Brian Silverman | 4e662aa | 2022-05-11 23:10:19 -0700 | [diff] [blame^] | 1 | // Copyright 2021 Google LLC |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
| 4 | // https://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| 5 | // <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your |
| 6 | // option. This file may not be copied, modified, or distributed |
| 7 | // except according to those terms. |
| 8 | |
| 9 | #pragma once |
| 10 | |
| 11 | // This is a simulation of _something like_ the way the steam API works. |
| 12 | |
| 13 | class IEngine { |
| 14 | public: |
| 15 | virtual int ConnectToGlobalUser(int) = 0; |
| 16 | virtual void DisconnectGlobalUser(int user_id) = 0; |
| 17 | }; |
| 18 | |
| 19 | void* GetSteamEngine(); // return an IEngine* |