Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1 | // <auto-generated> |
| 2 | // automatically generated by the FlatBuffers compiler, do not modify |
| 3 | // </auto-generated> |
| 4 | |
| 5 | namespace MyGame.Example2 |
| 6 | { |
| 7 | |
| 8 | using global::System; |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 9 | using global::System.Collections.Generic; |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 10 | using global::FlatBuffers; |
| 11 | |
| 12 | public struct Monster : IFlatbufferObject |
| 13 | { |
| 14 | private Table __p; |
| 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 16 | public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); } |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 17 | public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } |
| 18 | public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| 19 | public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } |
| 20 | public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| 21 | |
| 22 | |
| 23 | public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); } |
| 24 | public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) { |
| 25 | int o = builder.EndTable(); |
| 26 | return new Offset<MyGame.Example2.Monster>(o); |
| 27 | } |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 28 | public MonsterT UnPack() { |
| 29 | var _o = new MonsterT(); |
| 30 | this.UnPackTo(_o); |
| 31 | return _o; |
| 32 | } |
| 33 | public void UnPackTo(MonsterT _o) { |
| 34 | } |
| 35 | public static Offset<MyGame.Example2.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) { |
| 36 | if (_o == null) return default(Offset<MyGame.Example2.Monster>); |
| 37 | StartMonster(builder); |
| 38 | return EndMonster(builder); |
| 39 | } |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 40 | }; |
| 41 | |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 42 | public class MonsterT |
| 43 | { |
| 44 | |
| 45 | public MonsterT() { |
| 46 | } |
| 47 | } |
| 48 | |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 49 | |
| 50 | } |