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#ifndef Y2023_ACTORS_AUTONOMOUS_ACTOR_H_
#define Y2023_ACTORS_AUTONOMOUS_ACTOR_H_
#include "aos/actions/actions.h"
#include "aos/actions/actor.h"
#include "frc971/autonomous/base_autonomous_actor.h"
#include "frc971/control_loops/control_loops_generated.h"
#include "frc971/control_loops/drivetrain/drivetrain_config.h"
#include "frc971/control_loops/drivetrain/localizer_generated.h"
#include "y2023/autonomous/auto_splines.h"
namespace y2023 {
namespace actors {
class AutonomousActor : public ::frc971::autonomous::BaseAutonomousActor {
public:
explicit AutonomousActor(::aos::EventLoop *event_loop);
bool RunAction(
const ::frc971::autonomous::AutonomousActionParams *params) override;
private:
void Reset();
void SendStartingPosition(const Eigen::Vector3d &start);
void MaybeSendStartingPosition();
void SplineAuto();
void Replan();
aos::Sender<frc971::control_loops::drivetrain::LocalizerControl>
localizer_control_sender_;
aos::Fetcher<aos::JoystickState> joystick_state_fetcher_;
aos::Fetcher<aos::RobotState> robot_state_fetcher_;
aos::TimerHandler *replan_timer_;
aos::TimerHandler *button_poll_;
std::optional<SplineHandle> test_spline_;
aos::Alliance alliance_ = aos::Alliance::kInvalid;
AutonomousSplines auto_splines_;
bool user_indicated_safe_to_reset_ = false;
bool sent_starting_position_ = false;
bool is_planned_ = false;
std::optional<Eigen::Vector3d> starting_position_;
};
} // namespace actors
} // namespace y2023
#endif // Y2023_ACTORS_AUTONOMOUS_ACTOR_H_