blob: b9bffb41f1e3e3f680544c4b736ae0399192339e [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Commands/WaitUntilCommand.h"
#include "Timer.h"
using namespace frc;
/**
* A {@link WaitCommand} will wait until a certain match time before finishing.
*
* This will wait until the game clock reaches some value, then continue to the
* next command.
* @see CommandGroup
*/
WaitUntilCommand::WaitUntilCommand(double time)
: Command("WaitUntilCommand", time) {
m_time = time;
}
WaitUntilCommand::WaitUntilCommand(const std::string& name, double time)
: Command(name, time) {
m_time = time;
}
/**
* Check if we've reached the actual finish time.
*/
bool WaitUntilCommand::IsFinished() { return Timer::GetMatchTime() >= m_time; }