blob: cd91454543b253af4372366d45824b8c7d534fa3 [file] [log] [blame]
Austin Schuhe89fa2d2019-08-14 20:24:23 -07001// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame.Example
6{
7
8using global::System;
9using global::FlatBuffers;
10
11public struct Test : IFlatbufferObject
12{
13 private Struct __p;
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
16 public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
17
18 public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
19 public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
20 public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } }
21 public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); }
22
23 public static Offset<MyGame.Example.Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
24 builder.Prep(2, 4);
25 builder.Pad(1);
26 builder.PutSbyte(B);
27 builder.PutShort(A);
28 return new Offset<MyGame.Example.Test>(builder.Offset);
29 }
30};
31
32
33}