| #include <unistd.h> |
| |
| #include <cmath> |
| #include <cstdio> |
| #include <cstring> |
| |
| #include "aos/actions/actions.h" |
| #include "aos/init.h" |
| #include "aos/logging/logging.h" |
| #include "aos/time/time.h" |
| #include "aos/util/log_interval.h" |
| #include "frc971/control_loops/drivetrain/drivetrain_status_generated.h" |
| #include "frc971/input/action_joystick_input.h" |
| #include "frc971/input/driver_station_data.h" |
| #include "y2014/actors/shoot_actor.h" |
| #include "y2014/constants.h" |
| #include "y2014/control_loops/claw/claw_goal_generated.h" |
| #include "y2014/control_loops/claw/claw_status_generated.h" |
| #include "y2014/control_loops/drivetrain/drivetrain_base.h" |
| #include "y2014/control_loops/shooter/shooter_goal_generated.h" |
| |
| using ::frc971::input::driver_station::ButtonLocation; |
| using ::frc971::input::driver_station::ControlBit; |
| using ::frc971::input::driver_station::JoystickAxis; |
| |
| #define OLD_DS 0 |
| |
| namespace y2014::input::joysticks { |
| |
| const ButtonLocation kDriveControlLoopEnable1(1, 7), |
| kDriveControlLoopEnable2(1, 11); |
| const JoystickAxis kSteeringWheel(1, 1), kDriveThrottle(2, 2); |
| const ButtonLocation kShiftHigh(2, 3), kShiftLow(2, 1); |
| const ButtonLocation kQuickTurn(1, 5); |
| |
| const ButtonLocation kCatch(3, 10); |
| |
| #if OLD_DS |
| const ButtonLocation kFire(3, 11); |
| const ButtonLocation kUnload(1, 4); |
| const ButtonLocation kReload(1, 2); |
| |
| const ButtonLocation kRollersOut(3, 12); |
| const ButtonLocation kRollersIn(3, 7); |
| |
| const ButtonLocation kTuck(3, 9); |
| const ButtonLocation kIntakePosition(3, 8); |
| const ButtonLocation kIntakeOpenPosition(3, 10); |
| const ButtonLocation kVerticalTuck(3, 1); |
| const JoystickAxis kFlipRobot(3, 3); |
| |
| const ButtonLocation kLongShot(3, 5); |
| const ButtonLocation kCloseShot(3, 2); |
| const ButtonLocation kFenderShot(3, 3); |
| const ButtonLocation kTrussShot(2, 11); |
| const ButtonLocation kHumanPlayerShot(3, 2); |
| #else |
| const ButtonLocation kFire(3, 9); |
| const ButtonLocation kUnload(1, 4); |
| const ButtonLocation kReload(1, 2); |
| |
| const ButtonLocation kRollersOut(3, 8); |
| const ButtonLocation kRollersIn(3, 3); |
| |
| const ButtonLocation kTuck(3, 4); |
| const ButtonLocation kIntakePosition(3, 5); |
| const ButtonLocation kIntakeOpenPosition(3, 11); |
| const ButtonLocation kVerticalTuck(2, 6); |
| const JoystickAxis kFlipRobot(3, 3); |
| |
| const ButtonLocation kLongShot(3, 7); |
| const ButtonLocation kCloseShot(3, 6); |
| const ButtonLocation kFenderShot(3, 2); |
| const ButtonLocation kTrussShot(2, 11); |
| const ButtonLocation kHumanPlayerShot(3, 1); |
| #endif |
| |
| const ButtonLocation kUserLeft(2, 7); |
| const ButtonLocation kUserRight(2, 10); |
| |
| const JoystickAxis kAdjustClawGoal(3, 2); |
| const JoystickAxis kAdjustClawSeparation(3, 1); |
| |
| struct ClawGoal { |
| double angle; |
| double separation; |
| }; |
| |
| struct ShotGoal { |
| ClawGoal claw; |
| double shot_power; |
| double velocity_compensation; |
| double intake_power; |
| }; |
| |
| const double kIntakePower = 4.0; |
| // In case we have to quickly adjust it. |
| const double kGrabSeparation = 0; |
| const double kShootSeparation = 0.11 + kGrabSeparation; |
| |
| const ClawGoal kTuckGoal = {-2.273474, -0.749484}; |
| const ClawGoal kVerticalTuckGoal = {0, kGrabSeparation}; |
| const ClawGoal kIntakeGoal = {-2.24, kGrabSeparation}; |
| const ClawGoal kIntakeOpenGoal = {-2.0, 1.1}; |
| |
| // TODO(austin): Tune these by hand... |
| const ClawGoal kFlippedTuckGoal = {2.733474, -0.75}; |
| const ClawGoal kFlippedIntakeGoal = {2.0, kGrabSeparation}; |
| const ClawGoal kFlippedIntakeOpenGoal = {0.95, 1.0}; |
| |
