| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::FlatBuffers; |
| |
| internal partial struct TestSimpleTableWithEnum : IFlatbufferObject |
| { |
| private Table __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); } |
| public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); } |
| public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } |
| public TestSimpleTableWithEnum __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public MyGame.Example.Color Color { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Green; } } |
| public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(4); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } } |
| |
| public static Offset<MyGame.Example.TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder, |
| MyGame.Example.Color color = MyGame.Example.Color.Green) { |
| builder.StartTable(1); |
| TestSimpleTableWithEnum.AddColor(builder, color); |
| return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder); |
| } |
| |
| public static void StartTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.StartTable(1); } |
| public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(0, (byte)color, 2); } |
| public static Offset<MyGame.Example.TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBufferBuilder builder) { |
| int o = builder.EndTable(); |
| return new Offset<MyGame.Example.TestSimpleTableWithEnum>(o); |
| } |
| }; |
| |
| |
| } |