| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::FlatBuffers; |
| |
| public struct Ability : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } } |
| public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); } |
| public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } } |
| public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); } |
| |
| public static Offset<MyGame.Example.Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) { |
| builder.Prep(4, 8); |
| builder.PutUint(Distance); |
| builder.PutUint(Id); |
| return new Offset<MyGame.Example.Ability>(builder.Offset); |
| } |
| }; |
| |
| |
| } |