| // 34" between near edge of colored line and rear edge of bumper. |
| // Only works running? |
| const ShotGoal kLongShotGoal = { |
| {-1.08, kShootSeparation}, 145, 0.04, kIntakePower}; |
| // old 34" {-1.06, kShootSeparation}, 140, 0.04, kIntakePower}; |
| const ShotGoal kFlippedLongShotGoal = { |
| {0.96, kShootSeparation}, 145, 0.09, kIntakePower}; |
| // old 34" {0.96, kShootSeparation}, 140, 0.09, kIntakePower}; |
| |
| // 78" between near edge of colored line and rear edge of bumper. |
| const ShotGoal kCloseShotGoal = { |
| {-0.95, kShootSeparation}, 105, 0.2, kIntakePower}; |
| // 3/4" plunger {-0.90, kShootSeparation}, 105, 0.2, kIntakePower}; |
| const ShotGoal kFlippedMediumShotGoal = { |
| {0.865, kShootSeparation}, 120, 0.2, kIntakePower}; |
| // 3/4" plunger {0.80, kShootSeparation}, 105, 0.2, kIntakePower}; |
| |
| // Shot from the fender. |
| const ShotGoal kFenderShotGoal = { |
| {-0.68, kShootSeparation}, 115.0, 0.0, kIntakePower}; |
| const ShotGoal kFlippedShortShotGoal = { |
| {0.63, kShootSeparation}, 115.0, 0.0, kIntakePower}; |
| |
| const ShotGoal kHumanShotGoal = { |
| {-0.90, kShootSeparation}, 140, 0.04, kIntakePower}; |
| const ShotGoal kFlippedHumanShotGoal = { |
| {0.90, kShootSeparation}, 140, 0, kIntakePower}; |
| const ShotGoal kTrussShotGoal = { |
| {-0.68, kShootSeparation}, 88.0, 0.4, kIntakePower}; |
| const ShotGoal kFlippedTrussShotGoal = { |
| {0.68, kShootSeparation}, 92.0, 0.4, kIntakePower}; |
| |
| const ShotGoal kFlippedDemoShotGoal = { |
| {1.0, kShootSeparation}, 65.0, 0.0, kIntakePower}; |
| const ShotGoal kDemoShotGoal = { |
| {-1.0, kShootSeparation}, 50.0, 0.0, kIntakePower}; |
| |
| const ClawGoal k254PassGoal = {-1.95, kGrabSeparation}; |
| const ClawGoal kFlipped254PassGoal = {1.96, kGrabSeparation}; |
| |
| class Reader : public ::frc971::input::ActionJoystickInput { |
| public: |
| Reader(::aos::EventLoop *event_loop) |
| : ::frc971::input::ActionJoystickInput( |
| event_loop, control_loops::GetDrivetrainConfig(), |
| ::frc971::input::DrivetrainInputReader::InputType::kSteeringWheel, |
| {}), |
| claw_status_fetcher_( |
| event_loop->MakeFetcher<::y2014::control_loops::claw::Status>( |
| "/claw")), |
| claw_goal_sender_( |
| event_loop->MakeSender<::y2014::control_loops::claw::Goal>( |
| "/claw")), |
| shooter_goal_sender_( |
| event_loop->MakeSender<::y2014::control_loops::shooter::Goal>( |
| "/shooter")), |
| drivetrain_status_fetcher_( |
| event_loop |
| ->MakeFetcher<::frc971::control_loops::drivetrain::Status>( |
| "/drivetrain")), |
| shot_power_(80.0), |
| goal_angle_(0.0), |
| separation_angle_(kGrabSeparation), |
| velocity_compensation_(0.0), |
| intake_power_(0.0), |
| shoot_action_factory_(actors::ShootActor::MakeFactory(event_loop)) {} |
| |
| void SetGoal(ClawGoal goal) { |
| goal_angle_ = goal.angle; |
| separation_angle_ = goal.separation; |
| moving_for_shot_ = false; |
| velocity_compensation_ = 0.0; |
| intake_power_ = 0.0; |
| } |
| |
| void SetGoal(ShotGoal goal) { |
| goal_angle_ = goal.claw.angle; |
| shot_separation_angle_ = goal.claw.separation; |
| separation_angle_ = kGrabSeparation; |
| moving_for_shot_ = true; |
| shot_power_ = goal.shot_power; |
| velocity_compensation_ = goal.velocity_compensation; |
| intake_power_ = goal.intake_power; |
| } |
| |
| void HandleTeleop( |
| const ::frc971::input::driver_station::Data &data) override { |
| if (data.IsPressed(kRollersIn) || data.IsPressed(kRollersOut)) { |
| intake_power_ = 0.0; |
| separation_angle_ = kGrabSeparation; |
| moving_for_shot_ = false; |
| } |
| |
| static const double kAdjustClawGoalDeadband = 0.08; |
| double claw_goal_adjust = data.GetAxis(kAdjustClawGoal); |
| if (OLD_DS || ::std::abs(claw_goal_adjust) < kAdjustClawGoalDeadband) { |
| claw_goal_adjust = 0; |
| } else { |
