blob: e11092a7a9a1a27c6b562dbc58909ee2f5e8282a [file] [log] [blame]
#include "y2023/control_loops/superstructure/superstructure.h"
#include "aos/events/event_loop.h"
#include "aos/flatbuffer_merge.h"
#include "aos/network/team_number.h"
#include "frc971/shooter_interpolation/interpolation.h"
#include "frc971/zeroing/wrap.h"
#include "y2023/control_loops/superstructure/arm/arm_trajectories_generated.h"
DEFINE_bool(ignore_distance, false,
"If true, ignore distance when shooting and obay joystick_reader");
namespace y2023::control_loops::superstructure {
using ::aos::monotonic_clock;
using frc971::control_loops::AbsoluteEncoderProfiledJointStatus;
using frc971::control_loops::PotAndAbsoluteEncoderProfiledJointStatus;
using frc971::control_loops::RelativeEncoderProfiledJointStatus;
Superstructure::Superstructure(
::aos::EventLoop *event_loop,
std::shared_ptr<const constants::Values> values,
const aos::FlatbufferVector<ArmTrajectories> &arm_trajectories,
const ::std::string &name)
: frc971::controls::ControlLoop<Goal, Position, Status, Output>(event_loop,
name),
values_(values),
constants_fetcher_(event_loop),
drivetrain_status_fetcher_(
event_loop->MakeFetcher<frc971::control_loops::drivetrain::Status>(
"/drivetrain")),
joystick_state_fetcher_(
event_loop->MakeFetcher<aos::JoystickState>("/aos")),
arm_(values_, arm_trajectories.message()),
end_effector_(),
wrist_(values->wrist.subsystem_params) {
event_loop->SetRuntimeRealtimePriority(30);
}
void Superstructure::RunIteration(const Goal *unsafe_goal,
const Position *position,
aos::Sender<Output>::Builder *output,
aos::Sender<Status>::Builder *status) {
const monotonic_clock::time_point timestamp =
event_loop()->context().monotonic_event_time;
if (WasReset()) {
AOS_LOG(ERROR, "WPILib reset, restarting\n");
arm_.Reset();
end_effector_.Reset();
wrist_.Reset();
}
OutputT output_struct;
if (joystick_state_fetcher_.Fetch() &&
joystick_state_fetcher_->has_alliance()) {
alliance_ = joystick_state_fetcher_->alliance();
}
drivetrain_status_fetcher_.Fetch();
const uint32_t arm_goal_position =
unsafe_goal != nullptr ? unsafe_goal->arm_goal_position() : 0u;
flatbuffers::Offset<superstructure::ArmStatus> arm_status_offset =
arm_.Iterate(
timestamp, unsafe_goal != nullptr ? &(arm_goal_position) : nullptr,
position->arm(),
unsafe_goal != nullptr ? unsafe_goal->trajectory_override() : false,
output != nullptr ? &output_struct.proximal_voltage : nullptr,
output != nullptr ? &output_struct.distal_voltage : nullptr,
output != nullptr ? &output_struct.roll_joint_voltage : nullptr,
status->fbb());
flatbuffers::Offset<AbsoluteEncoderProfiledJointStatus> wrist_offset =
wrist_.Iterate(
unsafe_goal != nullptr ? unsafe_goal->wrist() : nullptr,
position->wrist(),
output != nullptr ? &(output_struct.wrist_voltage) : nullptr,
status->fbb());
end_effector_.RunIteration(
timestamp,
unsafe_goal != nullptr ? unsafe_goal->roller_goal() : RollerGoal::IDLE,
position->has_roller_falcon()
? position->roller_falcon()->torque_current()
: 0.0,
position->cone_position(), position->end_effector_cube_beam_break(),
&output_struct.roller_voltage,
unsafe_goal != nullptr ? unsafe_goal->preloaded_with_cone() : false);
if (output) {
output->CheckOk(output->Send(Output::Pack(*output->fbb(), &output_struct)));
}
Status::Builder status_builder = status->MakeBuilder<Status>();
status_builder.add_zeroed(wrist_.zeroed() && arm_.zeroed());
status_builder.add_estopped(wrist_.estopped() || arm_.estopped());
status_builder.add_arm(arm_status_offset);
status_builder.add_wrist(wrist_offset);
status_builder.add_end_effector_state(end_effector_.state());
// TODO(milind): integrate this with ML game piece detection somehow
status_builder.add_game_piece(end_effector_.game_piece());
const std::optional<double> game_piece_position =
LateralOffsetForTimeOfFlight(position->cone_position());
if (game_piece_position.has_value()) {
status_builder.add_game_piece_position(game_piece_position.value());
}
(void)status->Send(status_builder.Finish());
}
double Superstructure::robot_velocity() const {
return (drivetrain_status_fetcher_.get() != nullptr
? drivetrain_status_fetcher_->robot_speed()
: 0.0);
}
std::optional<double> Superstructure::LateralOffsetForTimeOfFlight(
double reading) {
switch (end_effector_.game_piece()) {
case vision::Class::NONE:
return std::nullopt;
case vision::Class::CUBE:
// Cubes are definitionally centered.
return 0.0;
case vision::Class::CONE_UP:
case vision::Class::CONE_DOWN:
// execute logic below.
break;
}
constexpr double kInvalidReading = 0.93;
if (reading > kInvalidReading || !std::isfinite(reading)) {
return std::nullopt;
}
const TimeOfFlight *calibration = CHECK_NOTNULL(
CHECK_NOTNULL(constants_fetcher_.constants().robot())->tof());
// TODO(james): Use a generic interpolation table class.
auto table = CHECK_NOTNULL(calibration->interpolation_table());
CHECK_EQ(2u, table->size());
double x1 = table->Get(0)->tof_reading();
double x2 = table->Get(1)->tof_reading();
double y1 = table->Get(0)->lateral_position();
double y2 = table->Get(1)->lateral_position();
return frc971::shooter_interpolation::Blend((reading - x1) / (x2 - x1), y1,
y2);
}
} // namespace y2023::control_loops::superstructure