James Kuszmaul | 4abaf48 | 2014-02-26 21:16:35 -0800 | [diff] [blame^] | 1 | #include "stdio.h" |
| 2 | |
| 3 | #include "aos/common/control_loop/Timing.h" |
| 4 | #include "aos/common/logging/logging.h" |
| 5 | #include "aos/common/network/team_number.h" |
| 6 | |
| 7 | #include "frc971/actions/shoot_action.q.h" |
| 8 | #include "frc971/constants.h" |
| 9 | |
| 10 | namespace frc971 { |
| 11 | namespace actions { |
| 12 | |
| 13 | class ShootAction { |
| 14 | public: |
| 15 | void Run() { |
| 16 | ::frc971::actions::shoot_action.FetchLatest(); |
| 17 | while (!::frc971::actions::shoot_action.get()) { |
| 18 | ::frc971::actions::shoot_action.FetchNextBlocking(); |
| 19 | } |
| 20 | |
| 21 | while (true) { |
| 22 | while (!::frc971::actions::shoot_action->run) { |
| 23 | LOG(INFO, "Waiting for an action request.\n"); |
| 24 | ::frc971::actions::shoot_action.FetchNextBlocking(); |
| 25 | } |
| 26 | LOG(INFO, "Starting action\n"); |
| 27 | RunAction(); |
| 28 | |
| 29 | while (::frc971::actions::shoot_action->run) { |
| 30 | LOG(INFO, "Waiting for the action to be stopped.\n"); |
| 31 | ::frc971::actions::shoot_action.FetchNextBlocking(); |
| 32 | } |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | void RunAction(); |
| 37 | |
| 38 | protected: |
| 39 | // Returns true if the action should be canceled. |
| 40 | bool ShouldCancel() { |
| 41 | shoot_action.FetchLatest(); |
| 42 | bool ans = !::frc971::actions::shoot_action->run; |
| 43 | if (ans) { |
| 44 | LOG(INFO, "Time to exit auto mode\n"); |
| 45 | } |
| 46 | return ans; |
| 47 | } |
| 48 | }; |
| 49 | |
| 50 | void ShootAction::RunAction() { |
| 51 | if (!control_loops::shooter_queue_group.goal.MakeWithBuilder().shot_power( |
| 52 | shoot_action->shot_power).shot_requested(false) |
| 53 | .unload_requested(false).load_requested(false).Send()) { |
| 54 | LOG(ERROR, "Failed to send the shoot action\n"); |
| 55 | return; |
| 56 | } |
| 57 | |
| 58 | if (!control_loops::claw_queue_group.goal.MakeWithBuilder().bottom_angle( |
| 59 | shoot_action->shot_angle).separation_angle(0.0).intake(2.0) |
| 60 | .centering(1.0).Send()) { |
| 61 | LOG(WARNING, "sending claw goal failed\n"); |
| 62 | return; |
| 63 | } |
| 64 | |
| 65 | // Make sure we have the latest statuses. |
| 66 | control_loops::shooter_queue_group.status.FetchLatest(); |
| 67 | control_loops::claw_queue_group.status.FetchLatest(); |
| 68 | while (true) { |
| 69 | if (control_loops::shooter_queue_group.status->ready && |
| 70 | control_loops::claw_queue_group.status->done) { |
| 71 | LOG(INFO, "Claw and Shooter ready for shooting.\n"); |
| 72 | break; |
| 73 | } |
| 74 | |
| 75 | // Wait until we have a new status. |
| 76 | control_loops::shooter_queue_group.status.FetchNextBlocking(); |
| 77 | control_loops::claw_queue_group.status.FetchNextBlocking(); |
| 78 | |
| 79 | if (ShouldCancel()) return; |
| 80 | } |
| 81 | |
| 82 | // Open up the claw in preparation for shooting. |
| 83 | if (!control_loops::claw_queue_group.goal.MakeWithBuilder().bottom_angle( |
| 84 | shoot_action->shot_angle).separation_angle(k2).intake(2.0) |
| 85 | .centering(1.0).Send()) { |
| 86 | LOG(WARNING, "sending claw goal failed\n"); |
| 87 | return; |
| 88 | } |
| 89 | |
| 90 | if (ShouldCancel()) return; |
| 91 | |
| 92 | // Make sure we have the latest statuses. |
| 93 | control_loops::claw_queue_group.status.FetchLatest(); |
| 94 | while (true) { |
| 95 | if (control_loops::claw_queue_group.status->separation > k1) { |
| 96 | LOG(INFO, "Opened up enough to shoot.\n"); |
| 97 | break; |
| 98 | } |
| 99 | |
| 100 | // Wait until we have a new status. |
| 101 | control_loops::claw_queue_group.status.FetchNextBlocking(); |
| 102 | |
| 103 | if (ShouldCancel()) return; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | } // namespace actions |
| 108 | } // namespace frc971 |