Squashed 'third_party/flatbuffers/' content from commit acc9990ab
Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/tests/monster_test_generated.ts b/tests/monster_test_generated.ts
new file mode 100644
index 0000000..5f51589
--- /dev/null
+++ b/tests/monster_test_generated.ts
@@ -0,0 +1,3086 @@
+// automatically generated by the FlatBuffers compiler, do not modify
+
+/**
+ * Composite components of Monster color.
+ *
+ * @enum {number}
+ */
+export namespace MyGame.Example{
+export enum Color{
+ Red= 1,
+
+ /**
+ * \brief color Green
+ * Green is bit_flag with value (1u << 1)
+ */
+ Green= 2,
+
+ /**
+ * \brief color Blue (1u << 3)
+ */
+ Blue= 8
+}};
+
+/**
+ * @enum {number}
+ */
+export namespace MyGame.Example{
+export enum Any{
+ NONE= 0,
+ Monster= 1,
+ TestSimpleTableWithEnum= 2,
+ MyGame_Example2_Monster= 3
+}};
+
+/**
+ * @enum {number}
+ */
+export namespace MyGame.Example{
+export enum AnyUniqueAliases{
+ NONE= 0,
+ M= 1,
+ TS= 2,
+ M2= 3
+}};
+
+/**
+ * @enum {number}
+ */
+export namespace MyGame.Example{
+export enum AnyAmbiguousAliases{
+ NONE= 0,
+ M1= 1,
+ M2= 2,
+ M3= 3
+}};
+
+/**
+ * @constructor
+ */
+export namespace MyGame{
+export class InParentNamespace {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns InParentNamespace
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param InParentNamespace= obj
+ * @returns InParentNamespace
+ */
+static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace {
+ return (obj || new InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param InParentNamespace= obj
+ * @returns InParentNamespace
+ */
+static getSizePrefixedRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace {
+ return (obj || new InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ */
+static startInParentNamespace(builder:flatbuffers.Builder) {
+ builder.startObject(0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @returns flatbuffers.Offset
+ */
+static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
+ var offset = builder.endObject();
+ return offset;
+};
+
+static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
+ InParentNamespace.startInParentNamespace(builder);
+ return InParentNamespace.endInParentNamespace(builder);
+}
+}
+}
+/**
+ * @constructor
+ */
+export namespace MyGame.Example2{
+export class Monster {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns Monster
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):Monster {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param Monster= obj
+ * @returns Monster
+ */
+static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
+ return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param Monster= obj
+ * @returns Monster
+ */
+static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
+ return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ */
+static startMonster(builder:flatbuffers.Builder) {
+ builder.startObject(0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @returns flatbuffers.Offset
+ */
+static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
+ var offset = builder.endObject();
+ return offset;
+};
+
+static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
+ Monster.startMonster(builder);
+ return Monster.endMonster(builder);
+}
+}
+}
+/**
+ * @constructor
+ */
+export namespace MyGame.Example{
+export class Test {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns Test
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):Test {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @returns number
+ */
+a():number {
+ return this.bb!.readInt16(this.bb_pos);
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_a(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 0);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt16(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+b():number {
+ return this.bb!.readInt8(this.bb_pos + 2);
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_b(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 2);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number a
+ * @param number b
+ * @returns flatbuffers.Offset
+ */
+static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
+ builder.prep(2, 4);
+ builder.pad(1);
+ builder.writeInt8(b);
+ builder.writeInt16(a);
+ return builder.offset();
+};
+
+}
+}
+/**
+ * @constructor
+ */
+export namespace MyGame.Example{
+export class TestSimpleTableWithEnum {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns TestSimpleTableWithEnum
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param TestSimpleTableWithEnum= obj
+ * @returns TestSimpleTableWithEnum
+ */
+static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum {
+ return (obj || new TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param TestSimpleTableWithEnum= obj
+ * @returns TestSimpleTableWithEnum
+ */
+static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum {
+ return (obj || new TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @returns MyGame.Example.Color
+ */
+color():MyGame.Example.Color {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
+};
+
+/**
+ * @param MyGame.Example.Color value
+ * @returns boolean
+ */
+mutate_color(value:MyGame.Example.Color):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ */
+static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) {
+ builder.startObject(1);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param MyGame.Example.Color color
+ */
+static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) {
+ builder.addFieldInt8(0, color, MyGame.Example.Color.Green);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @returns flatbuffers.Offset
+ */
+static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset {
+ var offset = builder.endObject();
+ return offset;
+};
+
+static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame.Example.Color):flatbuffers.Offset {
+ TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
+ TestSimpleTableWithEnum.addColor(builder, color);
+ return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
+}
+}
+}
+/**
+ * @constructor
+ */
+export namespace MyGame.Example{
+export class Vec3 {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns Vec3
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):Vec3 {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @returns number
+ */
+x():number {
+ return this.bb!.readFloat32(this.bb_pos);
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_x(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 0);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+y():number {
+ return this.bb!.readFloat32(this.bb_pos + 4);
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_y(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+z():number {
+ return this.bb!.readFloat32(this.bb_pos + 8);
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_z(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 8);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+test1():number {
