| #include <stdio.h> |
| #include <string.h> |
| #include <unistd.h> |
| #include <math.h> |
| |
| #include "aos/init.h" |
| #include "aos/input/joystick_input.h" |
| #include "aos/input/driver_station_data.h" |
| #include "aos/logging/logging.h" |
| #include "aos/util/log_interval.h" |
| #include "aos/time/time.h" |
| #include "aos/actions/actions.h" |
| |
| #include "frc971/control_loops/drivetrain/drivetrain.q.h" |
| #include "y2014/constants.h" |
| #include "frc971/queues/gyro.q.h" |
| #include "frc971/autonomous/auto.q.h" |
| #include "y2014/control_loops/claw/claw.q.h" |
| #include "y2014/control_loops/shooter/shooter.q.h" |
| #include "y2014/actors/shoot_actor.h" |
| |
| using ::frc971::control_loops::drivetrain_queue; |
| using ::frc971::sensors::gyro_reading; |
| |
| using ::aos::input::driver_station::ButtonLocation; |
| using ::aos::input::driver_station::JoystickAxis; |
| using ::aos::input::driver_station::ControlBit; |
| |
| #define OLD_DS 0 |
| |
| namespace y2014 { |
| namespace input { |
| namespace joysticks { |
| |
| const ButtonLocation kDriveControlLoopEnable1(1, 7), |
| kDriveControlLoopEnable2(1, 11); |
| const JoystickAxis kSteeringWheel(1, 1), kDriveThrottle(2, 2); |
| const ButtonLocation kShiftHigh(2, 3), kShiftLow(2, 1); |
| const ButtonLocation kQuickTurn(1, 5); |
| |
| const ButtonLocation kCatch(3, 10); |
| |
| #if OLD_DS |
| const ButtonLocation kFire(3, 11); |
| const ButtonLocation kUnload(1, 4); |
| const ButtonLocation kReload(1, 2); |
| |
| const ButtonLocation kRollersOut(3, 12); |
| const ButtonLocation kRollersIn(3, 7); |
| |
| const ButtonLocation kTuck(3, 9); |
| const ButtonLocation kIntakePosition(3, 8); |
| const ButtonLocation kIntakeOpenPosition(3, 10); |
| const ButtonLocation kVerticalTuck(3, 1); |
| const JoystickAxis kFlipRobot(3, 3); |
| |
| const ButtonLocation kLongShot(3, 5); |
| const ButtonLocation kCloseShot(3, 2); |
| const ButtonLocation kFenderShot(3, 3); |
| const ButtonLocation kTrussShot(2, 11); |
| const ButtonLocation kHumanPlayerShot(3, 2); |
| #else |
| const ButtonLocation kFire(3, 9); |
| const ButtonLocation kUnload(1, 4); |
| const ButtonLocation kReload(1, 2); |
| |
| const ButtonLocation kRollersOut(3, 8); |
| const ButtonLocation kRollersIn(3, 3); |
| |
| const ButtonLocation kTuck(3, 4); |
| const ButtonLocation kIntakePosition(3, 5); |
| const ButtonLocation kIntakeOpenPosition(3, 11); |
| const ButtonLocation kVerticalTuck(2, 6); |
| const JoystickAxis kFlipRobot(3, 3); |
| |
| const ButtonLocation kLongShot(3, 7); |
| const ButtonLocation kCloseShot(3, 6); |
| const ButtonLocation kFenderShot(3, 2); |
| const ButtonLocation kTrussShot(2, 11); |
| const ButtonLocation kHumanPlayerShot(3, 1); |
| #endif |
| |
| const ButtonLocation kUserLeft(2, 7); |
| const ButtonLocation kUserRight(2, 10); |
| |
| const JoystickAxis kAdjustClawGoal(3, 2); |
| const JoystickAxis kAdjustClawSeparation(3, 1); |
| |
| struct ClawGoal { |
| double angle; |
| double separation; |
| }; |
| |
| struct ShotGoal { |
| ClawGoal claw; |
| double shot_power; |
| double velocity_compensation; |
| double intake_power; |
| }; |
| |
| const double kIntakePower = 4.0; |
| // In case we have to quickly adjust it. |
| const double kGrabSeparation = 0; |
| const double kShootSeparation = 0.11 + kGrabSeparation; |
| |
| const ClawGoal kTuckGoal = {-2.273474, -0.749484}; |
