| = Network Tables Protocol Specification, Version 2.0 |
| Protocol Revision 2.0 (0x0200), 1/8/2013 |
| :toc: |
| :toc-placement: preamble |
| :sectanchors: |
| |
| This document defines a network protocol for a key-value store that may be read |
| from and written to by multiple remote clients. A central server, most often |
| running on a FIRST FRC robot controller, is responsible for providing |
| information consistency and for facilitating communication between clients. |
| |
| Information consistency is guaranteed through the use of a sequence number |
| associated with each key-value pair. An update of a key-value pair increments |
| the associated sequence number, and this update information is shared with all |
| participating clients. The central server only applies and redistributes |
| updates which have a larger sequence number than its own, which guarantees that |
| a client must have received a server's most recent state before it can replace |
| it with a new value. |
| |
| This is a backwards-incompatible rework of the Network Tables network protocol |
| originally introduced for the 2012 FIRST Robotics Competition. Note that this |
| revision of the Network Tables protocol no longer includes the concept of |
| sub-tables. We suggest that instead of representing sub-tables as first-class |
| data types in the network protocol, it would be easy for an implementation to |
| provide a similar API abstraction by adding prefixes to keys. For example, we |
| suggest using Unix-style path strings to define sub-table hierarchies. The |
| prefix ensures that sub-table namespaces do not collide in a global hashtable |
| without requiring an explicit sub-table representation. |
| |
| In addition, the explicit concept of grouping multiple updates such that they |
| are all visible at the same time to user code on a remote device was discarded. |
| Instead, array types for all common elements are provided. By using an array |
| data type, users may achieve the same level of atomicity for common operations |
| (e.g. sending a cartesian coordinate pair) without requiring the complexity of |
| arbitrarily grouped updates. |
| |
| This document conforms to <<rfc2119>> - Key words for use in RFCs to Indicate |
| Requirement Levels. |
| |
| [[references]] |
| == References |
| |
| [[rfc1982,RFC 1982]] |
| * RFC 1982, Serial Number Arithmetic, http://tools.ietf.org/html/rfc1982 |
| |
| [[rfc2119,RFC 2119]] |
| * RFC 2119, Key words for use in RFCs to Indicate Requirement Levels, |
| http://tools.ietf.org/html/rfc2119 |
| |
| [[definitions]] |
| == Definitions |
| |
| [[def-client]] |
| Client:: An implementation of this protocol running in client configuration. |
| Any number of Clients may exist for a given Network. |
| |
| [[def-entry]] |
| Entry:: A data value identified by a string name. |
| |
| [[def-entry-id]] |
| Entry ID:: An unsigned 2-byte ID by which the Server and Clients refer to an |
| Entry across the network instead of using the full string key for the Entry. |
| Entry IDs range from 0x0000 to 0xFFFE (0xFFFF is reserved for an Entry |
| Assignment issued by a Client). |
| |
| [[def-server]] |
| Server:: An implementation of this protocol running in server configuration. |
| One and only one Server must exist for a given Network. |
| |
| [[def-network]] |
| Network:: One or more Client nodes connected to a Server. |
| |
| [[def-user-code]] |
| User Code:: User-supplied code which may interact with a Client or Server. User |
| Code should be executed on the same computer as the Client or Server instance |
| it interacts with. |
| |
| [[def-sequence-number]] |
| Sequence Number:: An unsigned number which allows the Server to resolve update |
| conflicts between Clients and/or the Server. Sequence numbers may overflow. |
| Sequential arithmetic comparisons, which must be used with Sequence Numbers, |
| are defined by RFC 1982. |
| |
| [[def-protocol-revision]] |
| Protocol Revision:: A 16-bit unsigned integer which indicates the version of |
| the network tables protocol that a client wishes to use. The protocol revision |
| assigned to this version of the network tables specification is listed at the |
| top of this document. This number is listed in dot-decimal notation as well as |
| its equivalent hexadecimal value. |
| |
| == Transport Layer |
| |