+ return this.bb!.readFloat64(this.bb_pos + 16);
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_test1(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 16);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns MyGame.Example.Color
+ */
+test2():MyGame.Example.Color {
+ return /** */ (this.bb!.readUint8(this.bb_pos + 24));
+};
+
+/**
+ * @param MyGame.Example.Color value
+ * @returns boolean
+ */
+mutate_test2(value:MyGame.Example.Color):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 24);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param MyGame.Example.Test= obj
+ * @returns MyGame.Example.Test|null
+ */
+test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null {
+ return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb!);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number x
+ * @param number y
+ * @param number z
+ * @param number test1
+ * @param MyGame.Example.Color test2
+ * @param number test3_a
+ * @param number test3_b
+ * @returns flatbuffers.Offset
+ */
+static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset {
+ builder.prep(8, 32);
+ builder.pad(2);
+ builder.prep(2, 4);
+ builder.pad(1);
+ builder.writeInt8(test3_b);
+ builder.writeInt16(test3_a);
+ builder.pad(1);
+ builder.writeInt8(test2);
+ builder.writeFloat64(test1);
+ builder.pad(4);
+ builder.writeFloat32(z);
+ builder.writeFloat32(y);
+ builder.writeFloat32(x);
+ return builder.offset();
+};
+
+}
+}
+/**
+ * @constructor
+ */
+export namespace MyGame.Example{
+export class Ability {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns Ability
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):Ability {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @returns number
+ */
+id():number {
+ return this.bb!.readUint32(this.bb_pos);
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_id(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 0);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+distance():number {
+ return this.bb!.readUint32(this.bb_pos + 4);
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_distance(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number id
+ * @param number distance
+ * @returns flatbuffers.Offset
+ */
+static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
+ builder.prep(4, 8);
+ builder.writeInt32(distance);
+ builder.writeInt32(id);
+ return builder.offset();
+};
+
+}
+}
+/**
+ * @constructor
+ */
+export namespace MyGame.Example{
+export class Stat {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns Stat
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):Stat {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param Stat= obj
+ * @returns Stat
+ */
+static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
+ return (obj || new Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param Stat= obj
+ * @returns Stat
+ */
+static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
+ return (obj || new Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.Encoding= optionalEncoding
+ * @returns string|Uint8Array|null
+ */
+id():string|null
+id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
+id(optionalEncoding?:any):string|Uint8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+val():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 6);
+ return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_val(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 6);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+count():number {
+ var offset = this.bb!.__offset(this.bb_pos, 8);
+ return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_count(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 8);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint16(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ */
+static startStat(builder:flatbuffers.Builder) {
+ builder.startObject(3);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset idOffset
+ */
+static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(0, idOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long val
+ */
+static addVal(builder:flatbuffers.Builder, val:flatbuffers.Long) {
+ builder.addFieldInt64(1, val, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number count
+ */
+static addCount(builder:flatbuffers.Builder, count:number) {
+ builder.addFieldInt16(2, count, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @returns flatbuffers.Offset
+ */
+static endStat(builder:flatbuffers.Builder):flatbuffers.Offset {
+ var offset = builder.endObject();
+ return offset;
+};
+
+static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:flatbuffers.Long, count:number):flatbuffers.Offset {
+ Stat.startStat(builder);
+ Stat.addId(builder, idOffset);
+ Stat.addVal(builder, val);
+ Stat.addCount(builder, count);
+ return Stat.endStat(builder);
+}
+}
+}
+/**
+ * @constructor
+ */
+export namespace MyGame.Example{
+export class Referrable {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns Referrable
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):Referrable {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param Referrable= obj
+ * @returns Referrable
+ */
+static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable {
+ return (obj || new Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param Referrable= obj
+ * @returns Referrable
+ */
+static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable {
+ return (obj || new Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+id():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_id(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ */
+static startReferrable(builder:flatbuffers.Builder) {
+ builder.startObject(1);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long id
+ */
+static addId(builder:flatbuffers.Builder, id:flatbuffers.Long) {
+ builder.addFieldInt64(0, id, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @returns flatbuffers.Offset
+ */
+static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset {
+ var offset = builder.endObject();
+ return offset;
+};
+
+static createReferrable(builder:flatbuffers.Builder, id:flatbuffers.Long):flatbuffers.Offset {
+ Referrable.startReferrable(builder);
+ Referrable.addId(builder, id);
+ return Referrable.endReferrable(builder);
+}
+}
+}
+/**
+ * an example documentation comment: monster object
+ *
+ * @constructor
+ */
+export namespace MyGame.Example{
+export class Monster {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns Monster
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):Monster {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param Monster= obj
+ * @returns Monster
+ */
+static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
+ return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param Monster= obj
+ * @returns Monster
+ */
