blob: 160d36ad2053b9cb7ef3d4a5801cfb55eac39936 [file] [log] [blame]
#include "y2020/actors/autonomous_actor.h"
#include <chrono>
#include <cinttypes>
#include <cmath>
#include "aos/logging/logging.h"
#include "aos/network/team_number.h"
#include "aos/util/math.h"
#include "frc971/control_loops/drivetrain/localizer_generated.h"
#include "y2020/actors/auto_splines.h"
#include "y2020/constants.h"
#include "y2020/control_loops/drivetrain/drivetrain_base.h"
DEFINE_bool(spline_auto, false, "If true, define a spline autonomous mode");
DEFINE_bool(just_shoot, false,
"If true, run the autonomous that just shoots balls.");
namespace y2020 {
namespace actors {
using ::aos::monotonic_clock;
using ::frc971::ProfileParametersT;
using frc971::control_loops::drivetrain::LocalizerControl;
namespace chrono = ::std::chrono;
AutonomousActor::AutonomousActor(::aos::EventLoop *event_loop)
: frc971::autonomous::BaseAutonomousActor(
event_loop, control_loops::drivetrain::GetDrivetrainConfig()),
localizer_control_sender_(
event_loop->MakeSender<
::frc971::control_loops::drivetrain::LocalizerControl>(
"/drivetrain")),
superstructure_goal_sender_(
event_loop->MakeSender<control_loops::superstructure::Goal>(
"/superstructure")),
superstructure_status_fetcher_(
event_loop->MakeFetcher<y2020::control_loops::superstructure::Status>(
"/superstructure")),
joystick_state_fetcher_(
event_loop->MakeFetcher<aos::JoystickState>("/aos")),
robot_state_fetcher_(event_loop->MakeFetcher<aos::RobotState>("/aos")),
auto_splines_() {
practice_robot_ =
::aos::network::GetTeamNumber() == constants::Values::kPracticeTeamNumber;
set_max_drivetrain_voltage(12.0);
replan_timer_ = event_loop->AddTimer([this]() { Replan(); });
event_loop->OnRun([this, event_loop]() {
replan_timer_->Schedule(event_loop->monotonic_now());
button_poll_->Schedule(event_loop->monotonic_now(),
chrono::milliseconds(50));
});
button_poll_ = event_loop->AddTimer([this]() {
const aos::monotonic_clock::time_point now =
this->event_loop()->context().monotonic_event_time;
if (robot_state_fetcher_.Fetch()) {
if (robot_state_fetcher_->user_button()) {
user_indicated_safe_to_reset_ = true;
MaybeSendStartingPosition();
}
}
if (joystick_state_fetcher_.Fetch()) {
if (joystick_state_fetcher_->has_alliance() &&
(joystick_state_fetcher_->alliance() != alliance_)) {
alliance_ = joystick_state_fetcher_->alliance();
is_planned_ = false;
// Only kick the planning out by 2 seconds. If we end up enabled in that
// second, then we will kick it out further based on the code below.
replan_timer_->Schedule(now + std::chrono::seconds(2));
}
if (joystick_state_fetcher_->enabled()) {
if (!is_planned_) {
// Only replan once we've been disabled for 5 seconds.
