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#ifndef Y2017_CONTROL_LOOPS_SUPERSTRUCTURE_SUPERSTRUCTURE_H_
#define Y2017_CONTROL_LOOPS_SUPERSTRUCTURE_SUPERSTRUCTURE_H_
#include <memory>
#include "aos/events/event_loop.h"
#include "frc971/control_loops/control_loop.h"
#include "frc971/control_loops/state_feedback_loop.h"
#include "y2017/control_loops/superstructure/column/column.h"
#include "y2017/control_loops/superstructure/hood/hood.h"
#include "y2017/control_loops/superstructure/intake/intake.h"
#include "y2017/control_loops/superstructure/shooter/shooter.h"
#include "y2017/control_loops/superstructure/superstructure_goal_generated.h"
#include "y2017/control_loops/superstructure/superstructure_output_generated.h"
#include "y2017/control_loops/superstructure/superstructure_position_generated.h"
#include "y2017/control_loops/superstructure/superstructure_status_generated.h"
#include "y2017/control_loops/superstructure/vision_distance_average.h"
namespace y2017::control_loops::superstructure {
class Superstructure
: public ::frc971::controls::ControlLoop<Goal, Position, Status, Output> {
public:
explicit Superstructure(::aos::EventLoop *event_loop,
const ::std::string &name = "/superstructure");
const hood::Hood &hood() const { return hood_; }
const intake::Intake &intake() const { return intake_; }
const shooter::Shooter &shooter() const { return shooter_; }
const column::Column &column() const { return column_; }
// Sets the ignore collisions bit. This should *not* be used on the robot.
void set_ignore_collisions(bool ignore_collisions) {
ignore_collisions_ = ignore_collisions;
}
protected:
virtual void RunIteration(const Goal *unsafe_goal, const Position *position,
aos::Sender<Output>::Builder *output,
aos::Sender<Status>::Builder *status) override;
private:
::aos::Fetcher<::y2017::vision::VisionStatus> vision_status_fetcher_;
::aos::Fetcher<::frc971::control_loops::drivetrain::Status>
drivetrain_status_fetcher_;
hood::Hood hood_;
intake::Intake intake_;
shooter::Shooter shooter_;
column::Column column_;
// If true, we ignore collisions.
bool ignore_collisions_ = false;
VisionDistanceAverage distance_average_;
::frc971::shooter_interpolation::InterpolationTable<
::y2017::constants::Values::ShotParams>
shot_interpolation_table_;
DISALLOW_COPY_AND_ASSIGN(Superstructure);
};
} // namespace y2017::control_loops::superstructure
#endif // Y2017_CONTROL_LOOPS_SUPERSTRUCTURE_SUPERSTRUCTURE_H_