Squashed 'third_party/flatbuffers/' content from commit acc9990ab

Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/tests/MyGame/Example/Vec3.java b/tests/MyGame/Example/Vec3.java
new file mode 100644
index 0000000..0b67c74
--- /dev/null
+++ b/tests/MyGame/Example/Vec3.java
@@ -0,0 +1,45 @@
+// automatically generated by the FlatBuffers compiler, do not modify
+
+package MyGame.Example;
+
+import java.nio.*;
+import java.lang.*;
+import java.util.*;
+import com.google.flatbuffers.*;
+
+@SuppressWarnings("unused")
+public final class Vec3 extends Struct {
+  public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
+  public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
+
+  public float x() { return bb.getFloat(bb_pos + 0); }
+  public void mutateX(float x) { bb.putFloat(bb_pos + 0, x); }
+  public float y() { return bb.getFloat(bb_pos + 4); }
+  public void mutateY(float y) { bb.putFloat(bb_pos + 4, y); }
+  public float z() { return bb.getFloat(bb_pos + 8); }
+  public void mutateZ(float z) { bb.putFloat(bb_pos + 8, z); }
+  public double test1() { return bb.getDouble(bb_pos + 16); }
+  public void mutateTest1(double test1) { bb.putDouble(bb_pos + 16, test1); }
+  public int test2() { return bb.get(bb_pos + 24) & 0xFF; }
+  public void mutateTest2(int test2) { bb.put(bb_pos + 24, (byte)test2); }
+  public MyGame.Example.Test test3() { return test3(new MyGame.Example.Test()); }
+  public MyGame.Example.Test test3(MyGame.Example.Test obj) { return obj.__assign(bb_pos + 26, bb); }
+
+  public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, int test2, short test3_a, byte test3_b) {
+    builder.prep(8, 32);
+    builder.pad(2);
+    builder.prep(2, 4);
+    builder.pad(1);
+    builder.putByte(test3_b);
+    builder.putShort(test3_a);
+    builder.pad(1);
+    builder.putByte((byte)test2);
+    builder.putDouble(test1);
+    builder.pad(4);
+    builder.putFloat(z);
+    builder.putFloat(y);
+    builder.putFloat(x);
+    return builder.offset();
+  }
+}
+