| #include <stdio.h> |
| #include <string.h> |
| #include <unistd.h> |
| #include <math.h> |
| |
| #include "aos/linux_code/init.h" |
| #include "aos/input/joystick_input.h" |
| #include "aos/common/input/driver_station_data.h" |
| #include "aos/common/logging/logging.h" |
| #include "aos/common/util/log_interval.h" |
| #include "aos/common/time.h" |
| #include "aos/common/actions/actions.h" |
| |
| #include "frc971/autonomous/auto.q.h" |
| #include "frc971/control_loops/drivetrain/drivetrain.q.h" |
| #include "frc971/queues/gyro.q.h" |
| #include "y2016/actors/autonomous_actor.h" |
| #include "y2016/actors/superstructure_actor.h" |
| #include "y2016/actors/vision_align_actor.h" |
| #include "y2016/constants.h" |
| #include "y2016/control_loops/drivetrain/drivetrain_base.h" |
| #include "y2016/control_loops/shooter/shooter.q.h" |
| #include "y2016/control_loops/superstructure/superstructure.h" |
| #include "y2016/control_loops/superstructure/superstructure.q.h" |
| #include "y2016/queues/ball_detector.q.h" |
| #include "y2016/vision/vision.q.h" |
| |
| using ::frc971::control_loops::drivetrain_queue; |
| using ::y2016::control_loops::shooter::shooter_queue; |
| using ::y2016::control_loops::superstructure_queue; |
| |
| using ::aos::input::driver_station::ButtonLocation; |
| using ::aos::input::driver_station::ControlBit; |
| using ::aos::input::driver_station::JoystickAxis; |
| using ::aos::input::driver_station::POVLocation; |
| |
| namespace y2016 { |
| namespace input { |
| namespace joysticks { |
| |
| namespace { |
| |
| constexpr double kMaxIntakeAngleBeforeArmInterference = control_loops:: |
| superstructure::CollisionAvoidance::kMaxIntakeAngleBeforeArmInterference; |
| |
| } // namespace |
| |
| const JoystickAxis kSteeringWheel(1, 1), kDriveThrottle(2, 2); |
| const ButtonLocation kShiftHigh(2, 3), kShiftHigh2(2, 2), kShiftLow(2, 1); |
| const ButtonLocation kQuickTurn(1, 5); |
| |
| const ButtonLocation kTurn1(1, 7); |
| const ButtonLocation kTurn2(1, 11); |
| |
| // Buttons on the lexan driver station to get things running on bring-up day. |
| const ButtonLocation kIntakeDown(3, 11); |
| const POVLocation kFrontLong(3, 180); |
| const POVLocation kBackLong(3, 0); |
| const POVLocation kBackFender(3, 90); |
| const POVLocation kFrontFender(3, 270); |
| const ButtonLocation kIntakeIn(3, 12); |
| const ButtonLocation kFire(3, 3); |
| const ButtonLocation kIntakeOut(3, 9); |
| const ButtonLocation kPortcullis(3, 7); |
| const ButtonLocation kChevalDeFrise(3, 8); |
| |
| const ButtonLocation kVisionAlign(3, 4); |
| |
| const ButtonLocation kExpand(3, 6); |
| const ButtonLocation kWinch(3, 5); |
| |
| class Reader : public ::aos::input::JoystickInput { |
| public: |
| Reader() |
| : is_high_gear_(true), |
| intake_goal_(0.0), |
| shoulder_goal_(M_PI / 2.0), |
| wrist_goal_(0.0), |
| dt_config_(control_loops::drivetrain::GetDrivetrainConfig()) {} |
| |
| void RunIteration(const ::aos::input::driver_station::Data &data) override { |
| bool last_auto_running = auto_running_; |
| auto_running_ = data.GetControlBit(ControlBit::kAutonomous) && |
| data.GetControlBit(ControlBit::kEnabled); |
| if (auto_running_ != last_auto_running) { |
| if (auto_running_) { |
| StartAuto(); |
| } else { |
| StopAuto(); |
| } |
| } |
| |
| if (!data.GetControlBit(ControlBit::kEnabled)) { |
| // If we are not enabled, reset the waiting for zero bit. |
| LOG(DEBUG, "Waiting for zero.\n"); |
| waiting_for_zero_ = true; |
| is_high_gear_ = true; |
| } |
| |
| vision_valid_ = false; |
| |
| ::y2016::vision::vision_status.FetchLatest(); |
| |
| if (::y2016::vision::vision_status.get()) { |
| vision_valid_ = (::y2016::vision::vision_status->left_image_valid && |
| ::y2016::vision::vision_status->right_image_valid); |
| last_angle_ = ::y2016::vision::vision_status->horizontal_angle; |
| } |
| |
| if (!auto_running_) { |
| HandleDrivetrain(data); |
| HandleTeleop(data); |
| } |
| |
| // Process any pending actions. |
| action_queue_.Tick(); |
| was_running_ = action_queue_.Running(); |
| } |
| |
| void HandleDrivetrain(const ::aos::input::driver_station::Data &data) { |
| bool is_control_loop_driving = false; |
| |
| const double wheel = -data.GetAxis(kSteeringWheel); |
| const double throttle = -data.GetAxis(kDriveThrottle); |
| drivetrain_queue.status.FetchLatest(); |
| |
