Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 1 | import XCTest |
| 2 | @testable import FlatBuffers |
| 3 | |
| 4 | final class FlatBuffersUnionTests: XCTestCase { |
| 5 | |
| 6 | func testCreateMonstor() { |
| 7 | |
| 8 | var b = FlatBufferBuilder(initialSize: 20) |
| 9 | let dmg: Int16 = 5 |
| 10 | let str = "Axe" |
| 11 | let axe = b.create(string: str) |
| 12 | let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) |
| 13 | let weapons = b.createVector(ofOffsets: [weapon]) |
| 14 | let root = LocalMonster.createMonster(builder: &b, |
| 15 | offset: weapons, |
| 16 | equipment: .Weapon, |
| 17 | equippedOffset: weapon.o) |
| 18 | b.finish(offset: root) |
| 19 | let buffer = b.sizedByteArray |
| 20 | XCTAssertEqual(buffer, [16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 8, 0, 7, 0, 12, 0, 10, 0, 0, 0, 0, 0, 0, 1, 8, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0]) |
| 21 | let monster = LocalMonster.getRootAsMonster(bb: ByteBuffer(bytes: buffer)) |
| 22 | XCTAssertEqual(monster.weapon(at: 0)?.dmg, dmg) |
| 23 | XCTAssertEqual(monster.weapon(at: 0)?.name, str) |
| 24 | XCTAssertEqual(monster.weapon(at: 0)?.nameVector, [65, 120, 101]) |
| 25 | let p: Weapon? = monster.equiped() |
| 26 | XCTAssertEqual(p?.dmg, dmg) |
| 27 | XCTAssertEqual(p?.name, str) |
| 28 | XCTAssertEqual(p?.nameVector, [65, 120, 101]) |
| 29 | } |
| 30 | |
| 31 | func testEndTableFinish() { |
| 32 | var builder = FlatBufferBuilder(initialSize: 20) |
| 33 | let sword = builder.create(string: "Sword") |
| 34 | let axe = builder.create(string: "Axe") |
| 35 | let weaponOne = Weapon.createWeapon(builder: &builder, offset: sword, dmg: 3) |
| 36 | let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) |
| 37 | let name = builder.create(string: "Orc") |
| 38 | let inventory: [UInt8] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] |
| 39 | let inv = builder.createVector(inventory, size: 10) |
| 40 | let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo]) |
| 41 | builder.startVectorOfStructs(count: 2, size: Vec.size, alignment: Vec.alignment) |
| 42 | createVecWrite(builder: &builder, x: 1.0, y: 2.0, z: 3.0) |
| 43 | createVecWrite(builder: &builder, x: 4.0, y: 5.0, z: 6.0) |
| 44 | let path = builder.endVectorOfStructs(count: 2) |
| 45 | let orc = FinalMonster.createMonster(builder: &builder, |
| 46 | position: createVecWrite(builder: &builder, x: 1.0, y: 2.0, z: 3.0), |
| 47 | hp: 300, |
| 48 | name: name, |
| 49 | inventory: inv, |
| 50 | color: .red, |
| 51 | weapons: weapons, |
| 52 | equipment: .Weapon, |
| 53 | equippedOffset: weaponTwo, |
| 54 | path: path) |
| 55 | builder.finish(offset: orc) |
| 56 | XCTAssertEqual(builder.sizedByteArray, [32, 0, 0, 0, 0, 0, 26, 0, 36, 0, 36, 0, 0, 0, 34, 0, 28, 0, 0, 0, 24, 0, 23, 0, 16, 0, 15, 0, 8, 0, 4, 0, 26, 0, 0, 0, 44, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 76, 0, 0, 0, 0, 0, 44, 1, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 0, 0, 128, 64, 0, 0, 160, 64, 0, 0, 192, 64, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 52, 0, 0, 0, 28, 0, 0, 0, 10, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 3, 0, 0, 0, 79, 114, 99, 0, 244, 255, 255, 255, 0, 0, 5, 0, 24, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 3, 0, 12, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0, 5, 0, 0, 0, 83, 119, 111, 114, 100, 0, 0, 0]) |
| 57 | } |
| 58 | |
| 59 | func testEnumVector() { |
| 60 | let vectorOfEnums: [ColorsNameSpace.RGB] = [.blue, .green] |
| 61 | |
| 62 | var builder = FlatBufferBuilder(initialSize: 1) |
| 63 | let off = builder.createVector(vectorOfEnums) |
| 64 | let start = ColorsNameSpace.Monster.startMonster(&builder) |
| 65 | ColorsNameSpace.Monster.add(colors: off, &builder) |
| 66 | let end = ColorsNameSpace.Monster.endMonster(&builder, start: start) |
| 67 | builder.finish(offset: end) |
| 68 | XCTAssertEqual(builder.sizedByteArray, [12, 0, 0, 0, 0, 0, 6, 0, 8, 0, 4, 0, 6, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0]) |
| 69 | let monster = ColorsNameSpace.Monster.getRootAsMonster(bb: builder.buffer) |