+static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
+ return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @returns boolean
+ */
+static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
+ return bb.__has_identifier('MONS');
+};
+
+/**
+ * @param MyGame.Example.Vec3= obj
+ * @returns MyGame.Example.Vec3|null
+ */
+pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb!) : null;
+};
+
+/**
+ * @returns number
+ */
+mana():number {
+ var offset = this.bb!.__offset(this.bb_pos, 6);
+ return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_mana(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 6);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt16(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+hp():number {
+ var offset = this.bb!.__offset(this.bb_pos, 8);
+ return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_hp(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 8);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt16(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Encoding= optionalEncoding
+ * @returns string|Uint8Array|null
+ */
+name():string|null
+name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
+name(optionalEncoding?:any):string|Uint8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 10);
+ return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
+};
+
+/**
+ * @param number index
+ * @returns number
+ */
+inventory(index: number):number|null {
+ var offset = this.bb!.__offset(this.bb_pos, 14);
+ return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+};
+
+/**
+ * @returns number
+ */
+inventoryLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 14);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns Uint8Array
+ */
+inventoryArray():Uint8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 14);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+};
+
+/**
+ * @returns MyGame.Example.Color
+ */
+color():MyGame.Example.Color {
+ var offset = this.bb!.__offset(this.bb_pos, 16);
+ return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
+};
+
+/**
+ * @param MyGame.Example.Color value
+ * @returns boolean
+ */
+mutate_color(value:MyGame.Example.Color):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 16);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns MyGame.Example.Any
+ */
+testType():MyGame.Example.Any {
+ var offset = this.bb!.__offset(this.bb_pos, 18);
+ return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE;
+};
+
+/**
+ * @param MyGame.Example.Any value
+ * @returns boolean
+ */
+mutate_test_type(value:MyGame.Example.Any):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 18);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Table obj
+ * @returns ?flatbuffers.Table
+ */
+test<T extends flatbuffers.Table>(obj:T):T|null {
+ var offset = this.bb!.__offset(this.bb_pos, 20);
+ return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
+};
+
+/**
+ * @param number index
+ * @param MyGame.Example.Test= obj
+ * @returns MyGame.Example.Test
+ */
+test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
+ var offset = this.bb!.__offset(this.bb_pos, 22);
+ return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
+};
+
+/**
+ * @returns number
+ */
+test4Length():number {
+ var offset = this.bb!.__offset(this.bb_pos, 22);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number index
+ * @param flatbuffers.Encoding= optionalEncoding
+ * @returns string|Uint8Array
+ */
+testarrayofstring(index: number):string
+testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
+testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
+};
+
+/**
+ * @returns number
+ */
+testarrayofstringLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * an example documentation comment: this will end up in the generated code
+ * multiline too
+ *
+ * @param number index
+ * @param MyGame.Example.Monster= obj
+ * @returns MyGame.Example.Monster
+ */
+testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
+ var offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
+};
+
+/**
+ * @returns number
+ */
+testarrayoftablesLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param MyGame.Example.Monster= obj
+ * @returns MyGame.Example.Monster|null
+ */
+enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
+ var offset = this.bb!.__offset(this.bb_pos, 28);
+ return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
+};
+
+/**
+ * @param number index
+ * @returns number
+ */
+testnestedflatbuffer(index: number):number|null {
+ var offset = this.bb!.__offset(this.bb_pos, 30);
+ return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+};
+
+/**
+ * @returns number
+ */
+testnestedflatbufferLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 30);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns Uint8Array
+ */
+testnestedflatbufferArray():Uint8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 30);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+};
+
+/**
+ * @param MyGame.Example.Stat= obj
+ * @returns MyGame.Example.Stat|null
+ */
+testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null {
+ var offset = this.bb!.__offset(this.bb_pos, 32);
+ return offset ? (obj || new MyGame.Example.Stat).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
+};
+
+/**
+ * @returns boolean
+ */
+testbool():boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 34);
+ return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
+};
+
+/**
+ * @param boolean value
+ * @returns boolean
+ */
+mutate_testbool(value:boolean):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 34);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt8(this.bb_pos + offset, +value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+testhashs32Fnv1():number {
+ var offset = this.bb!.__offset(this.bb_pos, 36);
+ return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_testhashs32_fnv1(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 36);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+testhashu32Fnv1():number {
+ var offset = this.bb!.__offset(this.bb_pos, 38);
+ return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_testhashu32_fnv1(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 38);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+testhashs64Fnv1():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 40);
+ return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_testhashs64_fnv1(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 40);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+testhashu64Fnv1():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 42);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_testhashu64_fnv1(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 42);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+testhashs32Fnv1a():number {
+ var offset = this.bb!.__offset(this.bb_pos, 44);