| const ClawGoal kVerticalTuckGoal = {0, kGrabSeparation}; |
| const ClawGoal kIntakeGoal = {-2.24, kGrabSeparation}; |
| const ClawGoal kIntakeOpenGoal = {-2.0, 1.1}; |
| |
| // TODO(austin): Tune these by hand... |
| const ClawGoal kFlippedTuckGoal = {2.733474, -0.75}; |
| const ClawGoal kFlippedIntakeGoal = {2.0, kGrabSeparation}; |
| const ClawGoal kFlippedIntakeOpenGoal = {0.95, 1.0}; |
| |
| // 34" between near edge of colored line and rear edge of bumper. |
| // Only works running? |
| const ShotGoal kLongShotGoal = { |
| {-1.08, kShootSeparation}, 145, 0.04, kIntakePower}; |
| // old 34" {-1.06, kShootSeparation}, 140, 0.04, kIntakePower}; |
| const ShotGoal kFlippedLongShotGoal = { |
| {0.96, kShootSeparation}, 145, 0.09, kIntakePower}; |
| // old 34" {0.96, kShootSeparation}, 140, 0.09, kIntakePower}; |
| |
| // 78" between near edge of colored line and rear edge of bumper. |
| const ShotGoal kCloseShotGoal = { |
| {-0.95, kShootSeparation}, 105, 0.2, kIntakePower}; |
| // 3/4" plunger {-0.90, kShootSeparation}, 105, 0.2, kIntakePower}; |
| const ShotGoal kFlippedMediumShotGoal = { |
| {0.865, kShootSeparation}, 120, 0.2, kIntakePower}; |
| // 3/4" plunger {0.80, kShootSeparation}, 105, 0.2, kIntakePower}; |
| |
| // Shot from the fender. |
| const ShotGoal kFenderShotGoal = { |
| {-0.68, kShootSeparation}, 115.0, 0.0, kIntakePower}; |
| const ShotGoal kFlippedShortShotGoal = { |
| {0.63, kShootSeparation}, 115.0, 0.0, kIntakePower}; |
| |
| const ShotGoal kHumanShotGoal = { |
| {-0.90, kShootSeparation}, 140, 0.04, kIntakePower}; |
| const ShotGoal kFlippedHumanShotGoal = { |
| {0.90, kShootSeparation}, 140, 0, kIntakePower}; |
| const ShotGoal kTrussShotGoal = { |
| {-0.68, kShootSeparation}, 88.0, 0.4, kIntakePower}; |
| const ShotGoal kFlippedTrussShotGoal = { |
| {0.68, kShootSeparation}, 92.0, 0.4, kIntakePower}; |
| |
| const ShotGoal kFlippedDemoShotGoal = { |
| {1.0, kShootSeparation}, 65.0, 0.0, kIntakePower}; |
| const ShotGoal kDemoShotGoal = { |
| {-1.0, kShootSeparation}, 50.0, 0.0, kIntakePower}; |
| |
| const ClawGoal k254PassGoal = {-1.95, kGrabSeparation}; |
| const ClawGoal kFlipped254PassGoal = {1.96, kGrabSeparation}; |
| |
| class Reader : public ::aos::input::JoystickInput { |
| public: |
| Reader(::aos::EventLoop *event_loop) |
| : ::aos::input::JoystickInput(event_loop), |
| is_high_gear_(false), |
| shot_power_(80.0), |
| goal_angle_(0.0), |
| separation_angle_(kGrabSeparation), |
| velocity_compensation_(0.0), |
| intake_power_(0.0), |
| was_running_(false) {} |
| |
| void RunIteration(const ::aos::input::driver_station::Data &data) override { |
| bool last_auto_running = auto_running_; |
| auto_running_ = data.GetControlBit(ControlBit::kAutonomous) && |
| data.GetControlBit(ControlBit::kEnabled); |
| if (auto_running_ != last_auto_running) { |
| if (auto_running_) { |
| StartAuto(); |
| } else { |
| StopAuto(); |
| } |
| } |
| |
| if (!data.GetControlBit(ControlBit::kAutonomous)) { |
| HandleDrivetrain(data); |
| HandleTeleop(data); |
| } |
| } |
| |
| void HandleDrivetrain(const ::aos::input::driver_station::Data &data) { |
| bool is_control_loop_driving = false; |
| double left_goal = 0.0; |
| double right_goal = 0.0; |
| const double wheel = -data.GetAxis(kSteeringWheel); |
| const double throttle = -data.GetAxis(kDriveThrottle); |
| const double kThrottleGain = 1.0 / 2.5; |
| if (false && (data.IsPressed(kDriveControlLoopEnable1) || |
