| import {FIELD_LENGTH, FIELD_WIDTH, FT_TO_M, IN_TO_M} from './constants'; |
| |
| const FIELD_SIDE_Y = FIELD_WIDTH / 2; |
| const FIELD_CENTER_X = (198.75 + 116) * IN_TO_M; |
| |
| const DS_WIDTH = 69 * IN_TO_M; |
| const DS_ANGLE = 20 * Math.PI / 180; |
| const DS_END_X = DS_WIDTH * Math.sin(DS_ANGLE); |
| const OTHER_DS_X = FIELD_LENGTH - DS_END_X; |
| const DS_INSIDE_Y = FIELD_SIDE_Y - DS_WIDTH * Math.cos(DS_ANGLE); |
| |
| const TRENCH_START_X = 206.57 * IN_TO_M; |
| const TRENCH_END_X = FIELD_LENGTH - TRENCH_START_X; |
| const TRENCH_WIDTH = 55.5 * IN_TO_M; |
| const TRENCH_INSIDE = FIELD_SIDE_Y - TRENCH_WIDTH; |
| |
| const SPINNER_LENGTH = 30 * IN_TO_M; |
| const SPINNER_TOP_X = 374.59 * IN_TO_M; |
| const SPINNER_BOTTOM_X = SPINNER_TOP_X - SPINNER_LENGTH; |
| |
| const SHIELD_BOTTOM_X = FIELD_CENTER_X - 116 * IN_TO_M; |
| const SHIELD_BOTTOM_Y = 43.75 * IN_TO_M; |
| |
| const SHIELD_TOP_X = FIELD_CENTER_X + 116 * IN_TO_M; |
| const SHIELD_TOP_Y = -43.75 * IN_TO_M; |
| |
| const SHIELD_RIGHT_X = FIELD_CENTER_X - 51.06 * IN_TO_M; |
| const SHIELD_RIGHT_Y = -112.88 * IN_TO_M; |
| |
| const SHIELD_LEFT_X = FIELD_CENTER_X + 51.06 * IN_TO_M; |
| const SHIELD_LEFT_Y = 112.88 * IN_TO_M; |
| |
| const SHIELD_CENTER_TOP_X = (SHIELD_TOP_X + SHIELD_LEFT_X) / 2 |
| const SHIELD_CENTER_TOP_Y = (SHIELD_TOP_Y + SHIELD_LEFT_Y) / 2 |
| |
| const SHIELD_CENTER_BOTTOM_X = (SHIELD_BOTTOM_X + SHIELD_RIGHT_X) / 2 |
| const SHIELD_CENTER_BOTTOM_Y = (SHIELD_BOTTOM_Y + SHIELD_RIGHT_Y) / 2 |
| |
| const INITIATION_X = 120 * IN_TO_M; |
| const FAR_INITIATION_X = FIELD_LENGTH - 120 * IN_TO_M; |
| |
| const TARGET_ZONE_TIP_X = 30 * IN_TO_M; |
| const TARGET_ZONE_WIDTH = 48 * IN_TO_M; |
| const LOADING_ZONE_WIDTH = 60 * IN_TO_M; |
| |
| export class FieldHandler { |
| private canvas = document.createElement('canvas'); |
| |
| constructor() { |
| document.body.appendChild(this.canvas); |
| } |
| |
| drawField(): void { |
| const MY_COLOR = 'red'; |
| const OTHER_COLOR = 'blue'; |
| const ctx = this.canvas.getContext('2d'); |
| // draw perimiter |
| ctx.beginPath(); |
| ctx.moveTo(0, DS_INSIDE_Y); |
| ctx.lineTo(DS_END_X, FIELD_SIDE_Y); |
| ctx.lineTo(OTHER_DS_X, FIELD_SIDE_Y); |
| ctx.lineTo(FIELD_LENGTH, DS_INSIDE_Y); |
| ctx.lineTo(FIELD_LENGTH, -DS_INSIDE_Y); |
| ctx.lineTo(OTHER_DS_X, -FIELD_SIDE_Y); |
| ctx.lineTo(DS_END_X, -FIELD_SIDE_Y); |
| ctx.lineTo(0, -DS_INSIDE_Y); |
| ctx.lineTo(0, DS_INSIDE_Y); |
| ctx.stroke(); |
| |
| // draw shield generator |
| ctx.beginPath(); |
| ctx.moveTo(SHIELD_BOTTOM_X, SHIELD_BOTTOM_Y); |
| ctx.lineTo(SHIELD_RIGHT_X, SHIELD_RIGHT_Y); |
| ctx.lineTo(SHIELD_TOP_X, SHIELD_TOP_Y); |
| ctx.lineTo(SHIELD_LEFT_X, SHIELD_LEFT_Y); |
| ctx.lineTo(SHIELD_BOTTOM_X, SHIELD_BOTTOM_Y); |
| ctx.moveTo(SHIELD_CENTER_TOP_X, SHIELD_CENTER_TOP_Y); |
| ctx.lineTo(SHIELD_CENTER_BOTTOM_X, SHIELD_CENTER_BOTTOM_Y); |
| ctx.stroke(); |
| |
