| /*----------------------------------------------------------------------------*/ |
| /* Copyright (c) FIRST 2011-2017. All Rights Reserved. */ |
| /* Open Source Software - may be modified and shared by FRC teams. The code */ |
| /* must be accompanied by the FIRST BSD license file in the root directory of */ |
| /* the project. */ |
| /*----------------------------------------------------------------------------*/ |
| |
| #include "Commands/WaitUntilCommand.h" |
| |
| #include "Timer.h" |
| |
| using namespace frc; |
| |
| /** |
| * A {@link WaitCommand} will wait until a certain match time before finishing. |
| * |
| * This will wait until the game clock reaches some value, then continue to the |
| * next command. |
| * @see CommandGroup |
| */ |
| WaitUntilCommand::WaitUntilCommand(double time) |
| : Command("WaitUntilCommand", time) { |
| m_time = time; |
| } |
| |
| WaitUntilCommand::WaitUntilCommand(const std::string& name, double time) |
| : Command(name, time) { |
| m_time = time; |
| } |
| |
| /** |
| * Check if we've reached the actual finish time. |
| */ |
| bool WaitUntilCommand::IsFinished() { return Timer::GetMatchTime() >= m_time; } |