| 70 | XCTAssertEqual(monster.colorsCount, 2) |
| 71 | XCTAssertEqual(monster.colors(at: 0), .blue) |
| 72 | XCTAssertEqual(monster.colors(at: 1), .green) |
| 73 | } |
| 74 | |
| 75 | func testUnionVector() { |
| 76 | var fb = FlatBufferBuilder() |
| 77 | |
| 78 | let swordDmg: Int32 = 8 |
| 79 | let attackStart = Attacker.startAttacker(&fb) |
| 80 | Attacker.add(swordAttackDamage: swordDmg, &fb) |
| 81 | let attack = Attacker.endAttacker(&fb, start: attackStart) |
| 82 | |
| 83 | let characterType: [Character] = [.belle, .mulan, .bookfan] |
| 84 | |
| 85 | let characters = [ |
| 86 | BookReader.createBookReader(builder: &fb, booksRead: 7), |
| 87 | attack, |
| 88 | BookReader.createBookReader(builder: &fb, booksRead: 2) |
| 89 | ] |
| 90 | let types = fb.createVector(characterType) |
| 91 | let characterVector = fb.createVector(ofOffsets: characters) |
| 92 | let end = Movie.createMovie(&fb, vectorOfCharactersType: types, vectorOfCharacters: characterVector) |
| 93 | Movie.finish(&fb, end: end) |
| 94 | |
| 95 | var movie = Movie.getRootAsMovie(bb: fb.buffer) |
| 96 | XCTAssertEqual(movie.charactersTypeCount, Int32(characterType.count)) |
| 97 | XCTAssertEqual(movie.charactersCount, Int32(characters.count)) |
| 98 | |
| 99 | for i in 0..<movie.charactersTypeCount { |
| 100 | XCTAssertEqual(movie.charactersType(at: i), characterType[Int(i)]) |
| 101 | } |
| 102 | |
| 103 | XCTAssertEqual(movie.characters(at: 0, type: BookReader.self)?.booksRead, 7) |
| 104 | XCTAssertEqual(movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage, swordDmg) |
| 105 | XCTAssertEqual(movie.characters(at: 2, type: BookReader.self)?.booksRead, 2) |
| 106 | |
| 107 | var objc: MovieT? = movie.unpack() |
| 108 | XCTAssertEqual(movie.charactersTypeCount, Int32(objc?.characters.count ?? 0)) |
| 109 | XCTAssertEqual(movie.characters(at: 0, type: BookReader.self)?.booksRead, (objc?.characters[0]?.value as? BookReaderT)?.booksRead) |
| 110 | fb.clear() |
| 111 | let newMovie = Movie.pack(&fb, obj: &objc) |
| 112 | fb.finish(offset: newMovie) |
| 113 | |
| 114 | let packedMovie = Movie.getRootAsMovie(bb: fb.buffer) |
| 115 | |
| 116 | XCTAssertEqual(packedMovie.characters(at: 0, type: BookReader.self)?.booksRead, movie.characters(at: 0, type: BookReader.self)?.booksRead) |
| 117 | XCTAssertEqual(packedMovie.characters(at: 1, type: Attacker.self)?.swordAttackDamage, movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage) |
| 118 | XCTAssertEqual(packedMovie.characters(at: 2, type: BookReader.self)?.booksRead, movie.characters(at: 2, type: BookReader.self)?.booksRead) |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | public enum ColorsNameSpace { |
| 123 | |
| 124 | enum RGB: Int32, Enum { |
| 125 | typealias T = Int32 |
| 126 | static var byteSize: Int { return MemoryLayout<Int32>.size } |
| 127 | var value: Int32 { return self.rawValue } |
| 128 | case red = 0, green = 1, blue = 2 |
| 129 | } |
| 130 | |
| 131 | struct Monster: FlatBufferObject { |
| 132 | var __buffer: ByteBuffer! { _accessor.bb } |
| 133 | |
| 134 | private var _accessor: Table |
| 135 | static func getRootAsMonster(bb: ByteBuffer) -> Monster { return Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } |
| 136 | |
| 137 | init(_ t: Table) { _accessor = t } |
| 138 | init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } |
| 139 | |
| 140 | public var colorsCount: Int32 { let o = _accessor.offset(4); return o == 0 ? 0 : _accessor.vector(count: o) } |
| 141 | public func colors(at index: Int32) -> ColorsNameSpace.RGB? { let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(of: Int32.self, offset: _accessor.vector(at: o) + index * 4)) } |
| 142 | static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) } |
| 143 | static func add(colors: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: colors, at: 4) } |
| 144 | static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end } |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | |
| 149 | enum Equipment: Byte { case none, Weapon } |
| 150 | |