| Conventional implementations of this protocol should use TCP for reliable |
| communication; the Server should listen on TCP port 1735 for incoming |
| connections. |
| |
| == Example Exchanges |
| |
| [[exchange-connect]] |
| === Client Connects to the Server |
| |
| Directly after client establishes a connection with the Server, the following |
| procedure must be followed: |
| |
| . The Client sends a <<msg-client-hello>> message to the Server |
| |
| . The Server sends one <<msg-assign>> for every field it currently recognizes. |
| |
| . The Server sends a <<msg-server-hello-complete>> message. |
| |
| . For all Entries the Client recognizes that the Server did not identify with a |
| Entry Assignment, the client follows the <<exchange-client-creates-entry>> |
| protocol. |
| |
| In the event that the Server does not support the protocol revision that the |
| Client has requested in a Client Hello message, the Server must instead issue a |
| <<msg-protocol-unsupported>> message to the joining client and close the |
| connection. |
| |
| [[exchange-client-creates-entry]] |
| === Client Creates an Entry |
| |
| When User Code on a Client assigns a value to an Entry that the Server has not |
| yet issued a Entry Assignment for, the following procedure must be followed: |
| |
| . The Client sends an <<msg-assign>> with an Entry ID of 0xFFFF. |
| |
| . The Server issues an <<msg-assign>> to all Clients (including the sender) for |
| the new field containing a real Entry ID and Sequence Number for the new field. |
| |
| In the event that User Code on the Client updates the value of the |
| to-be-announced field again before the expected Entry Assignment is received, |
| then the Client must save the new value and take no other action (the most |
| recent value of the field should be issued when the Entry Assignment arrives, |
| if it differs from the value contained in the received Entry Assignment). |
| |
| In the event that the Client receives a Entry Assignment from the Server for |
| the Entry that it intended to issue an Entry Assignment for, before it issued |
| its own Entry Assignment, the procedure may end early. |
| |
| In the event that the Server receives a duplicate Entry Assignment from a |
| Client (likely due to the client having not yet received the Server's Entry |
| Assignment), the Server should ignore the duplicate Entry Assignment. |
| |
| [[exchange-client-updates-entry]] |
| === Client Updates an Entry |
| |
| When User Code on a Client updates the value of an Entry, the Client must send |
| an <<msg-update>> message to the Server. The Sequence Number included in the |
| Entry Update message must be the most recently received Sequence Number for the |
| Entry to be updated incremented by one. |
| |
| .Example: |
| |
| . Client receives Entry Assignment message for Entry "a" with integer value 1, |
| Entry ID of 0, and Sequence Number 1. |
| |
| . User Code on Client updates value of Entry "a" to 16 (arbitrary). |
| |
| . Client sends Entry Update message to Server for Entry 0 with a Sequence |
| Number of 2 and a value of 16. |
| |
| When the Server receives an Entry Update message, it first checks the Sequence |
| Number in the message against the Server's value for the Sequence Number |
| associated with the Entry to be updated. If the received Sequence Number is |
| strictly greater than (aside: see definition of "greater than" under the |
| definition of Sequence Number) the Server's Sequence Number for the Entry to be |
| updated, the Server must apply the new value for the indicated Entry and repeat |
| the Entry Update message to all other connected Clients. |
| |
| If the received Sequence Number is less than or equal (see definition of "less |
| than or equal" in RFC 1982) to the Server's Sequence Number for the Entry to be |
| updated, this implies that the Client which issued the Entry Update message has |
| not yet received one or more Entry Update message(s) that the Server recently |
| sent to it; therefore, the Server must ignore the received Entry Update |
| message. In the event that comparison between two Sequence Numbers is undefined |
| (see RFC 1982), then the Server must always win (it ignores the Entry Update |
| message under consideration). |
| |
| [[update-rate]] |
| NOTE: If User Code modifies the value of an Entry too quickly, 1) users may not |
