/*----------------------------------------------------------------------------*/ | |
/* Copyright (c) FIRST 2011. All Rights Reserved. */ | |
/* Open Source Software - may be modified and shared by FRC teams. The code */ | |
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */ | |
/*----------------------------------------------------------------------------*/ | |
#ifndef __COMMAND_GROUP_H__ | |
#define __COMMAND_GROUP_H__ | |
#include "Commands/Command.h" | |
#include "Commands/CommandGroupEntry.h" | |
#include <list> | |
#include <vector> | |
/** | |
* A {@link CommandGroup} is a list of commands which are executed in sequence. | |
* | |
* <p>Commands in a {@link CommandGroup} are added using the {@link CommandGroup#AddSequential(Command) AddSequential(...)} method | |
* and are called sequentially. | |
* {@link CommandGroup CommandGroups} are themselves {@link Command Commands} | |
* and can be given to other {@link CommandGroup CommandGroups}.</p> | |
* | |
* <p>{@link CommandGroup CommandGroups} will carry all of the requirements of their {@link Command subcommands}. Additional | |
* requirements can be specified by calling {@link CommandGroup#Requires(Subsystem) Requires(...)} | |
* normally in the constructor.</P> | |
* | |
* <p>CommandGroups can also execute commands in parallel, simply by adding them | |
* using {@link CommandGroup#AddParallel(Command) AddParallel(...)}.</p> | |
* | |
* @see Command | |
* @see Subsystem | |
*/ | |
class CommandGroup : public Command | |
{ | |
public: | |
CommandGroup(); | |
CommandGroup(const char *name); | |
virtual ~CommandGroup(); | |
void AddSequential(Command *command); | |
void AddSequential(Command *command, double timeout); | |
void AddParallel(Command *command); | |
void AddParallel(Command *command, double timeout); | |
bool IsInterruptible(); | |
int GetSize(); | |
protected: | |
virtual void Initialize(); | |
virtual void Execute(); | |
virtual bool IsFinished(); | |
virtual void End(); | |
virtual void Interrupted(); | |
virtual void _Initialize(); | |
virtual void _Interrupted(); | |
virtual void _Execute(); | |
virtual void _End(); | |
private: | |
void CancelConflicts(Command *command); | |
typedef std::vector<CommandGroupEntry> CommandVector; | |
/** The commands in this group (stored in entries) */ | |
CommandVector m_commands; | |
typedef std::list<CommandGroupEntry> CommandList; | |
/** The active children in this group (stored in entries) */ | |
CommandList m_children; | |
/** The current command, -1 signifies that none have been run */ | |
int m_currentCommandIndex; | |
}; | |
#endif |