Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 1 | // Copyright 2019 Google LLC |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // https://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | extern crate flexbuffers; |
| 16 | |
| 17 | use flexbuffers::{BitWidth, Builder, Reader, ReaderError}; |
| 18 | |
| 19 | |
| 20 | // In this Example we're creating a monster that corresponds to the following JSON: |
| 21 | // { |
| 22 | // "coins": [5, 10, 25, 25, 25, 100], |
| 23 | // "color": [255, 0, 0, 255], |
| 24 | // "enraged": true, |
| 25 | // "hp": 80, |
| 26 | // "mana": 200, |
| 27 | // "position": [0, 0, 0], |
| 28 | // "velocity": [1, 0, 0], |
| 29 | // "weapons": [ |
| 30 | // "fist", |
| 31 | // {"damage": 15, "name": "great axe"}, |
| 32 | // {"damage": 5, "name": "hammer"}] |
| 33 | // } |
| 34 | fn main() { |
| 35 | // Create a new Flexbuffer builder. |
| 36 | let mut builder = Builder::default(); |
| 37 | |
| 38 | // The root of the builder can be a singleton, map or vector. |
| 39 | // Our monster will be represented with a map. |
| 40 | let mut monster = builder.start_map(); |
| 41 | |
| 42 | // Use `push` to add elements to a vector or map. Note that it up to the programmer to ensure |
| 43 | // duplicate keys are avoided and the key has no null bytes. |
| 44 | monster.push("hp", 80); |
| 45 | monster.push("mana", 200); |
| 46 | monster.push("enraged", true); |
| 47 | |
| 48 | // Let's give our monster some weapons. Use `start_vector` to store a vector. |
| 49 | let mut weapons = monster.start_vector("weapons"); |
| 50 | |
| 51 | // The first weapon is a fist which has no damage so we'll store it as a string. |
| 52 | // Strings in Flexbuffers are utf8 encoded and are distinct from map Keys which are c strings. |
| 53 | weapons.push("fist"); |
| 54 | |
| 55 | // The monster also has an axe. We'll store it as a map to make it more interesting. |
| 56 | let mut axe = weapons.start_map(); |
| 57 | axe.push("name", "great axe"); |
| 58 | axe.push("damage", 15); |
| 59 | // We're done adding to the axe. |
| 60 | axe.end_map(); |
| 61 | |
| 62 | // The monster also has a hammer. |
| 63 | { |
| 64 | let mut hammer = weapons.start_map(); |
| 65 | hammer.push("name", "hammer"); |
| 66 | hammer.push("damage", 5); |
| 67 | // Instead of calling `hammer.end_map()`, we can just drop the `hammer` for the same effect. |
| 68 | // Vectors and maps are completed and serialized when their builders are dropped. |
| 69 | } |
| 70 | |
| 71 | // We're done adding weapons. |
| 72 | weapons.end_vector(); |
| 73 | |
| 74 | // Give the monster some money. Flexbuffers has typed vectors which are smaller than |
| 75 | // heterogenous vectors. Elements of typed vectors can be pushed one at a time, as above, or |
| 76 | // they can be passed as a slice. This will be stored as a `FlexBufferType::VectorInt`. |
| 77 | monster.push("coins", &[5, 10, 25, 25, 25, 100]); |
| 78 | |
| 79 | // Flexbuffer has special types for fixed-length-typed-vectors (if the length is 3 or 4 and the |
| 80 | // type is int, uint, or float). They're even more compact than typed vectors. |
| 81 | // The monster's position and Velocity will be stored as `FlexbufferType::VectorFloat3`. |
| 82 | monster.push("position", &[0.0; 3]); |
| 83 | monster.push("velocity", &[1.0, 0.0, 0.0]); |
| 84 | |
| 85 | // Give the monster bright red skin. In rust, numbers are assumed integers until proven |
| 86 | // otherwise. We annotate u8 to tell flexbuffers to store it as a FlexbufferType::VectorUInt4. |
| 87 | monster.push("color", &[255, 0, 0, 255u8]); |
| 88 | |
| 89 | // End the map at the root of the builder. This finishes the Flexbuffer. |
| 90 | monster.end_map(); |
| 91 | |
| 92 | // Now the buffer is free to be reused. Let's see the final buffer. |
| 93 | let data = builder.view(); |
| 94 | println!("The monster was serialized in {:?} bytes.", data.len()); |
| 95 | |
| 96 | // Let's read and verify the data. |
