blob: 57063904755288f4dff0a31e1c951b65b4f074a2 [file] [log] [blame]
Austin Schuhe89fa2d2019-08-14 20:24:23 -07001// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame
6{
7
8using global::System;
9using global::FlatBuffers;
10
11public struct MonsterExtra : IFlatbufferObject
12{
13 private Table __p;
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
16 public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); }
17 public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
18 public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); }
19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
20 public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
21
22 public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } }
23 public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } }
24 public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } }
25 public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } }
26 public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } }
27 public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } }
28 public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } }
29 public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } }
30 public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
31 public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } }
32 public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
33 public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } }
34 public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } }
35 public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } }
36 public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } }
37 public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } }
38 public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
39 public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } }
40#if ENABLE_SPAN_T
41 public Span<byte> GetDvecBytes() { return __p.__vector_as_span(20); }
42#else
43 public ArraySegment<byte>? GetDvecBytes() { return __p.__vector_as_arraysegment(20); }
44#endif
45 public double[] GetDvecArray() { return __p.__vector_as_array<double>(20); }
46 public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } }
47 public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
48 public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
49#if ENABLE_SPAN_T
50 public Span<byte> GetFvecBytes() { return __p.__vector_as_span(22); }
51#else
52 public ArraySegment<byte>? GetFvecBytes() { return __p.__vector_as_arraysegment(22); }
53#endif
54 public float[] GetFvecArray() { return __p.__vector_as_array<float>(22); }
55 public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } }
56
57 public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder,
58 double d0 = Double.NaN,
59 double d1 = Double.NaN,
60 double d2 = Double.PositiveInfinity,
61 double d3 = Double.NegativeInfinity,
62 float f0 = Single.NaN,
63 float f1 = Single.NaN,
64 float f2 = Single.PositiveInfinity,
65 float f3 = Single.NegativeInfinity,
66 VectorOffset dvecOffset = default(VectorOffset),
67 VectorOffset fvecOffset = default(VectorOffset)) {
68 builder.StartTable(10);
69 MonsterExtra.AddD3(builder, d3);
70 MonsterExtra.AddD2(builder, d2);
71 MonsterExtra.AddD1(builder, d1);
72 MonsterExtra.AddD0(builder, d0);
73 MonsterExtra.AddFvec(builder, fvecOffset);
74 MonsterExtra.AddDvec(builder, dvecOffset);
75 MonsterExtra.AddF3(builder, f3);
76 MonsterExtra.AddF2(builder, f2);
77 MonsterExtra.AddF1(builder, f1);
78 MonsterExtra.AddF0(builder, f0);
79 return MonsterExtra.EndMonsterExtra(builder);
80 }
81
82 public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(10); }
83 public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); }
84 public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); }
85 public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); }
86 public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); }
87 public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); }
88 public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); }
89 public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); }
90 public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); }
91 public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); }
92 public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
93 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
94 public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
95 public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); }
96 public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
97 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
98 public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
99 public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) {
100 int o = builder.EndTable();
101 return new Offset<MyGame.MonsterExtra>(o);
102 }
103 public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); }
104 public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); }
105};
106
107
108}