Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 1 | // THIS IS JUST TO SHOW THE CODE, PLEASE DO IMPORT FLATBUFFERS WITH SPM.. |
| 2 | import FlatBuffers |
| 3 | |
| 4 | typealias Monster = MyGame.Sample.Monster |
| 5 | typealias Weapon = MyGame.Sample.Weapon |
| 6 | typealias Color = MyGame.Sample.Color |
| 7 | typealias Vec3 = MyGame.Sample.Vec3 |
| 8 | |
| 9 | func main() { |
| 10 | let expectedDMG: [Int16] = [3, 5] |
| 11 | let expectedNames = ["Sword", "Axe"] |
| 12 | |
| 13 | var builder = FlatBufferBuilder(initialSize: 1024) |
| 14 | let weapon1Name = builder.create(string: expectedNames[0]) |
| 15 | let weapon2Name = builder.create(string: expectedNames[1]) |
| 16 | |
| 17 | let weapon1Start = Weapon.startWeapon(&builder) |
| 18 | Weapon.add(name: weapon1Name, &builder) |
| 19 | Weapon.add(damage: expectedDMG[0], &builder) |
| 20 | let sword = Weapon.endWeapon(&builder, start: weapon1Start) |
| 21 | let weapon2Start = Weapon.startWeapon(&builder) |
| 22 | Weapon.add(name: weapon2Name, &builder) |
| 23 | Weapon.add(damage: expectedDMG[1], &builder) |
| 24 | let axe = Weapon.endWeapon(&builder, start: weapon2Start) |
| 25 | |
| 26 | let name = builder.create(string: "Orc") |
| 27 | let inventory: [Byte] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] |
| 28 | let inventoryOffset = builder.createVector(inventory) |
| 29 | |
| 30 | let weaponsOffset = builder.createVector(ofOffsets: [sword, axe]) |
| 31 | let pos = MyGame.Sample.createVec3(x: 1, y: 2, z: 3) |
| 32 | |
| 33 | let orc = Monster.createMonster(&builder, |
| 34 | structOfPos: pos, |
| 35 | hp: 300, |
| 36 | offsetOfName: name, |
| 37 | vectorOfInventory: inventoryOffset, |
| 38 | color: .red, |
| 39 | vectorOfWeapons: weaponsOffset, |
| 40 | equippedType: .weapon, |
| 41 | offsetOfEquipped: axe) |
| 42 | builder.finish(offset: orc) |
| 43 | |
| 44 | let buf = builder.sizedByteArray |
| 45 | let monster = Monster.getRootAsMonster(bb: ByteBuffer(bytes: buf)) |
| 46 | |
| 47 | assert(monster.mana == 150) |
| 48 | assert(monster.hp == 300) |
| 49 | assert(monster.name == "Orc") |
| 50 | assert(monster.color == MyGame.Sample.Color.red) |
| 51 | assert(monster.pos != nil) |
| 52 | for i in 0..<monster.inventoryCount { |
| 53 | assert(i == monster.inventory(at: i)) |
| 54 | } |
| 55 | |
| 56 | for i in 0..<monster.weaponsCount { |
| 57 | let weap = monster.weapons(at: i) |
| 58 | let index = Int(i) |
| 59 | assert(weap?.damage == expectedDMG[index]) |
| 60 | assert(weap?.name == expectedNames[index]) |
| 61 | } |
| 62 | assert(monster.equippedType == .weapon) |
| 63 | let equipped = monster.equipped(type: Weapon.self) |
| 64 | assert(equipped?.name == "Axe") |
| 65 | assert(equipped?.damage == 5) |
| 66 | print("Monster Object is Verified") |
| 67 | } |