GLuint CreateLineProgram(GLuint attribute_location) { |
| 48 | // Create a shader program which will take in: |
| 49 | // -A series of points to plot |
| 50 | // -Scale/offset parameters for choosing how to zoom/pan |
| 51 | // -Point size/color information |
| 52 | // |
| 53 | // The vertex shader then takes in the series of points (apos) and |
| 54 | // transforms the points by the scale/offset to determine their on-screen |
| 55 | // position. We aren't doing any funny with 3D or perspective, so we leave |
| 56 | // the z and w components untouched. |
| 57 | // |
| 58 | // We set the color of the line in the fragment shader. |
| 59 | const char vertex_shader[] = |
| 60 | "#version 100\n" |
| 61 | "attribute vec2 apos;" |
| 62 | "uniform vec2 scale;" |
| 63 | "uniform vec2 offset;" |
| 64 | "uniform float point_size;" |
| 65 | "void main() {" |
| 66 | "gl_Position.xy = apos.xy * scale.xy + offset.xy;" |
| 67 | "gl_Position.z = 0.0;" |
| 68 | "gl_Position.w = 1.0;" |
| 69 | "gl_PointSize = point_size;" |
| 70 | "}"; |
| 71 | GLuint vs = compile_shader(GL_VERTEX_SHADER, vertex_shader); |
| 72 | |
| 73 | const char fragment_shader[] = |
| 74 | "#version 100\n" |
| 75 | "precision lowp float;" |
| 76 | "uniform vec4 color;" |
| 77 | "void main() {" |
| 78 | "gl_FragColor = color;" |
| 79 | "}"; |
| 80 | GLuint fs = compile_shader(GL_FRAGMENT_SHADER, fragment_shader); |
| 81 | return create_program(vs, fs, attribute_location); |
| 82 | } |
| 83 | |
| 84 | const Eigen::Vector2d Vector2dInfinity() { |
| 85 | return Eigen::Vector2d::Ones() * std::numeric_limits<double>::infinity(); |
| 86 | } |
| 87 | |
| 88 | } // namespace |
| 89 | |
| 90 | class WebglLine : public Line { |
| 91 | public: |
| 92 | WebglLine(GLuint program, size_t buffer_size = 1000000) |
| 93 | : color_uniform_location_(glGetUniformLocation(program, "color")), |
| 94 | point_size_uniform_location_( |
| 95 | glGetUniformLocation(program, "point_size")), |
| 96 | line_size_(0) {} |
| 97 | virtual ~WebglLine() {} |
| 98 | void SetPoints(const std::vector<Eigen::Vector2d> &pts) override { |
| 99 | updated_ = true; |
| 100 | max_values_ = -Vector2dInfinity(); |
| 101 | min_values_ = Vector2dInfinity(); |
| 102 | line_size_ = 0; |
| 103 | buffer_.clear(); |
| 104 | for (const auto &pt : pts) { |
| 105 | buffer_.push_back(pt.x()); |
| 106 | buffer_.push_back(pt.y()); |
| 107 | max_values_ = max_values_.cwiseMax(pt); |
| 108 | min_values_ = min_values_.cwiseMin(pt); |
| 109 | ++line_size_; |
| 110 | } |
| 111 | } |
| 112 | void Draw() override { |
| 113 | updated_ = false; |
| 114 | if (buffer_.empty()) { |
| 115 | return; |
| 116 | } |
| 117 | // TODO(james): Flushing and rewriting the buffer on every line draw seems |
| 118 | // like it should be inefficient, but in practice it seems to actually be |
| 119 | // fine for the amounts of data that we are dealing with (i.e., doing a few |
| 120 | // tens of MB of copies at the most is not actually that expensive). |
| 121 | glBufferData(GL_ARRAY_BUFFER, buffer_.size() * sizeof(float), |
| 122 | buffer_.data(), GL_STATIC_DRAW); |
| 123 | glUniform4f(color_uniform_location_, color_.r, color_.g, color_.b, 1.0); |
| 124 | glUniform1f(point_size_uniform_location_, point_size_); |
| 125 | if (point_size_ != 0) { |
| 126 | glDrawArrays(GL_POINTS, 0, line_size_); |
| 127 | } |
| 128 | if (line_width_ != 0) { |
| 129 | glDrawArrays(GL_LINE_STRIP, 0, line_size_); |
| 130 | } |
| 131 | assert(GL_NO_ERROR == glGetError() && "glDrawArray failed"); |
| 132 | } |
| 133 | void SetColor(const Color &color) override { |
| 134 | updated_ = true; |
| 135 | color_ = color; |
| 136 | } |
| 137 | |
| 138 | Eigen::Vector2d MaxValues() const override { return max_values_; } |
| 139 | Eigen::Vector2d MinValues() const override { return min_values_; } |
| 140 | |
| 141 | void SetLineWidth(const float width) override { |
| 142 | updated_ = true; |
| 143 | line_width_ = width; |
| 144 | } |
| 145 | void SetPointSize(const float point_size) override { |
| 146 | updated_ = true; |
| 147 | point_size_ = point_size; |
| 148 | } |
| 149 | |
| 150 | bool HasUpdate() override { return updated_; } |
| 151 | |
| 152 | private: |
| 153 | const GLuint color_uniform_location_; |
| 154 | const GLuint point_size_uniform_location_; |
| 155 | std::vector<float> buffer_; |
| 156 | size_t line_size_; |
| 157 | Color color_; |
| 158 | Eigen::Vector2d max_values_ = -Vector2dInfinity(); |
