Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2014 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | using BenchmarkDotNet.Attributes; |
| 18 | using MyGame.Example; |
| 19 | |
Austin Schuh | 2dd86a9 | 2022-09-14 21:19:23 -0700 | [diff] [blame^] | 20 | namespace Google.FlatBuffers.Benchmarks |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 21 | { |
| 22 | //[EtwProfiler] - needs elevated privileges |
| 23 | [MemoryDiagnoser] |
| 24 | public class FlatBufferBuilderBenchmark |
| 25 | { |
| 26 | private const int NumberOfRows = 10_000; |
| 27 | |
| 28 | [Benchmark] |
| 29 | public void BuildNestedMonster() |
| 30 | { |
| 31 | const string nestedMonsterName = "NestedMonsterName"; |
| 32 | const short nestedMonsterHp = 600; |
| 33 | const short nestedMonsterMana = 1024; |
| 34 | |
| 35 | for (int i = 0; i < NumberOfRows; i++) |
| 36 | { |
| 37 | // Create nested buffer as a Monster type |
| 38 | var fbb1 = new FlatBufferBuilder(16); |
| 39 | var str1 = fbb1.CreateString(nestedMonsterName); |
| 40 | Monster.StartMonster(fbb1); |
| 41 | Monster.AddName(fbb1, str1); |
| 42 | Monster.AddHp(fbb1, nestedMonsterHp); |
| 43 | Monster.AddMana(fbb1, nestedMonsterMana); |
| 44 | var monster1 = Monster.EndMonster(fbb1); |
| 45 | Monster.FinishMonsterBuffer(fbb1, monster1); |
| 46 | var fbb1Bytes = fbb1.SizedByteArray(); |
| 47 | fbb1 = null; |
| 48 | |
| 49 | // Create a Monster which has the first buffer as a nested buffer |
| 50 | var fbb2 = new FlatBufferBuilder(16); |
| 51 | var str2 = fbb2.CreateString("My Monster"); |
| 52 | var nestedBuffer = Monster.CreateTestnestedflatbufferVector(fbb2, fbb1Bytes); |
| 53 | Monster.StartMonster(fbb2); |
| 54 | Monster.AddName(fbb2, str2); |
| 55 | Monster.AddHp(fbb2, 50); |
| 56 | Monster.AddMana(fbb2, 32); |
| 57 | Monster.AddTestnestedflatbuffer(fbb2, nestedBuffer); |
| 58 | var monster = Monster.EndMonster(fbb2); |
| 59 | Monster.FinishMonsterBuffer(fbb2, monster); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | [Benchmark] |
| 64 | public void BuildMonster() |
| 65 | { |
| 66 | for (int i = 0; i < NumberOfRows; i++) |
| 67 | { |
| 68 | var builder = new FlatBufferBuilder(16); |
| 69 | var str1 = builder.CreateString("MonsterName"); |
| 70 | Monster.StartMonster(builder); |
| 71 | Monster.AddName(builder, str1); |
| 72 | Monster.AddHp(builder, 600); |
| 73 | Monster.AddMana(builder, 1024); |
| 74 | Monster.AddColor(builder, Color.Blue); |
| 75 | Monster.AddTestbool(builder, true); |
| 76 | Monster.AddTestf(builder, 0.3f); |
| 77 | Monster.AddTestf2(builder, 0.2f); |
| 78 | Monster.AddTestf3(builder, 0.1f); |
| 79 | |
| 80 | var monster1 = Monster.EndMonster(builder); |
| 81 | Monster.FinishMonsterBuffer(builder, monster1); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | [Benchmark] |
| 86 | public void TestTables() |
| 87 | { |
| 88 | FlatBufferBuilder builder = new FlatBufferBuilder(1024 * 1024 * 32); |
| 89 | for (int x = 0; x < 500000; ++x) |
| 90 | { |
| 91 | var offset = builder.CreateString("T"); |
| 92 | builder.StartObject(4); |
| 93 | builder.AddDouble(3.2); |
| 94 | builder.AddDouble(4.2); |
| 95 | builder.AddDouble(5.2); |
| 96 | builder.AddOffset(offset.Value); |
| 97 | builder.EndObject(); |
| 98 | } |
| 99 | } |
| 100 | } |
| 101 | } |