Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1 | <?php |
| 2 | /* |
| 3 | * Copyright 2015 Google Inc. All rights reserved. |
| 4 | * |
| 5 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | * you may not use this file except in compliance with the License. |
| 7 | * You may obtain a copy of the License at |
| 8 | * |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | * |
| 11 | * Unless required by applicable law or agreed to in writing, software |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | * See the License for the specific language governing permissions and |
| 15 | * limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | // To run, use the `php_sample.sh` script. |
| 19 | |
| 20 | // It is recommended that you use PSR autoload when using FlatBuffers. |
| 21 | function __autoload($class_name) { |
| 22 | $class = substr($class_name, strrpos($class_name, "\\") + 1); |
| 23 | $root_dir = join(DIRECTORY_SEPARATOR, array(dirname(dirname(__FILE__)))); // `flatbuffers` root. |
| 24 | $paths = array(join(DIRECTORY_SEPARATOR, array($root_dir, "php")), |
| 25 | join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample"))); |
| 26 | foreach ($paths as $path) { |
| 27 | $file = join(DIRECTORY_SEPARATOR, array($path, $class . ".php")); |
| 28 | if (file_exists($file)) { |
| 29 | require($file); |
| 30 | break; |
| 31 | } |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | // Example how to use FlatBuffers to create and read binary buffers. |
| 36 | function main() { |
| 37 | $builder = new Google\FlatBuffers\FlatbufferBuilder(0); |
| 38 | |
| 39 | // Create some weapons for our Monster using the `createWeapon()` helper function. |
| 40 | $weapon_one = $builder->createString("Sword"); |
| 41 | $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3); |
| 42 | $weapon_two = $builder->createString("Axe"); |
| 43 | $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); |
| 44 | |
| 45 | // Serialize the FlatBuffer data. |
| 46 | $name = $builder->createString("Orc"); |
| 47 | |
| 48 | $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9); |
| 49 | $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); |
| 50 | |
| 51 | $weaps = array($sword, $axe); |
| 52 | $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); |
| 53 | |
| 54 | $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0); |
| 55 | |
| 56 | \MyGame\Sample\Monster::StartMonster($builder); |
| 57 | \MyGame\Sample\Monster::AddPos($builder, $pos); |
| 58 | \MyGame\Sample\Monster::AddHp($builder, 300); |
| 59 | \MyGame\Sample\Monster::AddName($builder, $name); |
| 60 | \MyGame\Sample\Monster::AddInventory($builder, $inv); |
| 61 | \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red); |
| 62 | \MyGame\Sample\Monster::AddWeapons($builder, $weapons); |
| 63 | \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon); |
| 64 | \MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]); |
| 65 | $orc = \MyGame\Sample\Monster::EndMonster($builder); |
| 66 | |
| 67 | $builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder, $orc);`. |
| 68 | |
| 69 | // We now have a FlatBuffer that can be stored on disk or sent over a network. |
| 70 | |
| 71 | // ...Code to store to disk or send over a network goes here... |
| 72 | |
| 73 | // Instead, we are going to access it right away, as if we just received it. |
| 74 | |
| 75 | $buf = $builder->dataBuffer(); |
| 76 | |
| 77 | // Get access to the root: |
| 78 | $monster = \MyGame\Sample\Monster::GetRootAsMonster($buf); |
| 79 | |
| 80 | $success = true; // Tracks if an assert occurred. |
| 81 | |
| 82 | // Note: We did not set the `mana` field explicitly, so we get back the default value. |
| 83 | $success &= assert($monster->getMana() == 150); |
| 84 | $success &= assert($monster->getHp() == 300); |
| 85 | $success &= assert($monster->getName() == "Orc"); |
| 86 | $success &= assert($monster->getColor() == \MyGame\Sample\Color::Red); |
| 87 | $success &= assert($monster->getPos()->getX() == 1.0); |
| 88 | $success &= assert($monster->getPos()->getY() == 2.0); |
| 89 | $success &= assert($monster->getPos()->getZ() == 3.0); |
| 90 | |
| 91 | // Get and test the `inventory` FlatBuffer `vector`. |
| 92 | for ($i = 0; $i < $monster->getInventoryLength(); $i++) { |
| 93 | $success &= assert($monster->getInventory($i) == $i); |
| 94 | } |
| 95 | |
| 96 | // Get and test the `weapons` FlatBuffer `vector` of `table`s. |
| 97 | $expected_weapon_names = array("Sword", "Axe"); |
| 98 | $expected_weapon_damages = array(3, 5); |
| 99 | for ($i = 0; $i < $monster->getWeaponsLength(); $i++) { |
| 100 | $success &= assert($monster->getWeapons($i)->getName() == $expected_weapon_names[$i]); |
| 101 | $success &= assert($monster->getWeapons($i)->getDamage() == $expected_weapon_damages[$i]); |
| 102 | } |
| 103 | |
| 104 | // Get and test the `equipped` FlatBuffer `union`. |
| 105 | $success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon); |
| 106 | $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe"); |
| 107 | $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5); |
| 108 | |
| 109 | if ($success) { |
| 110 | print("The FlatBuffer was successfully created and verified!\n"); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | main(); |
| 115 | ?> |