| claw_goal_adjust = (claw_goal_adjust - ((claw_goal_adjust < 0) |
| ? -kAdjustClawGoalDeadband |
| : kAdjustClawGoalDeadband)) * |
| 0.035; |
| } |
| double claw_separation_adjust = data.GetAxis(kAdjustClawSeparation); |
| if (OLD_DS || |
| ::std::abs(claw_separation_adjust) < kAdjustClawGoalDeadband) { |
| claw_separation_adjust = 0; |
| } else { |
| claw_separation_adjust = |
| (claw_separation_adjust - ((claw_separation_adjust < 0) |
| ? -kAdjustClawGoalDeadband |
| : kAdjustClawGoalDeadband)) * |
| -0.035; |
| } |
| |
| #if OLD_DS |
| if (data.IsPressed(kFenderShot)) { |
| #else |
| if (data.GetAxis(kFlipRobot) > 0.9) { |
| #endif |
| claw_goal_adjust += claw_separation_adjust; |
| claw_goal_adjust *= -1; |
| |
| if (data.IsPressed(kIntakeOpenPosition)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedIntakeOpenGoal); |
| } else if (data.IsPressed(kIntakePosition)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedIntakeGoal); |
| } else if (data.IsPressed(kVerticalTuck)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kVerticalTuckGoal); |
| } else if (data.IsPressed(kTuck)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedTuckGoal); |
| } else if (data.PosEdge(kLongShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedLongShotGoal); |
| } else if (data.PosEdge(kCloseShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedMediumShotGoal); |
| } else if (data.PosEdge(kFenderShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedShortShotGoal); |
| } else if (data.PosEdge(kHumanPlayerShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedHumanShotGoal); |
| } else if (data.PosEdge(kUserLeft)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlipped254PassGoal); |
| } else if (data.PosEdge(kUserRight)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedDemoShotGoal); |
| } else if (data.PosEdge(kTrussShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFlippedTrussShotGoal); |
| } |
| } else { |
| if (data.IsPressed(kIntakeOpenPosition)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kIntakeOpenGoal); |
| } else if (data.IsPressed(kIntakePosition)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kIntakeGoal); |
| } else if (data.IsPressed(kVerticalTuck)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kVerticalTuckGoal); |
| } else if (data.IsPressed(kTuck)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kTuckGoal); |
| } else if (data.PosEdge(kLongShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kLongShotGoal); |
| } else if (data.PosEdge(kCloseShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kCloseShotGoal); |
| } else if (data.PosEdge(kFenderShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kFenderShotGoal); |
| } else if (data.PosEdge(kHumanPlayerShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kHumanShotGoal); |
| } else if (data.PosEdge(kUserLeft)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(k254PassGoal); |
| } else if (data.PosEdge(kUserRight)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kDemoShotGoal); |
| } else if (data.PosEdge(kTrussShot)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| SetGoal(kTrussShotGoal); |
| } |
| } |
| |
| if (data.PosEdge(kFire)) { |
| aos::common::actions::DoubleParamT param; |
| EnqueueAction(shoot_action_factory_.Make(param)); |
| } else if (data.NegEdge(kFire)) { |
| CancelCurrentAction(); |
| } |
| |
| if (data.IsPressed(kUnload) || data.IsPressed(kReload)) { |
| CancelAllActions(); |
| AOS_LOG(DEBUG, "Canceling\n"); |
| intake_power_ = 0.0; |
| velocity_compensation_ = 0.0; |
| } |
| |
| // Send out the claw and shooter goals if no actions are running. |
| if (!ActionRunning()) { |
| goal_angle_ += claw_goal_adjust; |
| separation_angle_ += claw_separation_adjust; |
| |