| 151 | enum Color3: Int8 { case red = 0, green, blue } |
| 152 | |
| 153 | struct FinalMonster { |
| 154 | |
| 155 | @inlinable static func createMonster(builder: inout FlatBufferBuilder, |
| 156 | position: Offset<UOffset>, |
| 157 | hp: Int16, |
| 158 | name: Offset<String>, |
| 159 | inventory: Offset<UOffset>, |
| 160 | color: Color3, |
| 161 | weapons: Offset<UOffset>, |
| 162 | equipment: Equipment = .none, |
| 163 | equippedOffset: Offset<Weapon>, |
| 164 | path: Offset<UOffset>) -> Offset<LocalMonster> { |
| 165 | let start = builder.startTable(with: 11) |
| 166 | builder.add(structOffset: 4) |
| 167 | builder.add(element: hp, def: 100, at: 8) |
| 168 | builder.add(offset: name, at: 10) |
| 169 | builder.add(offset: inventory, at: 14) |
| 170 | builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 16) |
| 171 | builder.add(offset: weapons, at: 18) |
| 172 | builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 20) |
| 173 | builder.add(offset: equippedOffset, at: 22) |
| 174 | builder.add(offset: path, at: 24) |
| 175 | return Offset(offset: builder.endTable(at: start)) |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | struct LocalMonster { |
| 180 | |
| 181 | private var __t: Table |
| 182 | |
| 183 | init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o) } |
| 184 | init(_ t: Table) { __t = t } |
| 185 | |
| 186 | func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assign(__t.indirect(__t.vector(at: o) + (index * 4)), __t.bb) } |
| 187 | |
| 188 | func equiped<T: FlatBufferObject>() -> T? { |
| 189 | let o = __t.offset(8); return o == 0 ? nil : __t.union(o) |
| 190 | } |
| 191 | |
| 192 | static func getRootAsMonster(bb: ByteBuffer) -> LocalMonster { |
| 193 | return LocalMonster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: 0)))) |
| 194 | } |
| 195 | |
| 196 | @inlinable static func createMonster(builder: inout FlatBufferBuilder, |
| 197 | offset: Offset<UOffset>, |
| 198 | equipment: Equipment = .none, |
| 199 | equippedOffset: UOffset) -> Offset<LocalMonster> { |
| 200 | let start = builder.startTable(with: 3) |
| 201 | builder.add(element: equippedOffset, def: 0, at: 8) |
| 202 | builder.add(offset: offset, at: 4) |
| 203 | builder.add(element: equipment.rawValue, def: Equipment.none.rawValue, at: 6) |
| 204 | return Offset(offset: builder.endTable(at: start)) |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | struct Weapon: FlatBufferObject { |
| 209 | |
| 210 | var __buffer: ByteBuffer! { __t.bb } |
| 211 | |
| 212 | static let offsets: (name: VOffset, dmg: VOffset) = (4, 6) |
| 213 | private var __t: Table |
| 214 | |
| 215 | init(_ t: Table) { __t = t } |
| 216 | init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o)} |
| 217 | |
| 218 | var dmg: Int16 { let o = __t.offset(6); return o == 0 ? 0 : __t.readBuffer(of: Int16.self, at: o) } |
| 219 | var nameVector: [UInt8]? { return __t.getVector(at: 4) } |
| 220 | var name: String? { let o = __t.offset(4); return o == 0 ? nil : __t.string(at: o) } |
| 221 | |
| 222 | static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { return Weapon(Table(bb: bb, position: i)) } |
| 223 | |
| 224 | @inlinable static func createWeapon(builder: inout FlatBufferBuilder, offset: Offset<String>, dmg: Int16) -> Offset<Weapon> { |
| 225 | let _start = builder.startTable(with: 2) |
| 226 | Weapon.add(builder: &builder, name: offset) |
| 227 | Weapon.add(builder: &builder, dmg: dmg) |
| 228 | return Weapon.end(builder: &builder, startOffset: _start) |
| 229 | } |
| 230 | |
| 231 | @inlinable static func end(builder: inout FlatBufferBuilder, startOffset: UOffset) -> Offset<Weapon> { |
| 232 | return Offset(offset: builder.endTable(at: startOffset)) |
| 233 | } |
| 234 | |
| 235 | @inlinable static func add(builder: inout FlatBufferBuilder, name: Offset<String>) { |
| 236 | builder.add(offset: name, at: Weapon.offsets.name) |
| 237 | } |
| 238 | |
| 239 | @inlinable static func add(builder: inout FlatBufferBuilder, dmg: Int16) { |
| 240 | builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg) |
| 241 | } |
| 242 | } |