blob: 26f5e76328f613a42f80f85825341e8106ab7185 [file] [log] [blame]
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2015. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#ifndef NT_DISPATCHER_H_
#define NT_DISPATCHER_H_
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "llvm/StringRef.h"
#include "atomic_static.h"
#include "NetworkConnection.h"
#include "Notifier.h"
#include "Storage.h"
class NetworkAcceptor;
class NetworkStream;
namespace nt {
class DispatcherBase {
friend class DispatcherTest;
public:
virtual ~DispatcherBase();
void StartServer(StringRef persist_filename,
std::unique_ptr<NetworkAcceptor> acceptor);
void StartClient(std::function<std::unique_ptr<NetworkStream>()> connect);
void Stop();
void SetUpdateRate(double interval);
void SetIdentity(llvm::StringRef name);
void Flush();
std::vector<ConnectionInfo> GetConnections() const;
void NotifyConnections(ConnectionListenerCallback callback) const;
bool active() const { return m_active; }
DispatcherBase(const DispatcherBase&) = delete;
DispatcherBase& operator=(const DispatcherBase&) = delete;
protected:
DispatcherBase(Storage& storage, Notifier& notifier);
private:
void DispatchThreadMain();
void ServerThreadMain();
void ClientThreadMain(
std::function<std::unique_ptr<NetworkStream>()> connect);
bool ClientHandshake(
NetworkConnection& conn,
std::function<std::shared_ptr<Message>()> get_msg,
std::function<void(llvm::ArrayRef<std::shared_ptr<Message>>)> send_msgs);
bool ServerHandshake(
NetworkConnection& conn,
std::function<std::shared_ptr<Message>()> get_msg,
std::function<void(llvm::ArrayRef<std::shared_ptr<Message>>)> send_msgs);
void ClientReconnect(unsigned int proto_rev = 0x0300);
void QueueOutgoing(std::shared_ptr<Message> msg, NetworkConnection* only,
NetworkConnection* except);
Storage& m_storage;
Notifier& m_notifier;
bool m_server = false;
std::string m_persist_filename;
std::thread m_dispatch_thread;
std::thread m_clientserver_thread;
std::unique_ptr<NetworkAcceptor> m_server_acceptor;
// Mutex for user-accessible items
mutable std::mutex m_user_mutex;
std::vector<std::shared_ptr<NetworkConnection>> m_connections;
std::string m_identity;
std::atomic_bool m_active; // set to false to terminate threads
std::atomic_uint m_update_rate; // periodic dispatch update rate, in ms
// Condition variable for forced dispatch wakeup (flush)
std::mutex m_flush_mutex;
std::condition_variable m_flush_cv;
std::chrono::steady_clock::time_point m_last_flush;
bool m_do_flush = false;
// Condition variable for client reconnect (uses user mutex)
std::condition_variable m_reconnect_cv;
unsigned int m_reconnect_proto_rev = 0x0300;
bool m_do_reconnect = true;
};
class Dispatcher : public DispatcherBase {
friend class DispatcherTest;
public:
static Dispatcher& GetInstance() {
ATOMIC_STATIC(Dispatcher, instance);
return instance;
}
void StartServer(StringRef persist_filename, const char* listen_address,
unsigned int port);
void StartClient(const char* server_name, unsigned int port);
private:
Dispatcher();
Dispatcher(Storage& storage, Notifier& notifier)
: DispatcherBase(storage, notifier) {}
ATOMIC_STATIC_DECL(Dispatcher)
};
} // namespace nt
#endif // NT_DISPATCHER_H_