+ return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_testhashs32_fnv1a(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 44);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+testhashu32Fnv1a():number {
+ var offset = this.bb!.__offset(this.bb_pos, 46);
+ return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_testhashu32_fnv1a(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 46);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+testhashs64Fnv1a():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 48);
+ return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_testhashs64_fnv1a(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 48);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+testhashu64Fnv1a():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 50);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 50);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param number index
+ * @returns boolean
+ */
+testarrayofbools(index: number):boolean|null {
+ var offset = this.bb!.__offset(this.bb_pos, 52);
+ return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false;
+};
+
+/**
+ * @returns number
+ */
+testarrayofboolsLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 52);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns Int8Array
+ */
+testarrayofboolsArray():Int8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 52);
+ return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+};
+
+/**
+ * @returns number
+ */
+testf():number {
+ var offset = this.bb!.__offset(this.bb_pos, 54);
+ return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_testf(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 54);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+testf2():number {
+ var offset = this.bb!.__offset(this.bb_pos, 56);
+ return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_testf2(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 56);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+testf3():number {
+ var offset = this.bb!.__offset(this.bb_pos, 58);
+ return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_testf3(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 58);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param number index
+ * @param flatbuffers.Encoding= optionalEncoding
+ * @returns string|Uint8Array
+ */
+testarrayofstring2(index: number):string
+testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
+testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 60);
+ return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
+};
+
+/**
+ * @returns number
+ */
+testarrayofstring2Length():number {
+ var offset = this.bb!.__offset(this.bb_pos, 60);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number index
+ * @param MyGame.Example.Ability= obj
+ * @returns MyGame.Example.Ability
+ */
+testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null {
+ var offset = this.bb!.__offset(this.bb_pos, 62);
+ return offset ? (obj || new MyGame.Example.Ability).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null;
+};
+
+/**
+ * @returns number
+ */
+testarrayofsortedstructLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 62);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number index
+ * @returns number
+ */
+flex(index: number):number|null {
+ var offset = this.bb!.__offset(this.bb_pos, 64);
+ return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+};
+
+/**
+ * @returns number
+ */
+flexLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 64);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns Uint8Array
+ */
+flexArray():Uint8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 64);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+};
+
+/**
+ * @param number index
+ * @param MyGame.Example.Test= obj
+ * @returns MyGame.Example.Test
+ */
+test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
+ var offset = this.bb!.__offset(this.bb_pos, 66);
+ return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
+};
+
+/**
+ * @returns number
+ */
+test5Length():number {
+ var offset = this.bb!.__offset(this.bb_pos, 66);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number index
+ * @returns flatbuffers.Long
+ */
+vectorOfLongs(index: number):flatbuffers.Long|null {
+ var offset = this.bb!.__offset(this.bb_pos, 68);
+ return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @returns number
+ */
+vectorOfLongsLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 68);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number index
+ * @returns number
+ */
+vectorOfDoubles(index: number):number|null {
+ var offset = this.bb!.__offset(this.bb_pos, 70);
+ return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
+};
+
+/**
+ * @returns number
+ */
+vectorOfDoublesLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 70);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns Float64Array
+ */
+vectorOfDoublesArray():Float64Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 70);
+ return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+};
+
+/**
+ * @param MyGame.InParentNamespace= obj
+ * @returns MyGame.InParentNamespace|null
+ */
+parentNamespaceTest(obj?:MyGame.InParentNamespace):MyGame.InParentNamespace|null {
+ var offset = this.bb!.__offset(this.bb_pos, 72);
+ return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
+};
+
+/**
+ * @param number index
+ * @param MyGame.Example.Referrable= obj
+ * @returns MyGame.Example.Referrable
+ */
+vectorOfReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null {
+ var offset = this.bb!.__offset(this.bb_pos, 74);
+ return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
+};
+
+/**
+ * @returns number
+ */
+vectorOfReferrablesLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 74);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+singleWeakReference():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 76);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_single_weak_reference(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 76);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param number index
+ * @returns flatbuffers.Long
+ */
+vectorOfWeakReferences(index: number):flatbuffers.Long|null {
+ var offset = this.bb!.__offset(this.bb_pos, 78);
+ return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @returns number
+ */
+vectorOfWeakReferencesLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 78);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number index
+ * @param MyGame.Example.Referrable= obj
+ * @returns MyGame.Example.Referrable
+ */
+vectorOfStrongReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null {
+ var offset = this.bb!.__offset(this.bb_pos, 80);
+ return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
+};
+
+/**
+ * @returns number
+ */
+vectorOfStrongReferrablesLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 80);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+coOwningReference():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 82);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_co_owning_reference(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 82);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param number index
+ * @returns flatbuffers.Long
+ */
+vectorOfCoOwningReferences(index: number):flatbuffers.Long|null {
+ var offset = this.bb!.__offset(this.bb_pos, 84);
+ return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @returns number
+ */
+vectorOfCoOwningReferencesLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 84);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+nonOwningReference():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 86);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_non_owning_reference(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 86);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param number index
+ * @returns flatbuffers.Long
+ */
+vectorOfNonOwningReferences(index: number):flatbuffers.Long|null {
+ var offset = this.bb!.__offset(this.bb_pos, 88);
+ return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @returns number
+ */
+vectorOfNonOwningReferencesLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 88);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns MyGame.Example.AnyUniqueAliases
+ */
+anyUniqueType():MyGame.Example.AnyUniqueAliases {
+ var offset = this.bb!.__offset(this.bb_pos, 90);
+ return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE;
+};
+
+/**
+ * @param MyGame.Example.AnyUniqueAliases value
+ * @returns boolean
+ */
+mutate_any_unique_type(value:MyGame.Example.AnyUniqueAliases):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 90);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Table obj
+ * @returns ?flatbuffers.Table
+ */
+anyUnique<T extends flatbuffers.Table>(obj:T):T|null {
+ var offset = this.bb!.__offset(this.bb_pos, 92);
+ return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
+};
+
+/**
+ * @returns MyGame.Example.AnyAmbiguousAliases
+ */
+anyAmbiguousType():MyGame.Example.AnyAmbiguousAliases {
+ var offset = this.bb!.__offset(this.bb_pos, 94);
+ return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE;
+};
+
+/**
+ * @param MyGame.Example.AnyAmbiguousAliases value
+ * @returns boolean
+ */
+mutate_any_ambiguous_type(value:MyGame.Example.AnyAmbiguousAliases):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 94);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param flatbuffers.Table obj
+ * @returns ?flatbuffers.Table
+ */
+anyAmbiguous<T extends flatbuffers.Table>(obj:T):T|null {
+ var offset = this.bb!.__offset(this.bb_pos, 96);
+ return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
+};
+
+/**
+ * @param number index
+ * @returns MyGame.Example.Color
+ */
+vectorOfEnums(index: number):MyGame.Example.Color|null {
+ var offset = this.bb!.__offset(this.bb_pos, 98);
+ return offset ? /** */ (this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index)) : /** */ (0);
+};
+
+/**
+ * @returns number
+ */
+vectorOfEnumsLength():number {
+ var offset = this.bb!.__offset(this.bb_pos, 98);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns Uint8Array
+ */
+vectorOfEnumsArray():Uint8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 98);
+ return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ */
+static startMonster(builder:flatbuffers.Builder) {
+ builder.startObject(48);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset posOffset
+ */
+static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) {
+ builder.addFieldStruct(0, posOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number mana
+ */
+static addMana(builder:flatbuffers.Builder, mana:number) {
+ builder.addFieldInt16(1, mana, 150);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number hp
+ */
+static addHp(builder:flatbuffers.Builder, hp:number) {
+ builder.addFieldInt16(2, hp, 100);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset nameOffset
+ */
+static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(3, nameOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset inventoryOffset
+ */
+static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(5, inventoryOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<number> data
+ * @returns flatbuffers.Offset
+ */
+static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startInventoryVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param MyGame.Example.Color color
+ */
+static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) {
+ builder.addFieldInt8(6, color, MyGame.Example.Color.Blue);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param MyGame.Example.Any testType
+ */
+static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) {
+ builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset testOffset
+ */
+static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(8, testOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset test4Offset
+ */
+static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(9, test4Offset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startTest4Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 2);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset testarrayofstringOffset
+ */
+static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(10, testarrayofstringOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Offset> data
+ * @returns flatbuffers.Offset
+ */
+static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset testarrayoftablesOffset
+ */
+static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(11, testarrayoftablesOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Offset> data
+ * @returns flatbuffers.Offset
+ */
+static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset enemyOffset
+ */
+static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(12, enemyOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset testnestedflatbufferOffset
+ */
+static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(13, testnestedflatbufferOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<number> data
+ * @returns flatbuffers.Offset
+ */
+static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset testemptyOffset
+ */
+static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(14, testemptyOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param boolean testbool
+ */
+static addTestbool(builder:flatbuffers.Builder, testbool:boolean) {
+ builder.addFieldInt8(15, +testbool, +false);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number testhashs32Fnv1
+ */
+static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) {
+ builder.addFieldInt32(16, testhashs32Fnv1, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number testhashu32Fnv1
+ */
+static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) {
