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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2015. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#ifndef NT_NETWORKCONNECTION_H_
#define NT_NETWORKCONNECTION_H_
#include <atomic>
#include <chrono>
#include <memory>
#include <thread>
#include "support/ConcurrentQueue.h"
#include "Message.h"
#include "ntcore_cpp.h"
class NetworkStream;
namespace nt {
class Notifier;
class NetworkConnection {
public:
enum State { kCreated, kInit, kHandshake, kSynchronized, kActive, kDead };
typedef std::function<bool(
NetworkConnection& conn,
std::function<std::shared_ptr<Message>()> get_msg,
std::function<void(llvm::ArrayRef<std::shared_ptr<Message>>)> send_msgs)>
HandshakeFunc;
typedef std::function<void(std::shared_ptr<Message> msg,
NetworkConnection* conn)> ProcessIncomingFunc;
typedef std::vector<std::shared_ptr<Message>> Outgoing;
typedef ConcurrentQueue<Outgoing> OutgoingQueue;
NetworkConnection(std::unique_ptr<NetworkStream> stream,
Notifier& notifier,
HandshakeFunc handshake,
Message::GetEntryTypeFunc get_entry_type);
~NetworkConnection();
// Set the input processor function. This must be called before Start().
void set_process_incoming(ProcessIncomingFunc func) {
m_process_incoming = func;
}
void Start();
void Stop();
ConnectionInfo info() const;
bool active() const { return m_active; }
NetworkStream& stream() { return *m_stream; }
void QueueOutgoing(std::shared_ptr<Message> msg);
void PostOutgoing(bool keep_alive);
unsigned int uid() const { return m_uid; }
unsigned int proto_rev() const { return m_proto_rev; }
void set_proto_rev(unsigned int proto_rev) { m_proto_rev = proto_rev; }
State state() const { return static_cast<State>(m_state.load()); }
void set_state(State state) { m_state = static_cast<int>(state); }
std::string remote_id() const;
void set_remote_id(StringRef remote_id);
unsigned long long last_update() const { return m_last_update; }
NetworkConnection(const NetworkConnection&) = delete;
NetworkConnection& operator=(const NetworkConnection&) = delete;
private:
void ReadThreadMain();
void WriteThreadMain();
static std::atomic_uint s_uid;
unsigned int m_uid;
std::unique_ptr<NetworkStream> m_stream;
Notifier& m_notifier;
OutgoingQueue m_outgoing;
HandshakeFunc m_handshake;
Message::GetEntryTypeFunc m_get_entry_type;
ProcessIncomingFunc m_process_incoming;
std::thread m_read_thread;
std::thread m_write_thread;
std::atomic_bool m_active;
std::atomic_uint m_proto_rev;
std::atomic_int m_state;
mutable std::mutex m_remote_id_mutex;
std::string m_remote_id;
std::atomic_ullong m_last_update;
std::chrono::steady_clock::time_point m_last_post;
std::mutex m_pending_mutex;
Outgoing m_pending_outgoing;
std::vector<std::pair<std::size_t, std::size_t>> m_pending_update;
// Condition variables for shutdown
std::mutex m_shutdown_mutex;
std::condition_variable m_read_shutdown_cv;
std::condition_variable m_write_shutdown_cv;
bool m_read_shutdown = false;
bool m_write_shutdown = false;
};
} // namespace nt
#endif // NT_NETWORKCONNECTION_H_