blob: efdddf6ed4e966d200c96afd7c514bc8b4491e31 [file] [log] [blame]
#ifndef _LIVE_WINDOW_H
#define _LIVE_WINDOW_H
#include "LiveWindow/LiveWindowSendable.h"
#include "tables/ITable.h"
#include "Commands/Scheduler.h"
#include <vector>
#include <map>
struct LiveWindowComponent
{
std::string subsystem;
std::string name;
bool isSensor;
LiveWindowComponent()
{}//WTF?
LiveWindowComponent(std::string subsystem, std::string name, bool isSensor)
{
this->subsystem = subsystem;
this->name = name;
this->isSensor = isSensor;
}
};
/**
* The LiveWindow class is the public interface for putting sensors and actuators
* on the LiveWindow.
*
* @author Brad Miller
*/
class LiveWindow {
public:
static LiveWindow * GetInstance();
void Run();
void AddSensor(char *subsystem, char *name, LiveWindowSendable *component);
void AddActuator(char *subsystem, char *name, LiveWindowSendable *component);
void AddSensor(std::string type, int module, int channel, LiveWindowSendable *component);
void AddActuator(std::string type, int module, int channel, LiveWindowSendable *component);
bool IsEnabled() { return m_enabled; }
void SetEnabled(bool enabled);
protected:
LiveWindow();
virtual ~LiveWindow();
private:
void UpdateValues();
void Initialize();
void InitializeLiveWindowComponents();
std::vector<LiveWindowSendable *> m_sensors;
std::map<LiveWindowSendable *, LiveWindowComponent> m_components;
static LiveWindow *m_instance;
ITable *m_liveWindowTable;
ITable *m_statusTable;
Scheduler *m_scheduler;
bool m_enabled;
bool m_firstTime;
};
#endif