| data.IsPressed(kDriveControlLoopEnable2))) { |
| if (data.PosEdge(kDriveControlLoopEnable1) || |
| data.PosEdge(kDriveControlLoopEnable2)) { |
| if (drivetrain_queue.position.FetchLatest() && |
| gyro_reading.FetchLatest()) { |
| distance_ = (drivetrain_queue.position->left_encoder + |
| drivetrain_queue.position->right_encoder) / |
| 2.0 - |
| throttle * kThrottleGain / 2.0; |
| angle_ = gyro_reading->angle; |
| filtered_goal_distance_ = distance_; |
| } |
| } |
| is_control_loop_driving = true; |
| |
| // const double gyro_angle = Gyro.View().angle; |
| const double goal_theta = angle_ - wheel * 0.27; |
| const double goal_distance = distance_ + throttle * kThrottleGain; |
| const double robot_width = 22.0 / 100.0 * 2.54; |
| const double kMaxVelocity = 0.6; |
| if (goal_distance > kMaxVelocity * 0.02 + filtered_goal_distance_) { |
| filtered_goal_distance_ += kMaxVelocity * 0.03; |
| } else if (goal_distance < |
| -kMaxVelocity * 0.02 + filtered_goal_distance_) { |
| filtered_goal_distance_ -= kMaxVelocity * 0.02; |
| } else { |
| filtered_goal_distance_ = goal_distance; |
| } |
| left_goal = filtered_goal_distance_ - robot_width * goal_theta / 2.0; |
| right_goal = filtered_goal_distance_ + robot_width * goal_theta / 2.0; |
| is_high_gear_ = false; |
| |
| LOG(DEBUG, "Left goal %f Right goal %f\n", left_goal, right_goal); |
| } |
| if (!drivetrain_queue.goal.MakeWithBuilder() |
| .wheel(wheel) |
| .throttle(throttle) |
| .highgear(is_high_gear_) |
| .quickturn(data.IsPressed(kQuickTurn)) |
| .controller_type(is_control_loop_driving ? 1 : 0) |
| .left_goal(left_goal) |
| .right_goal(right_goal) |
| .Send()) { |
| LOG(WARNING, "sending stick values failed\n"); |
| } |
| if (data.PosEdge(kShiftLow)) { |
| is_high_gear_ = false; |
| } |
| if (data.PosEdge(kShiftHigh)) { |
| is_high_gear_ = true; |
| } |
| } |
| |
| void SetGoal(ClawGoal goal) { |
| goal_angle_ = goal.angle; |
| separation_angle_ = goal.separation; |
| moving_for_shot_ = false; |
| velocity_compensation_ = 0.0; |
| intake_power_ = 0.0; |
| } |
| |
| void SetGoal(ShotGoal goal) { |
| goal_angle_ = goal.claw.angle; |
| shot_separation_angle_ = goal.claw.separation; |
| separation_angle_ = kGrabSeparation; |
| moving_for_shot_ = true; |
| shot_power_ = goal.shot_power; |
| velocity_compensation_ = goal.velocity_compensation; |
| intake_power_ = goal.intake_power; |
| } |
| |
| void HandleTeleop(const ::aos::input::driver_station::Data &data) { |
| if (!data.GetControlBit(ControlBit::kEnabled)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| } |
| if (data.IsPressed(kRollersIn) || data.IsPressed(kRollersOut)) { |
| intake_power_ = 0.0; |
| separation_angle_ = kGrabSeparation; |
| moving_for_shot_ = false; |
| } |
| |
| static const double kAdjustClawGoalDeadband = 0.08; |
| double claw_goal_adjust = data.GetAxis(kAdjustClawGoal); |
| if (OLD_DS || ::std::abs(claw_goal_adjust) < kAdjustClawGoalDeadband) { |
| claw_goal_adjust = 0; |
| } else { |
| claw_goal_adjust = (claw_goal_adjust - |
| ((claw_goal_adjust < 0) ? -kAdjustClawGoalDeadband |
| : kAdjustClawGoalDeadband)) * |
| 0.035; |
| } |
| double claw_separation_adjust = data.GetAxis(kAdjustClawSeparation); |
| if (OLD_DS || |
| ::std::abs(claw_separation_adjust) < kAdjustClawGoalDeadband) { |
| claw_separation_adjust = 0; |
| } else { |
| claw_separation_adjust = |
| (claw_separation_adjust - |
