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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011-2017. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Commands/Subsystem.h"
#include "Commands/Command.h"
#include "Commands/Scheduler.h"
#include "WPIErrors.h"
using namespace frc;
/**
* Creates a subsystem with the given name.
*
* @param name the name of the subsystem
*/
Subsystem::Subsystem(const std::string& name) {
m_name = name;
Scheduler::GetInstance()->RegisterSubsystem(this);
}
/**
* Initialize the default command for this subsystem.
*
* This is meant to be the place to call SetDefaultCommand in a subsystem and
* will be called on all the subsystems by the CommandBase method before the
* program starts running by using the list of all registered Subsystems inside
* the Scheduler.
*
* This should be overridden by a Subsystem that has a default Command
*/
void Subsystem::InitDefaultCommand() {}
/**
* Sets the default command. If this is not called or is called with null,
* then there will be no default command for the subsystem.
*
* <p><b>WARNING:</b> This should <b>NOT</b> be called in a constructor if the
* subsystem is a singleton.</p>
*
* @param command the default command (or null if there should be none)
*/
void Subsystem::SetDefaultCommand(Command* command) {
if (command == nullptr) {
m_defaultCommand = nullptr;
} else {
bool found = false;
Command::SubsystemSet requirements = command->GetRequirements();
auto iter = requirements.begin();
for (; iter != requirements.end(); iter++) {
if (*iter == this) {
found = true;
break;
}
}
if (!found) {
wpi_setWPIErrorWithContext(
CommandIllegalUse, "A default command must require the subsystem");
return;
}
m_defaultCommand = command;
}
if (m_table != nullptr) {
if (m_defaultCommand != nullptr) {
m_table->PutBoolean("hasDefault", true);
m_table->PutString("default", m_defaultCommand->GetName());
} else {
m_table->PutBoolean("hasDefault", false);
}
}
}
/**
* Returns the default command (or null if there is none).
*
* @return the default command
*/
Command* Subsystem::GetDefaultCommand() {
if (!m_initializedDefaultCommand) {
m_initializedDefaultCommand = true;
InitDefaultCommand();
}
return m_defaultCommand;
}
/**
* Sets the current command.
*
* @param command the new current command
*/
void Subsystem::SetCurrentCommand(Command* command) {
m_currentCommand = command;
m_currentCommandChanged = true;
}
/**
* Returns the command which currently claims this subsystem.
*
* @return the command which currently claims this subsystem
*/
Command* Subsystem::GetCurrentCommand() const { return m_currentCommand; }
/**
* Call this to alert Subsystem that the current command is actually the
* command.
*
* Sometimes, the {@link Subsystem} is told that it has no command while the
* {@link Scheduler} is going through the loop, only to be soon after given a
* new one. This will avoid that situation.
*/
void Subsystem::ConfirmCommand() {
if (m_currentCommandChanged) {
if (m_table != nullptr) {
if (m_currentCommand != nullptr) {
m_table->PutBoolean("hasCommand", true);
m_table->PutString("command", m_currentCommand->GetName());
} else {
m_table->PutBoolean("hasCommand", false);
}
}
m_currentCommandChanged = false;
}
}
std::string Subsystem::GetName() const { return m_name; }
std::string Subsystem::GetSmartDashboardType() const { return "Subsystem"; }
void Subsystem::InitTable(std::shared_ptr<ITable> subtable) {
m_table = subtable;
if (m_table != nullptr) {
if (m_defaultCommand != nullptr) {
m_table->PutBoolean("hasDefault", true);
m_table->PutString("default", m_defaultCommand->GetName());
} else {
m_table->PutBoolean("hasDefault", false);
}
if (m_currentCommand != nullptr) {
m_table->PutBoolean("hasCommand", true);
m_table->PutString("command", m_currentCommand->GetName());
} else {
m_table->PutBoolean("hasCommand", false);
}
}
}
std::shared_ptr<ITable> Subsystem::GetTable() const { return m_table; }