correctly set the team number for tests
Without this, it's going to pick some random team number on some
computers and fail on others (depending on the network configuration).
Change-Id: I182ed50299170de737812eadee68ff418e6518e6
diff --git a/aos/common/network/team_number.cc b/aos/common/network/team_number.cc
index 38b169a..626d1e6 100644
--- a/aos/common/network/team_number.cc
+++ b/aos/common/network/team_number.cc
@@ -11,7 +11,7 @@
namespace network {
namespace {
-uint16_t override_team = 0;
+uint16_t override_team;
uint16_t *DoGetTeamNumber() {
if (override_team != 0) return &override_team;