| #ifndef Y2016_CONTROL_LOOPS_SHOOTER_SHOOTER_H_ |
| #define Y2016_CONTROL_LOOPS_SHOOTER_SHOOTER_H_ |
| |
| #include <memory> |
| |
| #include "aos/controls/control_loop.h" |
| #include "aos/events/event_loop.h" |
| #include "aos/time/time.h" |
| #include "frc971/control_loops/state_feedback_loop.h" |
| #include "y2016/control_loops/shooter/shooter_goal_generated.h" |
| #include "y2016/control_loops/shooter/shooter_integral_plant.h" |
| #include "y2016/control_loops/shooter/shooter_output_generated.h" |
| #include "y2016/control_loops/shooter/shooter_position_generated.h" |
| #include "y2016/control_loops/shooter/shooter_status_generated.h" |
| |
| namespace y2016 { |
| namespace control_loops { |
| namespace shooter { |
| |
| namespace { |
| constexpr double kTolerance = 10.0; |
| } // namespace |
| |
| class ShooterSide { |
| public: |
| ShooterSide(); |
| |
| // Sets the velocity goal in radians/sec |
| void set_goal(double angular_velocity_goal); |
| // Sets the current encoder position in radians |
| void set_position(double current_position); |
| |
| // Populates the status structure. |
| flatbuffers::Offset<ShooterSideStatus> SetStatus( |
| flatbuffers::FlatBufferBuilder *fbb); |
| |
| // Returns the control loop calculated voltage. |
| double voltage() const; |
| |
| // Returns the instantaneous velocity. |
| double velocity() const { return loop_->X_hat(1, 0); } |
| |
| // Executes the control loop for a cycle. |
| void Update(bool disabled); |
| |
| private: |
| // The current sensor measurement. |
| Eigen::Matrix<double, 1, 1> Y_; |
| // The control loop. |
| ::std::unique_ptr<StateFeedbackLoop<3, 1, 1>> loop_; |
| |
| // History array for calculating a filtered angular velocity. |
| static constexpr int kHistoryLength = 10; |
| ::std::array<double, kHistoryLength> history_; |
| ptrdiff_t history_position_ = 0; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShooterSide); |
| }; |
| |
| class Shooter |
| : public ::aos::controls::ControlLoop<Goal, Position, Status, Output> { |
| public: |
| explicit Shooter(::aos::EventLoop *event_loop, |
| const ::std::string &name = "/shooter"); |
| |
| enum class ShooterLatchState { |
| // Any shoot commands will be passed through without modification. |
| PASS_THROUGH = 0, |
| // We are latched shooting waiting for the wheel to loose RPM. |
| WAITING_FOR_SPINDOWN = 1, |
| // We are latched shooting waiting for the wheel to spin back up. |
| WAITING_FOR_SPINUP = 2, |
| // Increment the shot count for the Status. |
| INCREMENT_SHOT_COUNT = 3, |
| // Wait until the button is released. |
| WAITING_FOR_SHOT_NEGEDGE = 4, |
| }; |
| |
| protected: |
| void RunIteration(const Goal *goal, const Position *position, |
| aos::Sender<Output>::Builder *output, |
| aos::Sender<Status>::Builder *status) override; |
| |
| private: |
| ShooterSide left_, right_; |
| |
| // The number of shots since starting the Shooter. |
| uint32_t shots_; |
| |
| // Current state. |
| ShooterLatchState state_ = ShooterLatchState::PASS_THROUGH; |
| ::aos::monotonic_clock::time_point last_pre_shot_timeout_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Shooter); |
| }; |
| |
| } // namespace shooter |
| } // namespace control_loops |
| } // namespace y2016 |
| |
| #endif // Y2016_CONTROL_LOOPS_SHOOTER_SHOOTER_H_ |