| 97 | let root = Reader::get_root(data).unwrap(); |
| 98 | println!("The monster: {}", root); |
| 99 | |
| 100 | let read_monster = root.as_map(); |
| 101 | |
| 102 | // What attributes does this monster have? |
| 103 | let attrs: Vec<_> = read_monster.iter_keys().collect(); |
| 104 | assert_eq!( |
| 105 | attrs, |
| 106 | vec!["coins", "color", "enraged", "hp", "mana", "position", "velocity", "weapons"] |
| 107 | ); |
| 108 | |
| 109 | // index into a vector or map with the `idx` method. |
| 110 | let read_hp = read_monster.idx("hp"); |
| 111 | let read_mana = read_monster.idx("mana"); |
| 112 | // If `idx` fails it will return a Null flexbuffer Reader |
| 113 | |
| 114 | // Use `as_T` to cast the data to your desired type. |
| 115 | assert_eq!(read_hp.as_u8(), 80); |
| 116 | assert_eq!(read_hp.as_f32(), 80.0); |
| 117 | // If it fails it will return T::default(). |
| 118 | assert_eq!(read_hp.as_str(), ""); // Its not a string. |
| 119 | assert_eq!(read_mana.as_i8(), 0); // 200 is not representable in i8. |
| 120 | assert!(read_mana.as_vector().is_empty()); // Its not a vector. |
| 121 | assert_eq!(read_monster.idx("foo").as_i32(), 0); // `foo` is not a monster attribute. |
| 122 | |
| 123 | // To examine how your data is stored, check the flexbuffer type and bitwidth. |
| 124 | assert!(read_hp.flexbuffer_type().is_int()); |
| 125 | assert!(read_mana.flexbuffer_type().is_int()); |
| 126 | // Note that mana=200 is bigger than the maximum i8 so everything in the top layer of the |
| 127 | // monster map is stored in 16 bits. |
| 128 | assert_eq!(read_hp.bitwidth(), BitWidth::W16); |
| 129 | assert_eq!(read_monster.idx("mana").bitwidth(), BitWidth::W16); |
| 130 | |
| 131 | // Use get_T functions if you want to ensure the flexbuffer type matches what you expect. |
| 132 | assert_eq!(read_hp.get_i64(), Ok(80)); |
| 133 | assert!(read_hp.get_u64().is_err()); |
| 134 | assert!(read_hp.get_vector().is_err()); |
| 135 | |
| 136 | // Analogously, the `index` method is the safe version of `idx`. |
| 137 | assert!(read_monster.index("hp").is_ok()); |
| 138 | assert_eq!( |
| 139 | read_monster.index("foo").unwrap_err(), |
| 140 | ReaderError::KeyNotFound |
| 141 | ); |
| 142 | |
| 143 | // Maps can also be indexed by usize. They're stored by key so `coins` are the first element. |
| 144 | let monster_coins = read_monster.idx(0); |
| 145 | // Maps and Vectors can be iterated over. |
| 146 | assert!(monster_coins |
| 147 | .as_vector() |
| 148 | .iter() |
| 149 | .map(|r| r.as_u8()) |
| 150 | .eq(vec![5, 10, 25, 25, 25, 100].into_iter())); |
| 151 | // For very speed sensitive applications, you can directly read the slice if all of the |
| 152 | // following are true: |
| 153 | // |
| 154 | // * The provided data buffer contains a valid flexbuffer. |
| 155 | // * You correctly specify the flexbuffer type and width. |
| 156 | // * The host machine is little endian. |
| 157 | // * The provided data buffer itself is aligned in memory to 8 bytes. |
| 158 | // |
| 159 | // Vec<u8> has alignment 1 so special care is needed to get your buffer's alignment to 8. |
| 160 | #[cfg(target_endian = "little")] |
| 161 | { |
| 162 | if monster_coins.is_aligned() { |
| 163 | assert_eq!( |
| 164 | monster_coins.get_slice::<i8>().unwrap(), |
| 165 | &[5, 10, 25, 25, 25, 100] |
| 166 | ); |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | // Build the answer to life the universe and everything. Reusing a builder resets it. The |
| 171 | // reused internals won't need to reallocate leading to a potential 2x speedup. |
| 172 | builder.build_singleton(42); |
| 173 | |
| 174 | // The monster is now no more. |
| 175 | assert_eq!(builder.view().len(), 3); // Bytes. |
| 176 | |
| 177 | let the_answer = Reader::get_root(builder.view()).unwrap(); |
| 178 | assert_eq!(the_answer.as_i32(), 42); |
| 179 | } |
| 180 | |
| 181 | #[test] |
| 182 | fn test_main() { |
| 183 | main() |
| 184 | } |