+ builder.addFieldInt32(17, testhashu32Fnv1, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long testhashs64Fnv1
+ */
+static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:flatbuffers.Long) {
+ builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long testhashu64Fnv1
+ */
+static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:flatbuffers.Long) {
+ builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number testhashs32Fnv1a
+ */
+static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) {
+ builder.addFieldInt32(20, testhashs32Fnv1a, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number testhashu32Fnv1a
+ */
+static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) {
+ builder.addFieldInt32(21, testhashu32Fnv1a, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long testhashs64Fnv1a
+ */
+static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:flatbuffers.Long) {
+ builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long testhashu64Fnv1a
+ */
+static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:flatbuffers.Long) {
+ builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset testarrayofboolsOffset
+ */
+static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(24, testarrayofboolsOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<boolean> data
+ * @returns flatbuffers.Offset
+ */
+static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(+data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number testf
+ */
+static addTestf(builder:flatbuffers.Builder, testf:number) {
+ builder.addFieldFloat32(25, testf, 3.14159);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number testf2
+ */
+static addTestf2(builder:flatbuffers.Builder, testf2:number) {
+ builder.addFieldFloat32(26, testf2, 3.0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number testf3
+ */
+static addTestf3(builder:flatbuffers.Builder, testf3:number) {
+ builder.addFieldFloat32(27, testf3, 0.0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset testarrayofstring2Offset
+ */
+static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(28, testarrayofstring2Offset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Offset> data
+ * @returns flatbuffers.Offset
+ */
+static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset testarrayofsortedstructOffset
+ */
+static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(29, testarrayofsortedstructOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 4);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset flexOffset
+ */
+static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(30, flexOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<number> data
+ * @returns flatbuffers.Offset
+ */
+static createFlexVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startFlexVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset test5Offset
+ */
+static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(31, test5Offset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startTest5Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 2);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vectorOfLongsOffset
+ */
+static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(32, vectorOfLongsOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Long> data
+ * @returns flatbuffers.Offset
+ */
+static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt64(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vectorOfDoublesOffset
+ */
+static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(33, vectorOfDoublesOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<number> data
+ * @returns flatbuffers.Offset
+ */
+static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addFloat64(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset parentNamespaceTestOffset
+ */
+static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(34, parentNamespaceTestOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vectorOfReferrablesOffset
+ */
+static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(35, vectorOfReferrablesOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Offset> data
+ * @returns flatbuffers.Offset
+ */
+static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long singleWeakReference
+ */
+static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:flatbuffers.Long) {
+ builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vectorOfWeakReferencesOffset
+ */
+static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Long> data
+ * @returns flatbuffers.Offset
+ */
+static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt64(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vectorOfStrongReferrablesOffset
+ */
+static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Offset> data
+ * @returns flatbuffers.Offset
+ */
+static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
+ builder.startVector(4, data.length, 4);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addOffset(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(4, numElems, 4);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long coOwningReference
+ */
+static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:flatbuffers.Long) {
+ builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vectorOfCoOwningReferencesOffset
+ */
+static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Long> data
+ * @returns flatbuffers.Offset
+ */
+static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt64(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long nonOwningReference
+ */
+static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:flatbuffers.Long) {
+ builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vectorOfNonOwningReferencesOffset
+ */
+static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<flatbuffers.Long> data
+ * @returns flatbuffers.Offset
+ */
+static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt64(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param MyGame.Example.AnyUniqueAliases anyUniqueType
+ */
+static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame.Example.AnyUniqueAliases) {
+ builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset anyUniqueOffset
+ */
+static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(44, anyUniqueOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param MyGame.Example.AnyAmbiguousAliases anyAmbiguousType
+ */
+static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame.Example.AnyAmbiguousAliases) {
+ builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset anyAmbiguousOffset
+ */
+static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(46, anyAmbiguousOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vectorOfEnumsOffset
+ */
+static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) {
