blob: 83905e60cdc3547e2d851a457432aa5282ae7dad [file] [log] [blame]
Austin Schuhe89fa2d2019-08-14 20:24:23 -07001# automatically generated by the FlatBuffers compiler, do not modify
2
3# namespace: Example
4
5import flatbuffers
Austin Schuh272c6132020-11-14 16:37:52 -08006from flatbuffers.compat import import_numpy
7np = import_numpy()
Austin Schuhe89fa2d2019-08-14 20:24:23 -07008
9class ArrayTable(object):
10 __slots__ = ['_tab']
11
12 @classmethod
13 def GetRootAsArrayTable(cls, buf, offset):
14 n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
15 x = ArrayTable()
16 x.Init(buf, n + offset)
17 return x
18
19 @classmethod
20 def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
21 return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed)
22
23 # ArrayTable
24 def Init(self, buf, pos):
25 self._tab = flatbuffers.table.Table(buf, pos)
26
27 # ArrayTable
28 def A(self):
29 o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
30 if o != 0:
31 x = o + self._tab.Pos
Austin Schuh272c6132020-11-14 16:37:52 -080032 from MyGame.Example.ArrayStruct import ArrayStruct
Austin Schuhe89fa2d2019-08-14 20:24:23 -070033 obj = ArrayStruct()
34 obj.Init(self._tab.Bytes, x)
35 return obj
36 return None
37
38def ArrayTableStart(builder): builder.StartObject(1)
39def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
40def ArrayTableEnd(builder): return builder.EndObject()
Austin Schuh272c6132020-11-14 16:37:52 -080041
42import MyGame.Example.ArrayStruct
43try:
44 from typing import Optional
45except:
46 pass
47
48class ArrayTableT(object):
49
50 # ArrayTableT
51 def __init__(self):
52 self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT]
53
54 @classmethod
55 def InitFromBuf(cls, buf, pos):
56 arrayTable = ArrayTable()
57 arrayTable.Init(buf, pos)
58 return cls.InitFromObj(arrayTable)
59
60 @classmethod
61 def InitFromObj(cls, arrayTable):
62 x = ArrayTableT()
63 x._UnPack(arrayTable)
64 return x
65
66 # ArrayTableT
67 def _UnPack(self, arrayTable):
68 if arrayTable is None:
69 return
70 if arrayTable.A() is not None:
71 self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A())
72
73 # ArrayTableT
74 def Pack(self, builder):
75 ArrayTableStart(builder)
76 if self.a is not None:
77 a = self.a.Pack(builder)
78 ArrayTableAddA(builder, a)
79 arrayTable = ArrayTableEnd(builder)
80 return arrayTable