replan_timer_->Schedule(now + std::chrono::seconds(5));
}
}
}
});
}
void AutonomousActor::MaybeSendStartingPosition() {
if (is_planned_ && user_indicated_safe_to_reset_ &&
!sent_starting_position_) {
CHECK(starting_position_);
SendStartingPosition(starting_position_.value());
}
}
void AutonomousActor::Replan() {
LOG(INFO) << "Alliance " << static_cast<int>(alliance_);
if (alliance_ == aos::Alliance::kInvalid) {
return;
}
sent_starting_position_ = false;
if (FLAGS_spline_auto) {
test_spline_ = PlanSpline(std::bind(&AutonomousSplines::TestSpline,
&auto_splines_, std::placeholders::_1),
SplineDirection::kForward);
starting_position_ = test_spline_->starting_position();
} else {
if (practice_robot_) {
fender_splines_ = {PlanSpline(
std::bind(&AutonomousSplines::FarSideFender, &auto_splines_,
std::placeholders::_1, alliance_),
SplineDirection::kForward)};
starting_position_ = fender_splines_.value()[0].starting_position();
CHECK(starting_position_);
} else {
target_aligned_splines_ = {
PlanSpline(
std::bind(&AutonomousSplines::TargetAligned1, &auto_splines_,
std::placeholders::_1, alliance_),
SplineDirection::kForward),
PlanSpline(
std::bind(&AutonomousSplines::TargetAligned2, &auto_splines_,
std::placeholders::_1, alliance_),
SplineDirection::kBackward),
PlanSpline(
std::bind(&AutonomousSplines::TargetAligned3, &auto_splines_,
std::placeholders::_1, alliance_),
SplineDirection::kForward)};
starting_position_ =
target_aligned_splines_.value()[0].starting_position();
CHECK(starting_position_);
}
}
is_planned_ = true;
MaybeSendStartingPosition();
}
void AutonomousActor::Reset() {
InitializeEncoders();
ResetDrivetrain();
RetractIntake();
joystick_state_fetcher_.Fetch();
CHECK(joystick_state_fetcher_.get() != nullptr)
<< "Expect at least one JoystickState message before running auto...";
alliance_ = joystick_state_fetcher_->alliance();
}
bool AutonomousActor::RunAction(
const ::frc971::autonomous::AutonomousActionParams *params) {
Reset();
if (!user_indicated_safe_to_reset_) {
AOS_LOG(WARNING, "Didn't send starting position prior to starting auto.");
CHECK(starting_position_);
SendStartingPosition(starting_position_.value());
}
// Clear this so that we don't accidentally resend things as soon as we replan
// later.
user_indicated_safe_to_reset_ = false;
is_planned_ = false;
starting_position_.reset();
AOS_LOG(INFO, "Params are %d\n", params->mode());
if (alliance_ == aos::Alliance::kInvalid) {
AOS_LOG(INFO, "Aborting autonomous due to invalid alliance selection.");
return false;
}
if (FLAGS_spline_auto) {
SplineAuto();
} else {
if (practice_robot_) {
Fender();
} else {
TargetAligned();
}
}
return true;
}
void AutonomousActor::SendStartingPosition(const Eigen::Vector3d &start) {
// Set up the starting position for the blue alliance.
// TODO(james): Resetting the localizer breaks the left/right statespace
// controller. That is a bug, but we can fix that later by not resetting.
auto builder = localizer_control_sender_.MakeBuilder();
LocalizerControl::Builder localizer_control_builder =
builder.MakeBuilder<LocalizerControl>();
localizer_control_builder.add_x(start(0));
localizer_control_builder.add_y(start(1));
localizer_control_builder.add_theta(start(2));
localizer_control_builder.add_theta_uncertainty(0.00001);
LOG(INFO) << "User button pressed, x: " << start(0) << " y: " << start(1)
<< " theta: " << start(2);
if (builder.Send(localizer_control_builder.Finish()) !=
aos::RawSender::Error::kOk) {
AOS_LOG(ERROR, "Failed to reset localizer.\n");
}
}
void AutonomousActor::TargetAligned() {
aos::monotonic_clock::time_point start_time = aos::monotonic_clock::now();
CHECK(target_aligned_splines_);
auto &splines = *target_aligned_splines_;
// Spin up.
set_shooting(true);
set_preloading(true);
set_shooter_tracking(true);
SendSuperstructureGoal();
if (!WaitForBallsShot(3)) return;
LOG(INFO) << "Shot balls";
set_shooter_tracking(false);
// Drive and intake 3 balls in front of the trench run
set_shooting(false);
ExtendIntake();
SendSuperstructureGoal();
if (!splines[0].WaitForPlan()) return;
splines[0].Start();
if (!splines[0].WaitForSplineDistanceRemaining(0.02)) return;
std::this_thread::sleep_for(chrono::milliseconds(200));
RetractIntake();
// Drive back to shooting position
if (!splines[1].WaitForPlan()) return;
splines[1].Start();
if (!splines[1].WaitForSplineDistanceRemaining(2.0)) return;
// Reverse the rollers for a moment to try to unjam any jammed balls. Since
// we are moving here, this is free to try.