| ((claw_separation_adjust < 0) ? -kAdjustClawGoalDeadband |
| : kAdjustClawGoalDeadband)) * |
| -0.035; |
| } |
| |
| #if OLD_DS |
| if (data.IsPressed(kFenderShot)) { |
| #else |
| if (data.GetAxis(kFlipRobot) > 0.9) { |
| #endif |
| claw_goal_adjust += claw_separation_adjust; |
| claw_goal_adjust *= -1; |
| |
| if (data.IsPressed(kIntakeOpenPosition)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedIntakeOpenGoal); |
| } else if (data.IsPressed(kIntakePosition)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedIntakeGoal); |
| } else if (data.IsPressed(kVerticalTuck)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kVerticalTuckGoal); |
| } else if (data.IsPressed(kTuck)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedTuckGoal); |
| } else if (data.PosEdge(kLongShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedLongShotGoal); |
| } else if (data.PosEdge(kCloseShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedMediumShotGoal); |
| } else if (data.PosEdge(kFenderShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedShortShotGoal); |
| } else if (data.PosEdge(kHumanPlayerShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedHumanShotGoal); |
| } else if (data.PosEdge(kUserLeft)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlipped254PassGoal); |
| } else if (data.PosEdge(kUserRight)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedDemoShotGoal); |
| } else if (data.PosEdge(kTrussShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedTrussShotGoal); |
| } |
| } else { |
| if (data.IsPressed(kIntakeOpenPosition)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kIntakeOpenGoal); |
| } else if (data.IsPressed(kIntakePosition)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kIntakeGoal); |
| } else if (data.IsPressed(kVerticalTuck)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kVerticalTuckGoal); |
| } else if (data.IsPressed(kTuck)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kTuckGoal); |
| } else if (data.PosEdge(kLongShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kLongShotGoal); |
| } else if (data.PosEdge(kCloseShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kCloseShotGoal); |
| } else if (data.PosEdge(kFenderShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFenderShotGoal); |
| } else if (data.PosEdge(kHumanPlayerShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kHumanShotGoal); |
| } else if (data.PosEdge(kUserLeft)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(k254PassGoal); |
| } else if (data.PosEdge(kUserRight)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kDemoShotGoal); |
| } else if (data.PosEdge(kTrussShot)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| SetGoal(kTrussShotGoal); |
| } |
| } |
| |
| if (data.PosEdge(kFire)) { |
| action_queue_.EnqueueAction(actors::MakeShootAction()); |
| } else if (data.NegEdge(kFire)) { |
| action_queue_.CancelCurrentAction(); |
| } |
| |
| action_queue_.Tick(); |
| if (data.IsPressed(kUnload) || data.IsPressed(kReload)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| intake_power_ = 0.0; |
| velocity_compensation_ = 0.0; |
| } |
| |
| // Send out the claw and shooter goals if no actions are running. |
| if (!action_queue_.Running()) { |
| goal_angle_ += claw_goal_adjust; |
| separation_angle_ += claw_separation_adjust; |
| |
| // If the action just ended, turn the intake off and stop velocity |