| 159 | Eigen::Vector2d min_values_ = Vector2dInfinity(); |
| 160 | float line_width_ = 1.0; |
| 161 | float point_size_ = 3.0; |
| 162 | bool updated_ = true; |
| 163 | }; |
| 164 | |
| 165 | WebglCanvasPlotter::WebglCanvasPlotter(const std::string &canvas_id, |
| 166 | GLuint attribute_location) { |
| 167 | EmscriptenWebGLContextAttributes attr; |
| 168 | emscripten_webgl_init_context_attributes(&attr); |
| 169 | assert(attr.antialias && "Antialiasing should be enabled by default."); |
| 170 | attr.majorVersion = 2; |
| 171 | EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context("#canvas", &attr); |
| 172 | assert(ctx && "Failed to create WebGL2 context"); |
| 173 | emscripten_webgl_make_context_current(ctx); |
| 174 | |
| 175 | program_ = CreateLineProgram(attribute_location); |
| 176 | scale_uniform_location_ = glGetUniformLocation(program_, "scale"); |
| 177 | offset_uniform_location_ = glGetUniformLocation(program_, "offset"); |
| 178 | |
| 179 | glGenBuffers(1, &gl_buffer_); |
| 180 | glUseProgram(program_); |
| 181 | glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_); |
| 182 | glVertexAttribPointer(attribute_location, 2, GL_FLOAT, GL_FALSE, 8, 0); |
| 183 | glEnableVertexAttribArray(attribute_location); |
| 184 | |
| 185 | zoom_rectangle_ = std::make_unique<WebglLine>(program_); |
| 186 | zoom_rectangle_->SetColor({.r = 1.0, .g = 1.0, .b = 1.0}); |
| 187 | zoom_rectangle_->SetLineWidth(2.0); |
| 188 | zoom_rectangle_->SetPointSize(0.0); |
| 189 | } |
| 190 | |
| 191 | Line *WebglCanvasPlotter::AddLine() { |
| 192 | lines_.push_back(std::make_unique<WebglLine>(program_)); |
| 193 | return lines_.back().get(); |
| 194 | } |
| 195 | void WebglCanvasPlotter::Undo() { |
| 196 | if (old_scales_.empty() || old_offsets_.empty()) { |
| 197 | return; |
| 198 | } |
| 199 | scale_ = old_scales_.back(); |
| 200 | old_scales_.pop_back(); |
| 201 | offset_ = old_offsets_.back(); |
| 202 | old_offsets_.pop_back(); |
| 203 | } |
| 204 | |
| 205 | void WebglCanvasPlotter::RecordState() { |
| 206 | old_scales_.push_back(scale_); |
| 207 | old_offsets_ .push_back(offset_); |
| 208 | } |
| 209 | |
| 210 | void WebglCanvasPlotter::SetScale(const Eigen::Vector2d &scale) { |
| 211 | scale_ = scale; |
| 212 | } |
| 213 | |
| 214 | Eigen::Vector2d WebglCanvasPlotter::GetScale() const { |
| 215 | return scale_; |
| 216 | } |
| 217 | |
| 218 | void WebglCanvasPlotter::SetOffset(const Eigen::Vector2d &offset) { |
| 219 | offset_ = offset; |
| 220 | } |
| 221 | |
| 222 | Eigen::Vector2d WebglCanvasPlotter::GetOffset() const { |
| 223 | return offset_; |
| 224 | } |
| 225 | |
| 226 | void WebglCanvasPlotter::Redraw() { |
| 227 | const bool scaling_update = last_scale_ != scale_ || last_offset_ != offset_; |
| 228 | bool data_update = zoom_rectangle_->HasUpdate(); |
| 229 | for (const auto &line : lines_) { |
| 230 | data_update = line->HasUpdate() || data_update; |
| 231 | } |
| 232 | if (!scaling_update && !data_update) { |
| 233 | return; |
| 234 | } |
| 235 | glUseProgram(program_); |
| 236 | glBindBuffer(GL_ARRAY_BUFFER, gl_buffer_); |
| 237 | glUniform2f(scale_uniform_location_, scale_.x(), scale_.y()); |
| 238 | glUniform2f(offset_uniform_location_, offset_.x(), offset_.y()); |
| 239 | for (const auto &line : lines_) { |
| 240 | line->Draw(); |
| 241 | } |
| 242 | zoom_rectangle_->Draw(); |
| 243 | last_scale_ = scale_; |
| 244 | last_offset_ = offset_; |
| 245 | } |
| 246 | |
| 247 | Eigen::Vector2d WebglCanvasPlotter::MaxValues() const { |
| 248 | Eigen::Vector2d max = -Vector2dInfinity(); |
| 249 | for (const auto &line : lines_) { |
| 250 | max = max.cwiseMax(line->MaxValues()); |
| 251 | } |
| 252 | return max; |
| 253 | } |
| 254 | Eigen::Vector2d WebglCanvasPlotter::MinValues() const { |
| 255 | Eigen::Vector2d min = Vector2dInfinity(); |
| 256 | for (const auto &line : lines_) { |
| 257 | min = min.cwiseMin(line->MinValues()); |
| 258 | } |
| 259 | return min; |
| 260 | } |
| 261 | |
| 262 | void WebglCanvasPlotter::ClearZoomRectangle() { |
| 263 | zoom_rectangle_->SetPoints({}); |
| 264 | } |
| 265 | |
| 266 | |
| 267 | void WebglCanvasPlotter::SetZoomRectangle(const Eigen::Vector2d &corner1, |
| 268 | const Eigen::Vector2d &corner2) { |
| 269 | zoom_rectangle_->SetPoints({corner1, |
| 270 | {corner1.x(), corner2.y()}, |
| 271 | corner2, |
| 272 | {corner2.x(), corner1.y()}, |
| 273 | corner1}); |
| 274 | } |
| 275 | |
| 276 | } // namespace plotting |
| 277 | } // namespace frc971 |