set_roller_voltage(-12.0);
std::this_thread::sleep_for(chrono::milliseconds(300));
set_roller_voltage(0.0);
// Once we come to a stop, give the robot a moment to settle down. This makes
// the shot more accurate.
if (!splines[1].WaitForSplineDistanceRemaining(0.02)) return;
set_shooter_tracking(true);
std::this_thread::sleep_for(chrono::milliseconds(1500));
set_shooting(true);
const int balls = Balls();
SendSuperstructureGoal();
SendSuperstructureGoal();
if (!WaitUntilAbsoluteBallsShot(3 + balls)) return;
set_shooting(false);
set_roller_voltage(0.0);
set_shooter_tracking(false);
set_preloading(false);
SendSuperstructureGoal();
// Drive close to the rendezvous point in the center of the field so that the
// driver can intake balls there right after auto ends.
if (!splines[2].WaitForPlan()) return;
splines[2].Start();
if (!splines[2].WaitForSplineDistanceRemaining(0.02)) return;
LOG(INFO) << "Took "
<< chrono::duration<double>(aos::monotonic_clock::now() -
start_time)
.count();
}
void AutonomousActor::Fender() {
aos::monotonic_clock::time_point start_time = aos::monotonic_clock::now();
CHECK(fender_splines_);
auto &splines = *fender_splines_;
// Spin up.
set_shooting(false);
set_preloading(true);
set_shooter_tracking(false);
SendSuperstructureGoal();
if (!splines[0].WaitForPlan()) return;
splines[0].Start();
if (!splines[0].WaitForSplineDistanceRemaining(0.02)) return;
SendSuperstructureGoal();
std::this_thread::sleep_for(chrono::milliseconds(500));
ApplyThrottle(0.2);
set_shooting(true);
SendSuperstructureGoal();
LOG(INFO) << "Took "
<< chrono::duration<double>(aos::monotonic_clock::now() -
start_time)
.count();
}
void AutonomousActor::JustShoot() {
// shoot pre-loaded balls
set_shooter_tracking(true);
set_shooting(true);
SendSuperstructureGoal();
if (!WaitForBallsShot(3)) return;
set_shooting(false);
set_shooter_tracking(true);
SendSuperstructureGoal();
}
void AutonomousActor::TargetOffset() {
CHECK(target_offset_splines_);
auto &splines = *target_offset_splines_;
// spin up shooter
set_shooter_tracking(true);
SendSuperstructureGoal();
ExtendIntake();
// pickup 2 more balls in front of the trench run
if (!splines[0].WaitForPlan()) return;
splines[0].Start();
if (!splines[0].WaitForSplineDistanceRemaining(0.02)) return;
RetractIntake();
if (!splines[1].WaitForPlan()) return;
splines[1].Start();
if (!splines[1].WaitForSplineDistanceRemaining(0.02)) return;
// shoot the balls from in front of the goal.