| // compensating. |
| if (was_running_) { |
| intake_power_ = 0.0; |
| velocity_compensation_ = 0.0; |
| } |
| |
| ::frc971::control_loops::drivetrain_queue.status.FetchLatest(); |
| double goal_angle = goal_angle_; |
| if (::frc971::control_loops::drivetrain_queue.status.get()) { |
| goal_angle += SpeedToAngleOffset( |
| ::frc971::control_loops::drivetrain_queue.status->robot_speed); |
| } else { |
| LOG_INTERVAL(no_drivetrain_status_); |
| } |
| |
| if (moving_for_shot_) { |
| auto &claw_status = control_loops::claw_queue.status; |
| claw_status.FetchLatest(); |
| if (claw_status.get()) { |
| if (::std::abs(claw_status->bottom - goal_angle) < 0.2) { |
| moving_for_shot_ = false; |
| separation_angle_ = shot_separation_angle_; |
| } |
| } |
| } |
| |
| double separation_angle = separation_angle_; |
| |
| if (data.IsPressed(kCatch)) { |
| const double kCatchSeparation = 1.0; |
| goal_angle -= kCatchSeparation / 2.0; |
| separation_angle = kCatchSeparation; |
| } |
| |
| bool intaking = |
| data.IsPressed(kRollersIn) || data.IsPressed(kIntakePosition) || |
| data.IsPressed(kIntakeOpenPosition) || data.IsPressed(kCatch); |
| if (!control_loops::claw_queue.goal.MakeWithBuilder() |
| .bottom_angle(goal_angle) |
| .separation_angle(separation_angle) |
| .intake(intaking ? 12.0 |
| : (data.IsPressed(kRollersOut) ? -12.0 |
| : intake_power_)) |
| .centering(intaking ? 12.0 : 0.0) |
| .Send()) { |
| LOG(WARNING, "sending claw goal failed\n"); |
| } |
| |
| if (!control_loops::shooter_queue.goal.MakeWithBuilder() |
| .shot_power(shot_power_) |
| .shot_requested(data.IsPressed(kFire)) |
| .unload_requested(data.IsPressed(kUnload)) |
| .load_requested(data.IsPressed(kReload)) |
| .Send()) { |
| LOG(WARNING, "sending shooter goal failed\n"); |
| } |
| } |
| was_running_ = action_queue_.Running(); |
| } |
| |
| double SpeedToAngleOffset(double speed) { |
| const ::y2014::constants::Values &values = ::y2014::constants::GetValues(); |
| // scale speed to a [0.0-1.0] on something close to the max |
| // TODO(austin): Change the scale factor for different shots. |
| return (speed / values.drivetrain_max_speed) * velocity_compensation_; |
| } |
| |
| private: |
| void StartAuto() { |
| LOG(INFO, "Starting auto mode\n"); |
| ::frc971::autonomous::autonomous.MakeWithBuilder().run_auto(true).Send(); |
| } |
| |
| void StopAuto() { |
| LOG(INFO, "Stopping auto mode\n"); |
| ::frc971::autonomous::autonomous.MakeWithBuilder().run_auto(false).Send(); |
| } |
| |
| bool is_high_gear_; |
| double shot_power_; |
| double goal_angle_; |
| double separation_angle_, shot_separation_angle_; |
| double velocity_compensation_; |
| // Distance, angle, and filtered goal for closed loop driving. |
| double distance_; |
| double angle_; |
| double filtered_goal_distance_; |
| double intake_power_; |
| bool was_running_; |
| bool moving_for_shot_ = false; |
| |
| bool auto_running_ = false; |
| |
| ::aos::common::actions::ActionQueue action_queue_; |
| |
| ::aos::util::SimpleLogInterval no_drivetrain_status_ = |
| ::aos::util::SimpleLogInterval(::std::chrono::milliseconds(200), WARNING, |
| "no drivetrain status"); |
| }; |
| |
| } // namespace joysticks |
| } // namespace input |
| } // namespace y2014 |
| |
| int main() { |
| ::aos::Init(-1); |
| ::aos::ShmEventLoop event_loop; |
| ::y2014::input::joysticks::Reader reader(&event_loop); |
| reader.Run(); |
| ::aos::Cleanup(); |
| } |