| // draw trenches |
| ctx.strokeStyle = MY_COLOR; |
| ctx.beginPath(); |
| ctx.moveTo(TRENCH_START_X, FIELD_SIDE_Y); |
| ctx.lineTo(TRENCH_START_X, TRENCH_INSIDE); |
| ctx.lineTo(TRENCH_END_X, TRENCH_INSIDE); |
| ctx.lineTo(TRENCH_END_X, FIELD_SIDE_Y); |
| ctx.stroke(); |
| |
| ctx.strokeStyle = OTHER_COLOR; |
| ctx.beginPath(); |
| ctx.moveTo(TRENCH_START_X, -FIELD_SIDE_Y); |
| ctx.lineTo(TRENCH_START_X, -TRENCH_INSIDE); |
| ctx.lineTo(TRENCH_END_X, -TRENCH_INSIDE); |
| ctx.lineTo(TRENCH_END_X, -FIELD_SIDE_Y); |
| ctx.stroke(); |
| |
| ctx.strokeStyle = 'black'; |
| ctx.beginPath(); |
| ctx.moveTo(SPINNER_TOP_X, FIELD_SIDE_Y); |
| ctx.lineTo(SPINNER_TOP_X, TRENCH_INSIDE); |
| ctx.lineTo(SPINNER_BOTTOM_X, TRENCH_INSIDE); |
| ctx.lineTo(SPINNER_BOTTOM_X, FIELD_SIDE_Y); |
| ctx.moveTo(FIELD_LENGTH - SPINNER_TOP_X, -FIELD_SIDE_Y); |
| ctx.lineTo(FIELD_LENGTH - SPINNER_TOP_X, -TRENCH_INSIDE); |
| ctx.lineTo(FIELD_LENGTH - SPINNER_BOTTOM_X, -TRENCH_INSIDE); |
| ctx.lineTo(FIELD_LENGTH - SPINNER_BOTTOM_X, -FIELD_SIDE_Y); |
| ctx.stroke(); |
| |
| // draw initiation lines |
| ctx.beginPath(); |
| ctx.moveTo(INITIATION_X, FIELD_SIDE_Y); |
| ctx.lineTo(INITIATION_X, -FIELD_SIDE_Y); |
| ctx.moveTo(FAR_INITIATION_X, FIELD_SIDE_Y); |
| ctx.lineTo(FAR_INITIATION_X, -FIELD_SIDE_Y); |
| ctx.stroke(); |
| |
| // draw target/loading zones |
| ctx.strokeStyle = MY_COLOR; |
| ctx.beginPath(); |
| ctx.moveTo(0, DS_INSIDE_Y); |
| ctx.lineTo(TARGET_ZONE_TIP_X, DS_INSIDE_Y - 0.5 * TARGET_ZONE_WIDTH); |
| ctx.lineTo(0, DS_INSIDE_Y - TARGET_ZONE_WIDTH); |
| |
| ctx.moveTo(FIELD_LENGTH, DS_INSIDE_Y); |
| ctx.lineTo( |
| FIELD_LENGTH - TARGET_ZONE_TIP_X, |
| DS_INSIDE_Y - 0.5 * LOADING_ZONE_WIDTH); |
| ctx.lineTo(FIELD_LENGTH, DS_INSIDE_Y - LOADING_ZONE_WIDTH); |
| ctx.stroke(); |
| |
| ctx.strokeStyle = OTHER_COLOR; |
| ctx.beginPath(); |
| ctx.moveTo(0, -DS_INSIDE_Y); |
| ctx.lineTo(TARGET_ZONE_TIP_X, -(DS_INSIDE_Y - 0.5 * LOADING_ZONE_WIDTH)); |
| ctx.lineTo(0, -(DS_INSIDE_Y - LOADING_ZONE_WIDTH)); |
| |
| ctx.moveTo(FIELD_LENGTH, -DS_INSIDE_Y); |
| ctx.lineTo( |
| FIELD_LENGTH - TARGET_ZONE_TIP_X, |
| -(DS_INSIDE_Y - 0.5 * TARGET_ZONE_WIDTH)); |
| ctx.lineTo(FIELD_LENGTH, -(DS_INSIDE_Y - TARGET_ZONE_WIDTH)); |
| ctx.stroke(); |
| } |
| |
| reset(): void { |
| const ctx = this.canvas.getContext('2d'); |
| ctx.setTransform(1, 0, 0, 1, 0, 0); |
| const size = window.innerHeight * 0.9; |
| ctx.canvas.height = size; |
| ctx.canvas.width = size / 2 + 10; |
| ctx.clearRect(0, 0, size, size / 2 + 10); |
| |
| // Translate to center of bottom of display. |
| ctx.translate(size / 4, size); |
| // Coordinate system is: |
| // x -> forward. |
| // y -> to the left. |
| ctx.rotate(-Math.PI / 2); |
| ctx.scale(1, -1); |
| ctx.translate(5, 0); |
| |
| const M_TO_PX = (size - 10) / FIELD_LENGTH; |
| ctx.scale(M_TO_PX, M_TO_PX); |
| ctx.lineWidth = 1 / M_TO_PX; |
| } |
| } |