set_shooting(true);
SendSuperstructureGoal();
if (!WaitForBallsShot(5)) return;
set_shooting(false);
set_shooter_tracking(false);
SendSuperstructureGoal();
}
void AutonomousActor::SplineAuto() {
CHECK(test_spline_);
if (!test_spline_->WaitForPlan()) return;
test_spline_->Start();
if (!test_spline_->WaitForSplineDistanceRemaining(0.02)) return;
}
ProfileParametersT MakeProfileParametersT(const float max_velocity,
const float max_acceleration) {
ProfileParametersT params;
params.max_velocity = max_velocity;
params.max_acceleration = max_acceleration;
return params;
}
bool AutonomousActor::DriveFwd() {
const ProfileParametersT kDrive = MakeProfileParametersT(0.3f, 1.0f);
const ProfileParametersT kTurn = MakeProfileParametersT(5.0f, 15.0f);
StartDrive(1.0, 0.0, kDrive, kTurn);
return WaitForDriveDone();
}
void AutonomousActor::SendSuperstructureGoal() {
auto builder = superstructure_goal_sender_.MakeBuilder();
flatbuffers::Offset<StaticZeroingSingleDOFProfiledSubsystemGoal>
intake_offset;
{
StaticZeroingSingleDOFProfiledSubsystemGoal::Builder intake_builder =
builder.MakeBuilder<StaticZeroingSingleDOFProfiledSubsystemGoal>();
frc971::ProfileParameters::Builder profile_params_builder =
builder.MakeBuilder<frc971::ProfileParameters>();
profile_params_builder.add_max_velocity(20.0);
profile_params_builder.add_max_acceleration(60.0);
flatbuffers::Offset<frc971::ProfileParameters> profile_params_offset =
profile_params_builder.Finish();
intake_builder.add_unsafe_goal(intake_goal_);
intake_builder.add_profile_params(profile_params_offset);
intake_offset = intake_builder.Finish();
}
flatbuffers::Offset<superstructure::ShooterGoal> shooter_offset =
superstructure::CreateShooterGoal(*builder.fbb(), 400.0, 200.0);
superstructure::Goal::Builder superstructure_builder =
builder.MakeBuilder<superstructure::Goal>();
superstructure_builder.add_intake(intake_offset);
superstructure_builder.add_intake_preloading(preloading_);
if (!shooter_tracking_ && shooting_) {
superstructure_builder.add_shooter(shooter_offset);
}
superstructure_builder.add_roller_voltage(roller_voltage_);
superstructure_builder.add_roller_speed_compensation(
kRollerSpeedCompensation);
superstructure_builder.add_hood_tracking(shooter_tracking_);
superstructure_builder.add_turret_tracking(shooter_tracking_);
superstructure_builder.add_shooter_tracking(shooter_tracking_);
superstructure_builder.add_shooting(shooting_);
if (builder.Send(superstructure_builder.Finish()) !=
aos::RawSender::Error::kOk) {
AOS_LOG(ERROR, "Sending superstructure goal failed.\n");
}
}
void AutonomousActor::ExtendIntake() {
set_intake_goal(1.30);
set_roller_voltage(6.0);
SendSuperstructureGoal();
}
void AutonomousActor::RetractIntake() {
set_intake_goal(-0.89);
set_roller_voltage(6.0);
SendSuperstructureGoal();
}
int AutonomousActor::Balls() {
superstructure_status_fetcher_.Fetch();
CHECK(superstructure_status_fetcher_.get() != nullptr);
return superstructure_status_fetcher_->shooter()->balls_shot();
}
bool AutonomousActor::WaitUntilAbsoluteBallsShot(int absolute_balls) {
::aos::time::PhasedLoop phased_loop(frc971::controls::kLoopFrequency,
event_loop()->monotonic_now(),
ActorBase::kLoopOffset);
superstructure_status_fetcher_.Fetch();
CHECK(superstructure_status_fetcher_.get() != nullptr);
int last_balls = superstructure_status_fetcher_->shooter()->balls_shot();
LOG(INFO) << "Waiting for balls, started with " << absolute_balls;
while (true) {
if (ShouldCancel()) {
return false;
}
phased_loop.SleepUntilNext();
superstructure_status_fetcher_.Fetch();
CHECK(superstructure_status_fetcher_.get() != nullptr);
if (superstructure_status_fetcher_->shooter()->balls_shot() != last_balls) {
LOG(INFO) << "Shot "
<< superstructure_status_fetcher_->shooter()->balls_shot() -
last_balls
<< " balls, now at "
<< superstructure_status_fetcher_->shooter()->balls_shot();
}
if (superstructure_status_fetcher_->shooter()->balls_shot() >=
absolute_balls) {
return true;
}
last_balls = superstructure_status_fetcher_->shooter()->balls_shot();
}
}
bool AutonomousActor::WaitForBallsShot(int num_wanted) {
return WaitUntilAbsoluteBallsShot(Balls() + num_wanted);
}
} // namespace actors
} // namespace y2020