| #include "gtest/gtest.h" |
| |
| #include <chrono> |
| #include <thread> |
| |
| #include "aos/events/ping_generated.h" |
| #include "aos/events/pong_generated.h" |
| #include "aos/network/message_bridge_client_lib.h" |
| #include "aos/network/message_bridge_server_lib.h" |
| |
| DECLARE_string(override_hostname); |
| DECLARE_string(application_name); |
| |
| namespace aos { |
| namespace message_bridge { |
| namespace testing { |
| |
| namespace chrono = std::chrono; |
| |
| // Test that we can send a ping message over sctp and receive it. |
| TEST(MessageBridgeTest, PingPong) { |
| // This is rather annoying to set up. We need to start up a client and |
| // server, on the same node, but get them to think that they are on different |
| // nodes. |
| // |
| // We then get to wait until they are connected. |
| // |
| // After they are connected, we send a Ping message. |
| // |
| // On the other end, we receive a Pong message. |
| // |
| // But, we need the client to not post directly to "/test" like it would in a |
| // real system, otherwise we will re-send the ping message... So, use an |
| // application specific map to have the client post somewhere else. |
| // |
| // To top this all off, each of these needs to be done with a ShmEventLoop, |
| // which needs to run in a separate thread... And it is really hard to get |
| // everything started up reliably. So just be super generous on timeouts and |
| // hope for the best. We can be more generous in the future if we need to. |
| // |
| // We are faking the application names by passing in --application_name=foo |
| aos::FlatbufferDetachedBuffer<aos::Configuration> server_config = |
| aos::configuration::ReadConfig( |
| "aos/network/message_bridge_test_server_config.json"); |
| aos::FlatbufferDetachedBuffer<aos::Configuration> client_config = |
| aos::configuration::ReadConfig( |
| "aos/network/message_bridge_test_client_config.json"); |
| |
| FLAGS_application_name = "pi1_message_bridge_server"; |
| // Force ourselves to be "raspberrypi" and allocate everything. |
| FLAGS_override_hostname = "raspberrypi"; |
| aos::ShmEventLoop server_event_loop(&server_config.message()); |
| MessageBridgeServer message_bridge_server(&server_event_loop); |
| |
| // And build the app which sends the pings. |
| FLAGS_application_name = "ping"; |
| aos::ShmEventLoop ping_event_loop(&server_config.message()); |
| aos::Sender<examples::Ping> ping_sender = |
| ping_event_loop.MakeSender<examples::Ping>("/test"); |
| |
| // Now do it for "raspberrypi2", the client. |
| FLAGS_application_name = "pi2_message_bridge_client"; |
| FLAGS_override_hostname = "raspberrypi2"; |
| aos::ShmEventLoop client_event_loop(&client_config.message()); |
| MessageBridgeClient message_bridge_client(&client_event_loop); |
| |
| // And build the app which sends the pongs. |
| FLAGS_application_name = "pong"; |
| aos::ShmEventLoop pong_event_loop(&client_config.message()); |
| |
| // Count the pongs. |
| int pong_count = 0; |
| pong_event_loop.MakeWatcher( |
| "/test2", [&pong_count, &ping_event_loop](const examples::Ping &ping) { |
| ++pong_count; |
| LOG(INFO) << "Got ping back " << FlatbufferToJson(&ping); |
| if (pong_count >= 2) { |
| LOG(INFO) << "That's enough bailing early."; |
| // And Exit is async safe, so thread safe is easy. |
| ping_event_loop.Exit(); |
| } |
| }); |
| |
| FLAGS_override_hostname = ""; |
| |
| // Start everything up. Pong is the only thing we don't know how to wait on, |
| // so start it first. |
| std::thread pong_thread([&pong_event_loop]() { pong_event_loop.Run(); }); |
| |
| std::thread server_thread( |
| [&server_event_loop]() { server_event_loop.Run(); }); |
| std::thread client_thread( |
| [&client_event_loop]() { client_event_loop.Run(); }); |
| |
| // Wait until we are connected, then send. |
| int ping_count = 0; |
| ping_event_loop.MakeWatcher( |
| "/aos/pi1", [&ping_count, &client_event_loop, |
| &ping_sender](const ServerStatistics &stats) { |
| LOG(INFO) << FlatbufferToJson(&stats); |
| |
| ASSERT_TRUE(stats.has_connections()); |
| EXPECT_EQ(stats.connections()->size(), 1); |
| |
| bool connected = false; |
| for (const ServerConnection *connection : *stats.connections()) { |
| if (connection->node()->name()->string_view() == |
| client_event_loop.node()->name()->string_view()) { |
| if (connection->state() == State::CONNECTED) { |
| connected = true; |
| } |
| break; |
| } |
| } |
| |
| if (connected) { |
| LOG(INFO) << "Connected! Sent ping."; |
| auto builder = ping_sender.MakeBuilder(); |
| examples::Ping::Builder ping_builder = |
| builder.MakeBuilder<examples::Ping>(); |
| ping_builder.add_value(ping_count + 971); |
| builder.Send(ping_builder.Finish()); |
| ++ping_count; |
| } |
| }); |
| |
| // Time ourselves out after a while if Pong doesn't do it for us. |
| aos::TimerHandler *quit = ping_event_loop.AddTimer( |
| [&ping_event_loop]() { ping_event_loop.Exit(); }); |
| ping_event_loop.OnRun([quit, &ping_event_loop]() { |
| quit->Setup(ping_event_loop.monotonic_now() + chrono::seconds(10)); |
| }); |
| |
| |
| // And go! |
| ping_event_loop.Run(); |
| |
| // Shut everyone else down |
| server_event_loop.Exit(); |
| client_event_loop.Exit(); |
| pong_event_loop.Exit(); |
| server_thread.join(); |
| client_thread.join(); |
| pong_thread.join(); |
| |
| // Make sure we sent something. |
| EXPECT_GE(ping_count, 1); |
| // And got something back. |
| EXPECT_GE(pong_count, 1); |
| } |
| |
| } // namespace testing |
| } // namespace message_bridge |
| } // namespace aos |