| see every value appear on remote machines, and 2) the consistency protection |
| offered by the Entry's Sequence Number may be lost (by overflowing before |
| remote devices hear recent values). It is recommended that implementations |
| detect when user code updates an Entry more frequently than once every 5 |
| milliseconds and print a warning message to the user (and/or offer some other |
| means of informing User Code of this condition). |
| |
| [[exchange-server-creates-entry]] |
| === Server Creates an Entry |
| |
| When User Code on the Server assigns a value to a Entry which does not exist, |
| the Server must issue an <<msg-assign>> message to all connected clients. |
| |
| [[exchange-server-updates-entry]] |
| === Server Updates an Entry |
| |
| When User Code on the Server updates the value of an Entry, the Server must |
| apply the new value to the Entry immediately, increment the associated Entry's |
| Sequence Number, and issue a <<msg-update>> message containing the new value |
| and Sequence Number of the associated Entry to all connected Clients. |
| |
| NOTE: See <<update-rate,Note>> under <<exchange-client-updates-entry>>. |
| |
| [[exchange-keep-alive]] |
| === Keep Alive |
| |
| To maintain a connection and prove a socket is still open, a Client or Server |
| may issue <<msg-keep-alive>> messages. Clients and the Server should ignore |
| incoming Keep Alive messages. |
| |
| The intent is that by writing a Keep Alive to a socket, a Client forces its |
| network layer (TCP) to reevaluate the state of the network connection as it |
| attempts to deliver the Keep Alive message. In the event that a connection is |
| no longer usable, a Client's network layer should inform the Client that it is |
| no longer usable within a few attempts to send a Keep Alive message. |
| |
| To provide timely connection status information, Clients should send a Keep |
| Alive message to the Server after every 1 second period of connection |
| inactivity (i.e. no information is being sent to the Server). Clients should |
| not send Keep Alive messages more frequently than once every 100 milliseconds. |
| |
| Since the Server does not require as timely information about the status of a |
| connection, it is not required to send Keep Alive messages during a period of |
| inactivity. |
| |
| [[bandwidth]] |
| == Bandwidth and Latency Considerations |
| |
| To reduce unnecessary bandwidth usage, implementations of this protocol should: |
| |
| * Send an Entry Update if and only if the value of an Entry is changed to a |
| value that is different from its prior value. |
| |
| * Buffer messages and transmit them in groups, when possible, to reduce |
| transport protocol overhead. |
| |
| * Only send the most recent value of an Entry. When User Code updates the value |
| of an Entry more than once before the new value is transmitted, only the latest |
| value of the Entry should be sent. |
| |
| It is important to note that these behaviors will increase the latency between |
| when a Client or Server updates the value of an Entry and when all Clients |
| reflect the new value. The exact behavior of this buffering is left to |
| implementations to determine, although the chosen scheme should reflect the |
| needs of User Code. Implementations may include a method by which User Code can |
| specify the maximum tolerable send latency. |
| |
| [[entry-types]] |
| == Entry Types |
| |
| Entry Type must assume one the following values: |
| |
| [cols="1,3"] |
| |=== |
| |Numeric Value |Type |
| |
| |0x00 |
| |Boolean |
| |
| |0x01 |
| |Double |
| |
| |0x02 |
| |String |
| |
| |0x10 |
| |Boolean Array |
| |
| |0x11 |
| |Double Array |
| |
| |0x12 |
| |String Array |
| |=== |
| |
| [[entry-values]] |
| == Entry Values |
| |
| Entry Value must assume the following structure as indicated by Entry Type: |
| |
| [cols="1,3"] |
| |=== |
| |Entry Type |Entry Value Format |
| |
| |[[entry-value-boolean]]Boolean |
| |1 byte, unsigned; True = 0x01, False = 0x00 |
| |
| |[[entry-value-double]]Double |
| |8 bytes, IEEE 754 floating-point "double format" bit layout; (big endian) |
| |
| |[[entry-value-string]]String |
| |2 byte, unsigned length prefix (big endian) of the number of raw bytes to |
| follow, followed by the string encoded in UTF-8 |
| |
| |[[entry-value-boolean-array]]Boolean Array |