+ builder.addFieldOffset(47, vectorOfEnumsOffset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<MyGame.Example.Color> data
+ * @returns flatbuffers.Offset
+ */
+static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame.Example.Color[]):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @returns flatbuffers.Offset
+ */
+static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
+ var offset = builder.endObject();
+ builder.requiredField(offset, 10); // name
+ return offset;
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset offset
+ */
+static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
+ builder.finish(offset, 'MONS');
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset offset
+ */
+static finishSizePrefixedMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
+ builder.finish(offset, 'MONS', true);
+};
+
+static createMonster(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset, mana:number, hp:number, nameOffset:flatbuffers.Offset, inventoryOffset:flatbuffers.Offset, color:MyGame.Example.Color, testType:MyGame.Example.Any, testOffset:flatbuffers.Offset, test4Offset:flatbuffers.Offset, testarrayofstringOffset:flatbuffers.Offset, testarrayoftablesOffset:flatbuffers.Offset, enemyOffset:flatbuffers.Offset, testnestedflatbufferOffset:flatbuffers.Offset, testemptyOffset:flatbuffers.Offset, testbool:boolean, testhashs32Fnv1:number, testhashu32Fnv1:number, testhashs64Fnv1:flatbuffers.Long, testhashu64Fnv1:flatbuffers.Long, testhashs32Fnv1a:number, testhashu32Fnv1a:number, testhashs64Fnv1a:flatbuffers.Long, testhashu64Fnv1a:flatbuffers.Long, testarrayofboolsOffset:flatbuffers.Offset, testf:number, testf2:number, testf3:number, testarrayofstring2Offset:flatbuffers.Offset, testarrayofsortedstructOffset:flatbuffers.Offset, flexOffset:flatbuffers.Offset, test5Offset:flatbuffers.Offset, vectorOfLongsOffset:flatbuffers.Offset, vectorOfDoublesOffset:flatbuffers.Offset, parentNamespaceTestOffset:flatbuffers.Offset, vectorOfReferrablesOffset:flatbuffers.Offset, singleWeakReference:flatbuffers.Long, vectorOfWeakReferencesOffset:flatbuffers.Offset, vectorOfStrongReferrablesOffset:flatbuffers.Offset, coOwningReference:flatbuffers.Long, vectorOfCoOwningReferencesOffset:flatbuffers.Offset, nonOwningReference:flatbuffers.Long, vectorOfNonOwningReferencesOffset:flatbuffers.Offset, anyUniqueType:MyGame.Example.AnyUniqueAliases, anyUniqueOffset:flatbuffers.Offset, anyAmbiguousType:MyGame.Example.AnyAmbiguousAliases, anyAmbiguousOffset:flatbuffers.Offset, vectorOfEnumsOffset:flatbuffers.Offset):flatbuffers.Offset {
+ Monster.startMonster(builder);
+ Monster.addPos(builder, posOffset);
+ Monster.addMana(builder, mana);
+ Monster.addHp(builder, hp);
+ Monster.addName(builder, nameOffset);
+ Monster.addInventory(builder, inventoryOffset);
+ Monster.addColor(builder, color);
+ Monster.addTestType(builder, testType);
+ Monster.addTest(builder, testOffset);
+ Monster.addTest4(builder, test4Offset);
+ Monster.addTestarrayofstring(builder, testarrayofstringOffset);
+ Monster.addTestarrayoftables(builder, testarrayoftablesOffset);
+ Monster.addEnemy(builder, enemyOffset);
+ Monster.addTestnestedflatbuffer(builder, testnestedflatbufferOffset);
+ Monster.addTestempty(builder, testemptyOffset);
+ Monster.addTestbool(builder, testbool);
+ Monster.addTesthashs32Fnv1(builder, testhashs32Fnv1);
+ Monster.addTesthashu32Fnv1(builder, testhashu32Fnv1);
+ Monster.addTesthashs64Fnv1(builder, testhashs64Fnv1);
+ Monster.addTesthashu64Fnv1(builder, testhashu64Fnv1);
+ Monster.addTesthashs32Fnv1a(builder, testhashs32Fnv1a);
+ Monster.addTesthashu32Fnv1a(builder, testhashu32Fnv1a);
+ Monster.addTesthashs64Fnv1a(builder, testhashs64Fnv1a);
+ Monster.addTesthashu64Fnv1a(builder, testhashu64Fnv1a);
+ Monster.addTestarrayofbools(builder, testarrayofboolsOffset);
+ Monster.addTestf(builder, testf);
+ Monster.addTestf2(builder, testf2);
+ Monster.addTestf3(builder, testf3);
+ Monster.addTestarrayofstring2(builder, testarrayofstring2Offset);
+ Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstructOffset);
+ Monster.addFlex(builder, flexOffset);
+ Monster.addTest5(builder, test5Offset);
+ Monster.addVectorOfLongs(builder, vectorOfLongsOffset);
+ Monster.addVectorOfDoubles(builder, vectorOfDoublesOffset);
+ Monster.addParentNamespaceTest(builder, parentNamespaceTestOffset);
+ Monster.addVectorOfReferrables(builder, vectorOfReferrablesOffset);
+ Monster.addSingleWeakReference(builder, singleWeakReference);
+ Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferencesOffset);
+ Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrablesOffset);
+ Monster.addCoOwningReference(builder, coOwningReference);
+ Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferencesOffset);
+ Monster.addNonOwningReference(builder, nonOwningReference);
+ Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferencesOffset);
+ Monster.addAnyUniqueType(builder, anyUniqueType);
+ Monster.addAnyUnique(builder, anyUniqueOffset);
+ Monster.addAnyAmbiguousType(builder, anyAmbiguousType);
+ Monster.addAnyAmbiguous(builder, anyAmbiguousOffset);
+ Monster.addVectorOfEnums(builder, vectorOfEnumsOffset);
+ return Monster.endMonster(builder);
+}
+}
+}
+/**
+ * @constructor
+ */
+export namespace MyGame.Example{
+export class TypeAliases {
+ bb: flatbuffers.ByteBuffer|null = null;
+
+ bb_pos:number = 0;
+/**
+ * @param number i
+ * @param flatbuffers.ByteBuffer bb
+ * @returns TypeAliases
+ */
+__init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param TypeAliases= obj
+ * @returns TypeAliases
+ */
+static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases {
+ return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @param flatbuffers.ByteBuffer bb
+ * @param TypeAliases= obj
+ * @returns TypeAliases
+ */
+static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases {
+ return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+};
+
+/**
+ * @returns number
+ */
+i8():number {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+ return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_i8(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 4);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+u8():number {
+ var offset = this.bb!.__offset(this.bb_pos, 6);
+ return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_u8(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 6);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint8(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+i16():number {
+ var offset = this.bb!.__offset(this.bb_pos, 8);
+ return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_i16(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 8);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt16(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+u16():number {
+ var offset = this.bb!.__offset(this.bb_pos, 10);
