blob: 72e0e7142345df73c15a18a28c78d3be27e96599 [file] [log] [blame]
James Kuszmaul8e62b022022-03-22 09:33:25 -07001// automatically generated by the FlatBuffers compiler, do not modify
2// swiftlint:disable all
3// swiftformat:disable all
4
5import FlatBuffers
6
7public enum MyGame_Sample_Color: Int8, Enum {
8 public typealias T = Int8
9 public static var byteSize: Int { return MemoryLayout<Int8>.size }
10 public var value: Int8 { return self.rawValue }
11 case red = 0
12 case green = 1
13 case blue = 2
14
15
16 public static var max: MyGame_Sample_Color { return .blue }
17 public static var min: MyGame_Sample_Color { return .red }
18}
19
20public enum MyGame_Sample_Equipment: UInt8, Enum {
21 public typealias T = UInt8
22 public static var byteSize: Int { return MemoryLayout<UInt8>.size }
23 public var value: UInt8 { return self.rawValue }
24 case none_ = 0
25 case weapon = 1
26
27
28 public static var max: MyGame_Sample_Equipment { return .weapon }
29 public static var min: MyGame_Sample_Equipment { return .none_ }
30}
31
32public struct MyGame_Sample_Vec3: NativeStruct {
33
James Kuszmaul3b15b0c2022-11-08 14:03:16 -080034 static func validateVersion() { FlatBuffersVersion_22_10_26() }
James Kuszmaul8e62b022022-03-22 09:33:25 -070035
36 private var _x: Float32
37 private var _y: Float32
38 private var _z: Float32
39
40 public init(x: Float32, y: Float32, z: Float32) {
41 _x = x
42 _y = y
43 _z = z
44 }
45
46 public init() {
47 _x = 0.0
48 _y = 0.0
49 _z = 0.0
50 }
51
52 public var x: Float32 { _x }
53 public var y: Float32 { _y }
54 public var z: Float32 { _z }
55}
56
57public struct MyGame_Sample_Vec3_Mutable: FlatBufferObject {
58
James Kuszmaul3b15b0c2022-11-08 14:03:16 -080059 static func validateVersion() { FlatBuffersVersion_22_10_26() }
James Kuszmaul8e62b022022-03-22 09:33:25 -070060 public var __buffer: ByteBuffer! { return _accessor.bb }
61 private var _accessor: Struct
62
63 public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
64
65 public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
66 @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
67 public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
68 @discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
69 public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
70 @discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
71}
72
73public struct MyGame_Sample_Monster: FlatBufferObject {
74
James Kuszmaul3b15b0c2022-11-08 14:03:16 -080075 static func validateVersion() { FlatBuffersVersion_22_10_26() }
James Kuszmaul8e62b022022-03-22 09:33:25 -070076 public var __buffer: ByteBuffer! { return _accessor.bb }
77 private var _accessor: Table
78
79 public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Sample_Monster { return MyGame_Sample_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
80
81 private init(_ t: Table) { _accessor = t }
82 public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
83
84 private enum VTOFFSET: VOffset {
85 case pos = 4
86 case mana = 6
87 case hp = 8
88 case name = 10
89 case inventory = 14
90 case color = 16
91 case weapons = 18
92 case equippedType = 20
93 case equipped = 22
94 case path = 24
95 var v: Int32 { Int32(self.rawValue) }
96 var p: VOffset { self.rawValue }
97 }
98
99 public var pos: MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Sample_Vec3.self, at: o) }
100 public var mutablePos: MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) }
101 public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
102 @discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
103 public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
104 @discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) }
105 public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
106 public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
107 public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) }
108 public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
109 public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] }
110 public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
111 public var color: MyGame_Sample_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Sample_Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue }
112 @discardableResult public func mutate(color: MyGame_Sample_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
113 public var weaponsCount: Int32 { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? 0 : _accessor.vector(count: o) }
114 public func weapons(at index: Int32) -> MyGame_Sample_Weapon? { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? nil : MyGame_Sample_Weapon(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
115 public var equippedType: MyGame_Sample_Equipment { let o = _accessor.offset(VTOFFSET.equippedType.v); return o == 0 ? .none_ : MyGame_Sample_Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
