| #ifndef AOS_UTIL_SIMULATION_LOGGER_H_ |
| #define AOS_UTIL_SIMULATION_LOGGER_H_ |
| #include <memory> |
| #include <string> |
| #include <string_view> |
| #include <vector> |
| |
| #include "aos/configuration_generated.h" |
| #include "aos/events/event_loop.h" |
| #include "aos/events/logging/log_namer.h" |
| #include "aos/events/logging/log_writer.h" |
| #include "aos/events/simulated_event_loop.h" |
| |
| namespace aos::util { |
| |
| class LoggerState { |
| public: |
| LoggerState(aos::SimulatedEventLoopFactory *factory, const aos::Node *node, |
| std::string_view output_folder, |
| bool do_skip_timing_report = true); |
| |
| private: |
| std::unique_ptr<aos::EventLoop> event_loop_; |
| std::unique_ptr<aos::logger::LogNamer> namer_; |
| std::unique_ptr<aos::logger::Logger> logger_; |
| }; |
| |
| // Creates a logger for each of the specified nodes. This makes it so that you |
| // can easily setup some number of loggers in simulation or log replay without |
| // needing to redo all the boilerplate every time. |
| std::vector<std::unique_ptr<LoggerState>> MakeLoggersForNodes( |
| aos::SimulatedEventLoopFactory *factory, |
| const std::vector<std::string> &nodes_to_log, |
| std::string_view output_folder, bool do_skip_timing_report = true); |
| |
| // Creates loggers for all of the nodes. |
| std::vector<std::unique_ptr<LoggerState>> MakeLoggersForAllNodes( |
| aos::SimulatedEventLoopFactory *factory, std::string_view output_folder, |
| bool do_skip_timing_report = true); |
| |
| } // namespace aos::util |
| #endif // AOS_UTIL_SIMULATION_LOGGER_H_ |