+ return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_u16(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 10);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint16(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+i32():number {
+ var offset = this.bb!.__offset(this.bb_pos, 12);
+ return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_i32(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 12);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+u32():number {
+ var offset = this.bb!.__offset(this.bb_pos, 14);
+ return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_u32(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 14);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+i64():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 16);
+ return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_i64(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 16);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeInt64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns flatbuffers.Long
+ */
+u64():flatbuffers.Long {
+ var offset = this.bb!.__offset(this.bb_pos, 18);
+ return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
+};
+
+/**
+ * @param flatbuffers.Long value
+ * @returns boolean
+ */
+mutate_u64(value:flatbuffers.Long):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 18);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeUint64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+f32():number {
+ var offset = this.bb!.__offset(this.bb_pos, 20);
+ return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_f32(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 20);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat32(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @returns number
+ */
+f64():number {
+ var offset = this.bb!.__offset(this.bb_pos, 22);
+ return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0;
+};
+
+/**
+ * @param number value
+ * @returns boolean
+ */
+mutate_f64(value:number):boolean {
+ var offset = this.bb!.__offset(this.bb_pos, 22);
+
+ if (offset === 0) {
+ return false;
+ }
+
+ this.bb!.writeFloat64(this.bb_pos + offset, value);
+ return true;
+};
+
+/**
+ * @param number index
+ * @returns number
+ */
+v8(index: number):number|null {
+ var offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
+};
+
+/**
+ * @returns number
+ */
+v8Length():number {
+ var offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns Int8Array
+ */
+v8Array():Int8Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 24);
+ return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+};
+
+/**
+ * @param number index
+ * @returns number
+ */
+vf64(index: number):number|null {
+ var offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
+};
+
+/**
+ * @returns number
+ */
+vf64Length():number {
+ var offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
+};
+
+/**
+ * @returns Float64Array
+ */
+vf64Array():Float64Array|null {
+ var offset = this.bb!.__offset(this.bb_pos, 26);
+ return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ */
+static startTypeAliases(builder:flatbuffers.Builder) {
+ builder.startObject(12);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number i8
+ */
+static addI8(builder:flatbuffers.Builder, i8:number) {
+ builder.addFieldInt8(0, i8, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number u8
+ */
+static addU8(builder:flatbuffers.Builder, u8:number) {
+ builder.addFieldInt8(1, u8, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number i16
+ */
+static addI16(builder:flatbuffers.Builder, i16:number) {
+ builder.addFieldInt16(2, i16, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number u16
+ */
+static addU16(builder:flatbuffers.Builder, u16:number) {
+ builder.addFieldInt16(3, u16, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number i32
+ */
+static addI32(builder:flatbuffers.Builder, i32:number) {
+ builder.addFieldInt32(4, i32, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number u32
+ */
+static addU32(builder:flatbuffers.Builder, u32:number) {
+ builder.addFieldInt32(5, u32, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long i64
+ */
+static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) {
+ builder.addFieldInt64(6, i64, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Long u64
+ */
+static addU64(builder:flatbuffers.Builder, u64:flatbuffers.Long) {
+ builder.addFieldInt64(7, u64, builder.createLong(0, 0));
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number f32
+ */
+static addF32(builder:flatbuffers.Builder, f32:number) {
+ builder.addFieldFloat32(8, f32, 0.0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number f64
+ */
+static addF64(builder:flatbuffers.Builder, f64:number) {
+ builder.addFieldFloat64(9, f64, 0.0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset v8Offset
+ */
+static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(10, v8Offset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<number> data
+ * @returns flatbuffers.Offset
+ */
+static createV8Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
+ builder.startVector(1, data.length, 1);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addInt8(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startV8Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(1, numElems, 1);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param flatbuffers.Offset vf64Offset
+ */
+static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) {
+ builder.addFieldOffset(11, vf64Offset, 0);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param Array.<number> data
+ * @returns flatbuffers.Offset
+ */
+static createVf64Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
+ builder.startVector(8, data.length, 8);
+ for (var i = data.length - 1; i >= 0; i--) {
+ builder.addFloat64(data[i]);
+ }
+ return builder.endVector();
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @param number numElems
+ */
+static startVf64Vector(builder:flatbuffers.Builder, numElems:number) {
+ builder.startVector(8, numElems, 8);
+};
+
+/**
+ * @param flatbuffers.Builder builder
+ * @returns flatbuffers.Offset
+ */
+static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset {
+ var offset = builder.endObject();
+ return offset;
+};
+
+static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:flatbuffers.Long, u64:flatbuffers.Long, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset {
+ TypeAliases.startTypeAliases(builder);
+ TypeAliases.addI8(builder, i8);
+ TypeAliases.addU8(builder, u8);
+ TypeAliases.addI16(builder, i16);
+ TypeAliases.addU16(builder, u16);
+ TypeAliases.addI32(builder, i32);
+ TypeAliases.addU32(builder, u32);
+ TypeAliases.addI64(builder, i64);
+ TypeAliases.addU64(builder, u64);
+ TypeAliases.addF32(builder, f32);
+ TypeAliases.addF64(builder, f64);
+ TypeAliases.addV8(builder, v8Offset);
+ TypeAliases.addVf64(builder, vf64Offset);
+ return TypeAliases.endTypeAliases(builder);
+}
+}
+}