116 public func equipped<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.equipped.v); return o == 0 ? nil : _accessor.union(o) }
117 public var pathCount: Int32 { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? 0 : _accessor.vector(count: o) }
118 public func path(at index: Int32) -> MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Sample_Vec3.self, offset: _accessor.vector(at: o) + index * 12) }
119 public func mutablePath(at index: Int32) -> MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 12) }
120 public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 11) }
121 public static func add(pos: MyGame_Sample_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) }
122 public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
123 public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
124 public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
125 public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
126 public static func add(color: MyGame_Sample_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
127 public static func addVectorOf(weapons: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VTOFFSET.weapons.p) }
128 public static func add(equippedType: MyGame_Sample_Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VTOFFSET.equippedType.p) }
129 public static func add(equipped: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VTOFFSET.equipped.p) }
130 public static func addVectorOf(path: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VTOFFSET.path.p) }
131 public static func startVectorOfPath(_ size: Int, in builder: inout FlatBufferBuilder) {
132 builder.startVector(size * MemoryLayout<MyGame_Sample_Vec3>.size, elementSize: MemoryLayout<MyGame_Sample_Vec3>.alignment)
133 }
134 public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
135 public static func createMonster(
136 _ fbb: inout FlatBufferBuilder,
137 pos: MyGame_Sample_Vec3? = nil,
138 mana: Int16 = 150,
139 hp: Int16 = 100,
140 nameOffset name: Offset = Offset(),
141 inventoryVectorOffset inventory: Offset = Offset(),
142 color: MyGame_Sample_Color = .blue,
143 weaponsVectorOffset weapons: Offset = Offset(),
144 equippedType: MyGame_Sample_Equipment = .none_,
145 equippedOffset equipped: Offset = Offset(),
146 pathVectorOffset path: Offset = Offset()
147 ) -> Offset {
148 let __start = MyGame_Sample_Monster.startMonster(&fbb)
149 MyGame_Sample_Monster.add(pos: pos, &fbb)
150 MyGame_Sample_Monster.add(mana: mana, &fbb)
151 MyGame_Sample_Monster.add(hp: hp, &fbb)
152 MyGame_Sample_Monster.add(name: name, &fbb)
153 MyGame_Sample_Monster.addVectorOf(inventory: inventory, &fbb)
154 MyGame_Sample_Monster.add(color: color, &fbb)
155 MyGame_Sample_Monster.addVectorOf(weapons: weapons, &fbb)
156 MyGame_Sample_Monster.add(equippedType: equippedType, &fbb)
157 MyGame_Sample_Monster.add(equipped: equipped, &fbb)
158 MyGame_Sample_Monster.addVectorOf(path: path, &fbb)
159 return MyGame_Sample_Monster.endMonster(&fbb, start: __start)
160 }
161}
162
163public struct MyGame_Sample_Weapon: FlatBufferObject {
164
James Kuszmaul3b15b0c2022-11-08 14:03:16 -0800165 static func validateVersion() { FlatBuffersVersion_22_10_26() }
James Kuszmaul8e62b022022-03-22 09:33:25 -0700166 public var __buffer: ByteBuffer! { return _accessor.bb }
167 private var _accessor: Table
168
169 public static func getRootAsWeapon(bb: ByteBuffer) -> MyGame_Sample_Weapon { return MyGame_Sample_Weapon(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
170
171 private init(_ t: Table) { _accessor = t }
172 public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
173
174 private enum VTOFFSET: VOffset {
175 case name = 4
176 case damage = 6
177 var v: Int32 { Int32(self.rawValue) }
178 var p: VOffset { self.rawValue }
179 }
180
181 public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
182 public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
183 public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
184 @discardableResult public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.damage.v); return _accessor.mutate(damage, index: o) }
185 public static func startWeapon(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) }
186 public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
187 public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VTOFFSET.damage.p) }
188 public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
189 public static func createWeapon(
190 _ fbb: inout FlatBufferBuilder,
191 nameOffset name: Offset = Offset(),
192 damage: Int16 = 0
193 ) -> Offset {
194 let __start = MyGame_Sample_Weapon.startWeapon(&fbb)
195 MyGame_Sample_Weapon.add(name: name, &fbb)
196 MyGame_Sample_Weapon.add(damage: damage, &fbb)
197 return MyGame_Sample_Weapon.endWeapon(&fbb, start: __start)
198 }
199}
200