correctly set the team number for tests

Without this, it's going to pick some random team number on some
computers and fail on others (depending on the network configuration).

Change-Id: I182ed50299170de737812eadee68ff418e6518e6
diff --git a/aos/common/network/team_number.cc b/aos/common/network/team_number.cc
index 38b169a..626d1e6 100644
--- a/aos/common/network/team_number.cc
+++ b/aos/common/network/team_number.cc
@@ -11,7 +11,7 @@
 namespace network {
 namespace {
 
-uint16_t override_team = 0;
+uint16_t override_team;
 
 uint16_t *DoGetTeamNumber() {
   if (override_team != 0) return &override_team;
diff --git a/aos/common/network/team_number.h b/aos/common/network/team_number.h
index 08103ed..520b9ba 100644
--- a/aos/common/network/team_number.h
+++ b/aos/common/network/team_number.h
@@ -15,6 +15,7 @@
 // before GetTeamNumber() is ever called.
 // Overriding to team 0 won't work.
 // Intended only for tests.
+// Guaranteed to be safe to call during static initialization time.
 void OverrideTeamNumber(uint16_t team);
 
 }  // namespace network