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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2011. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#ifndef __KINECT_H__
#define __KINECT_H__
#include "SensorBase.h"
#include "Skeleton.h"
#include <semLib.h>
#define kNumSkeletons 1
/**
* Handles raw data input from the FRC Kinect Server
* when used with a Kinect device connected to the Driver Station.
* Each time a value is requested the most recent value is returned.
* See Getting Started with Microsoft Kinect for FRC and the Kinect
* for Windows SDK API reference for more information
*/
class Kinect : public SensorBase
{
public:
typedef enum {kNotTracked, kPositionOnly, kTracked} SkeletonTrackingState;
typedef enum {kClippedRight = 1, kClippedLeft = 2, kClippedTop = 4, kClippedBottom = 8} SkeletonQuality;
typedef struct
{
float x;
float y;
float z;
float w;
} Point4;
int GetNumberOfPlayers();
Point4 GetFloorClipPlane();
Point4 GetGravityNormal();
Skeleton GetSkeleton(int skeletonIndex = 1);
Point4 GetPosition(int skeletonIndex = 1);
UINT32 GetQuality(int skeletonIndex = 1);
SkeletonTrackingState GetTrackingState(int skeletonIndex = 1);
static Kinect *GetInstance();
private:
Kinect();
~Kinect();
void UpdateData();
DISALLOW_COPY_AND_ASSIGN(Kinect);
UINT32 m_recentPacketNumber;
SEM_ID m_dataLock;
int m_numberOfPlayers;
Point4 m_floorClipPlane;
Point4 m_gravityNormal;
Point4 m_position[kNumSkeletons];
UINT32 m_quality[kNumSkeletons];
SkeletonTrackingState m_trackingState[kNumSkeletons];
Skeleton m_skeletons[kNumSkeletons];
// TODO: Include structs for this data format (would be clearer than 100 magic numbers)
char m_rawHeader[46];
char m_rawSkeletonExtra[42];
char m_rawSkeleton[242];
static Kinect *_instance;
};
#endif