| |1 byte, unsigned, number of elements within the array to follow |
| |
| N bytes - The raw bytes representing each Boolean element contained within the |
| array, beginning with the item at index 0 within the array. |
| |
| |[[entry-value-double-array]]Double Array |
| |1 byte, unsigned, number of elements within the array to follow |
| |
| N bytes - The raw bytes representing each Double element contained within the |
| array, beginning with the item at index 0 within the array. |
| |
| |[[entry-value-string-array]]String Array |
| |1 byte, unsigned, number of elements within the array to follow |
| |
| N bytes - The raw bytes representing each String element contained within the |
| array, beginning with the item at index 0 within the array. |
| |=== |
| |
| == Message Structures |
| |
| All messages are of the following format: |
| |
| [cols="1,3"] |
| |=== |
| |Field Name |Field Type |
| |
| |Message Type |
| |1 byte, unsigned |
| |
| |Message Data |
| |N bytes (length determined by Message Type) |
| |=== |
| |
| [[msg-keep-alive]] |
| === Keep Alive |
| |
| Indicates that the remote party is checking the status of a network connection. |
| |
| [cols="1,3"] |
| |=== |
| |Field Name |Field Type |
| |
| |0x00 - Keep Alive |
| |1 byte, unsigned; Message Type |
| |=== |
| |
| [[msg-client-hello]] |
| === Client Hello |
| |
| A Client issues a Client Hello message when first establishing a connection. |
| The Client Protocol Revision field specifies the Network Table protocol |
| revision that the Client would like to use. |
| |
| [cols="1,3"] |
| |=== |
| |Field Name |Field Type |
| |
| |0x01 - Client Hello |
| |1 byte, unsigned; Message Type |
| |
| |Client Protocol Revision |
| |2 bytes, Unsigned 16-bit integer (big-endian). |
| |
| See <<def-protocol-revision,Protocol Revision>> |
| |=== |
| |
| [[msg-protocol-unsupported]] |
| === Protocol Version Unsupported |
| |
| A Server issues a Protocol Version Unsupported message to a Client to inform it |
| that the requested protocol revision is not supported. It also includes the |
| most recent protocol revision which it supports, such that a Client may |
| reconnect under a prior protocol revision if able. |
| |
| [cols="1,3"] |
| |=== |
| |Field Name |Field Type |
| |
| |0x02 - Protocol Version Unsupported |
| |1 byte, unsigned; Message Type |
| |
| |Server Supported Protocol Revision |
| |2 bytes, Unsigned 16-bit integer (big-endian). |
| |
| See <<def-protocol-revision,Protocol Revision>> |
| |=== |
| |
| [[msg-server-hello-complete]] |
| === Server Hello Complete |
| |
| A Server issues a Server Hello Complete message when it has finished informing |
| a newly-connected client of all of the fields it currently recognizes. |
| Following the receipt of this message, a Client should inform the Server of |
| any/all additional fields that it recognizes that the Server did not announce. |
| |
| [cols="1,3"] |
| |=== |
| |Field Name |Field Type |
| |
| |0x03 - Server Hello Complete |
| |1 byte, unsigned; Message Type |
| |=== |
| |
| [[msg-assign]] |
| === Entry Assignment |
| |
| A Entry Assignment message informs the remote party of a new Entry. An Entry |
| Assignment's value field must be the most recent value of the field being |
| assigned at the time that the Entry Assignment is sent. |
| |
| [cols="1,3"] |
| |=== |
| |Field Name |Field Type |
| |
| |0x10 - Entry Assignment |
| |1 byte, unsigned; Message Type |
| |
| |Entry Name |
| |<<entry-value-string,String>> |
| |
| |Entry Type |
| |1 byte, unsigned; see <<entry-types,Entry Types>> |
| |
| |Entry ID |
| |2 bytes, unsigned |
| |
| |Entry Sequence Number |
| |2 bytes, unsigned |
| |
| |Entry Value |
| |N bytes, length depends on Entry Type |
| |=== |
| |
| If the Entry ID is 0xFFFF, then this assignment represents a request from a |
| Client to the Server. In this event, the Entry ID field and the Entry Sequence |
| Number field must not be stored or relied upon as they otherwise would be. |
| |
| [[msg-update]] |
| === Entry Update |
| |
| An Entry Update message informs a remote party of a new value for an Entry. |
| |
| [cols="1,3"] |
| |=== |
| |Field Name |Field Type |
| |
| |0x11 - Entry Update |
| |1 byte, unsigned; Message Type |
| |
| |Entry ID |
| |2 bytes, unsigned |
| |
| |Entry Sequence Number |
| |2 bytes, unsigned |
| |
| |Entry Value |
| |N bytes, length dependent on value type |
| |=== |