Austin Schuh | 36244a1 | 2019-09-21 17:52:38 -0700 | [diff] [blame^] | 1 | // Copyright 2017 The Abseil Authors. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // https://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_ |
| 16 | #define ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_ |
| 17 | |
| 18 | #include <cassert> |
| 19 | #include <cstdint> |
| 20 | #include <cstdlib> |
| 21 | #include <string> |
| 22 | #include <vector> |
| 23 | |
| 24 | #include "absl/base/attributes.h" |
| 25 | #include "absl/random/internal/fast_uniform_bits.h" |
| 26 | #include "absl/types/optional.h" |
| 27 | #include "absl/types/span.h" |
| 28 | |
| 29 | namespace absl { |
| 30 | namespace random_internal { |
| 31 | |
| 32 | // Returns the number of 32-bit blocks needed to contain the given number of |
| 33 | // bits. |
| 34 | constexpr size_t SeedBitsToBlocks(size_t seed_size) { |
| 35 | return (seed_size + 31) / 32; |
| 36 | } |
| 37 | |
| 38 | // Amount of entropy (measured in bits) used to instantiate a Seed Sequence, |
| 39 | // with which to create a URBG. |
| 40 | constexpr size_t kEntropyBitsNeeded = 256; |
| 41 | |
| 42 | // Amount of entropy (measured in 32-bit blocks) used to instantiate a Seed |
| 43 | // Sequence, with which to create a URBG. |
| 44 | constexpr size_t kEntropyBlocksNeeded = |
| 45 | random_internal::SeedBitsToBlocks(kEntropyBitsNeeded); |
| 46 | |
| 47 | static_assert(kEntropyBlocksNeeded > 0, |
| 48 | "Entropy used to seed URBGs must be nonzero."); |
| 49 | |
| 50 | // Attempts to fill a span of uint32_t-values using an OS-provided source of |
| 51 | // true entropy (eg. /dev/urandom) into an array of uint32_t blocks of data. The |
| 52 | // resulting array may be used to initialize an instance of a class conforming |
| 53 | // to the C++ Standard "Seed Sequence" concept [rand.req.seedseq]. |
| 54 | // |
| 55 | // If values.data() == nullptr, the behavior is undefined. |
| 56 | ABSL_MUST_USE_RESULT |
| 57 | bool ReadSeedMaterialFromOSEntropy(absl::Span<uint32_t> values); |
| 58 | |
| 59 | // Attempts to fill a span of uint32_t-values using variates generated by an |
| 60 | // existing instance of a class conforming to the C++ Standard "Uniform Random |
| 61 | // Bit Generator" concept [rand.req.urng]. The resulting data may be used to |
| 62 | // initialize an instance of a class conforming to the C++ Standard |
| 63 | // "Seed Sequence" concept [rand.req.seedseq]. |
| 64 | // |
| 65 | // If urbg == nullptr or values.data() == nullptr, the behavior is undefined. |
| 66 | template <typename URBG> |
| 67 | ABSL_MUST_USE_RESULT bool ReadSeedMaterialFromURBG( |
| 68 | URBG* urbg, absl::Span<uint32_t> values) { |
| 69 | random_internal::FastUniformBits<uint32_t> distr; |
| 70 | |
| 71 | assert(urbg != nullptr && values.data() != nullptr); |
| 72 | if (urbg == nullptr || values.data() == nullptr) { |
| 73 | return false; |
| 74 | } |
| 75 | |
| 76 | for (uint32_t& seed_value : values) { |
| 77 | seed_value = distr(*urbg); |
| 78 | } |
| 79 | return true; |
| 80 | } |
| 81 | |
| 82 | // Mixes given sequence of values with into given sequence of seed material. |
| 83 | // Time complexity of this function is O(sequence.size() * |
| 84 | // seed_material.size()). |
| 85 | // |
| 86 | // Algorithm is based on code available at |
| 87 | // https://gist.github.com/imneme/540829265469e673d045 |
| 88 | // by Melissa O'Neill. |
| 89 | void MixIntoSeedMaterial(absl::Span<const uint32_t> sequence, |
| 90 | absl::Span<uint32_t> seed_material); |
| 91 | |
| 92 | // Returns salt value. |
| 93 | // |
| 94 | // Salt is obtained only once and stored in static variable. |
| 95 | // |
| 96 | // May return empty value if optaining the salt was not possible. |
| 97 | absl::optional<uint32_t> GetSaltMaterial(); |
| 98 | |
| 99 | } // namespace random_internal |
| 100 | } // namespace absl |
| 101 | |
| 102 | #endif // ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_ |