| // If the action just ended, turn the intake off and stop velocity |
| // compensating. |
| if (was_running_action()) { |
| intake_power_ = 0.0; |
| velocity_compensation_ = 0.0; |
| } |
| |
| drivetrain_status_fetcher_.Fetch(); |
| double goal_angle = goal_angle_; |
| if (drivetrain_status_fetcher_.get()) { |
| goal_angle += |
| SpeedToAngleOffset(drivetrain_status_fetcher_->robot_speed()); |
| } else { |
| AOS_LOG_INTERVAL(no_drivetrain_status_); |
| } |
| |
| if (moving_for_shot_) { |
| claw_status_fetcher_.Fetch(); |
| if (claw_status_fetcher_.get()) { |
| if (::std::abs(claw_status_fetcher_->bottom() - goal_angle) < 0.2) { |
| moving_for_shot_ = false; |
| separation_angle_ = shot_separation_angle_; |
| } |
| } |
| } |
| |
| double separation_angle = separation_angle_; |
| |
| if (data.IsPressed(kCatch)) { |
| const double kCatchSeparation = 1.0; |
| goal_angle -= kCatchSeparation / 2.0; |
| separation_angle = kCatchSeparation; |
| } |
| |
| bool intaking = |
| data.IsPressed(kRollersIn) || data.IsPressed(kIntakePosition) || |
| data.IsPressed(kIntakeOpenPosition) || data.IsPressed(kCatch); |
| { |
| auto builder = claw_goal_sender_.MakeBuilder(); |
| control_loops::claw::Goal::Builder goal_builder = |
| builder.MakeBuilder<control_loops::claw::Goal>(); |
| goal_builder.add_bottom_angle(goal_angle); |
| goal_builder.add_separation_angle(separation_angle); |
| goal_builder.add_intake( |
| intaking ? 12.0 |
| : (data.IsPressed(kRollersOut) ? -12.0 : intake_power_)); |
| goal_builder.add_centering(intaking ? 12.0 : 0.0); |
| |
| if (builder.Send(goal_builder.Finish()) != aos::RawSender::Error::kOk) { |
| AOS_LOG(WARNING, "sending claw goal failed\n"); |
| } |
| } |
| |
| { |
| auto builder = shooter_goal_sender_.MakeBuilder(); |
| control_loops::shooter::Goal::Builder goal_builder = |
| builder.MakeBuilder<control_loops::shooter::Goal>(); |
| goal_builder.add_shot_power(shot_power_); |
| goal_builder.add_shot_requested(data.IsPressed(kFire)); |
| goal_builder.add_unload_requested(data.IsPressed(kUnload)); |
| goal_builder.add_load_requested(data.IsPressed(kReload)); |
| if (builder.Send(goal_builder.Finish()) != aos::RawSender::Error::kOk) { |
| AOS_LOG(WARNING, "sending shooter goal failed\n"); |
| } |
| } |
| } |
| } |
| |
| double SpeedToAngleOffset(double speed) { |
| const ::y2014::constants::Values &values = ::y2014::constants::GetValues(); |
| // scale speed to a [0.0-1.0] on something close to the max |
| // TODO(austin): Change the scale factor for different shots. |
| return (speed / values.drivetrain_max_speed) * velocity_compensation_; |
| } |
| |
| private: |
| ::aos::Fetcher<::y2014::control_loops::claw::Status> claw_status_fetcher_; |
| ::aos::Sender<::y2014::control_loops::claw::Goal> claw_goal_sender_; |
| ::aos::Sender<::y2014::control_loops::shooter::Goal> shooter_goal_sender_; |
| ::aos::Fetcher<::frc971::control_loops::drivetrain::Status> |
| drivetrain_status_fetcher_; |
| |
| double shot_power_; |
| double goal_angle_; |
| double separation_angle_, shot_separation_angle_; |
| double velocity_compensation_; |
| double intake_power_; |
| bool moving_for_shot_ = false; |
| |
| actors::ShootActor::Factory shoot_action_factory_; |
| |
| ::aos::util::SimpleLogInterval no_drivetrain_status_ = |
| ::aos::util::SimpleLogInterval(::std::chrono::milliseconds(200), WARNING, |
| "no drivetrain status"); |
| }; |
| |
| } // namespace y2014::input::joysticks |
| |
| int main(int argc, char **argv) { |
| ::aos::InitGoogle(&argc, &argv); |
| |
| aos::FlatbufferDetachedBuffer<aos::Configuration> config = |
| aos::configuration::ReadConfig("aos_config.json"); |
| |
| ::aos::ShmEventLoop event_loop(&config.message()); |
| ::y2014::input::joysticks::Reader reader(&event_loop); |
| |
| event_loop.Run(); |
| |
| return 0; |
| } |