| if (data.IsPressed(kVisionAlign)) { |
| if (vision_valid_ && !vision_action_running_) { |
| actors::VisionAlignActionParams params; |
| action_queue_.EnqueueAction(actors::MakeVisionAlignAction(params)); |
| vision_action_running_ = true; |
| LOG(INFO, "Starting vision align\n"); |
| } else { |
| if (!vision_valid_) { |
| LOG(INFO, "Vision align but not valid\n"); |
| } |
| } |
| } |
| |
| if (data.NegEdge(kVisionAlign)) { |
| action_queue_.CancelAllActions(); |
| } |
| if (!data.IsPressed(kVisionAlign)) { |
| vision_action_running_ = false; |
| } |
| |
| // Don't do any normal drivetrain stuff if vision is in charge. |
| if (vision_action_running_) { |
| return; |
| } |
| |
| if (data.PosEdge(kTurn1) || data.PosEdge(kTurn2)) { |
| if (drivetrain_queue.status.get()) { |
| left_goal_ = drivetrain_queue.status->estimated_left_position; |
| right_goal_ = drivetrain_queue.status->estimated_right_position; |
| } |
| } |
| if (data.IsPressed(kTurn1) || data.IsPressed(kTurn2)) { |
| is_control_loop_driving = true; |
| } |
| if (!drivetrain_queue.goal.MakeWithBuilder() |
| .steering(wheel) |
| .throttle(throttle) |
| .highgear(is_high_gear_) |
| .quickturn(data.IsPressed(kQuickTurn)) |
| .control_loop_driving(is_control_loop_driving) |
| .left_goal(left_goal_ - wheel * 0.5 + throttle * 0.3) |
| .right_goal(right_goal_ + wheel * 0.5 + throttle * 0.3) |
| .left_velocity_goal(0) |
| .right_velocity_goal(0) |
| .Send()) { |
| LOG(WARNING, "sending stick values failed\n"); |
| } |
| |
| if (data.PosEdge(kShiftLow)) { |
| is_high_gear_ = false; |
| } |
| |
| if (data.PosEdge(kShiftHigh) || data.PosEdge(kShiftHigh2)) { |
| is_high_gear_ = true; |
| } |
| } |
| |
| void HandleTeleop(const ::aos::input::driver_station::Data &data) { |
| float voltage_climber = 0.0; |
| // Default the intake to up. |
| intake_goal_ = constants::Values::kIntakeRange.upper - 0.04; |
| |
| bool force_lights_on = false; |
| if (!data.GetControlBit(ControlBit::kEnabled)) { |
| action_queue_.CancelAllActions(); |
| LOG(DEBUG, "Canceling\n"); |
| } |
| |
| superstructure_queue.status.FetchLatest(); |
| if (!superstructure_queue.status.get()) { |
| LOG(ERROR, "Got no superstructure status packet.\n"); |
| } |
| |
| if (superstructure_queue.status.get() && |
| superstructure_queue.status->zeroed) { |
| if (waiting_for_zero_) { |
| LOG(DEBUG, "Zeroed! Starting teleop mode.\n"); |
| waiting_for_zero_ = false; |
| } |
| } else { |
| waiting_for_zero_ = true; |
| } |
| |
| double intake_when_shooting = kMaxIntakeAngleBeforeArmInterference; |
| bool use_slow_profile = false; |
| if (vision_action_running_) { |
| use_slow_profile = true; |
| if (vision_valid_) { |
| intake_when_shooting -= 0.5; |
| } |
| } |
| |
| if (data.IsPressed(kFrontLong)) { |
| // Forwards shot |
| shoulder_goal_ = M_PI / 2.0 + 0.1; |
| wrist_goal_ = M_PI + 0.41 + 0.02 - 0.005; |
| if (drivetrain_queue.status.get()) { |
| wrist_goal_ += drivetrain_queue.status->ground_angle; |
| } |
| shooter_velocity_ = 640.0; |
| intake_goal_ = intake_when_shooting; |
| } else if (data.IsPressed(kBackLong)) { |
| // Backwards shot |
| shoulder_goal_ = M_PI / 2.0 - 0.4; |
| wrist_goal_ = -0.62 - 0.02; |
| if (drivetrain_queue.status.get()) { |
| wrist_goal_ += drivetrain_queue.status->ground_angle; |
| } |
| shooter_velocity_ = 640.0; |
| intake_goal_ = intake_when_shooting; |
| } else if (data.IsPressed(kBackFender)) { |
| // Backwards shot no IMU |
| shoulder_goal_ = M_PI / 2.0 - 0.4; |
| wrist_goal_ = -0.62 - 0.02; |
| shooter_velocity_ = 640.0; |
| intake_goal_ = intake_when_shooting; |
| } else if (data.IsPressed(kFrontFender)) { |
| // Forwards shot no IMU |
| shoulder_goal_ = M_PI / 2.0 + 0.1; |
| wrist_goal_ = M_PI + 0.41 + 0.02 - 0.005; |
| shooter_velocity_ = 640.0; |
| intake_goal_ = intake_when_shooting; |
| } else if (data.IsPressed(kExpand) || data.IsPressed(kWinch)) { |
| // Set the goals to the hanging position so when the actor finishes, we |
| // will still be at the right spot. |
| shoulder_goal_ = 1.2; |
| wrist_goal_ = 1.0; |
| intake_goal_ = 0.0; |
| if (data.PosEdge(kExpand)) { |
| is_expanding_ = true; |
| actors::SuperstructureActionParams params; |
| params.partial_angle = 0.3; |
| params.delay_time = 0.7; |
| params.full_angle = shoulder_goal_; |
| params.shooter_angle = wrist_goal_; |
| action_queue_.EnqueueAction(actors::MakeSuperstructureAction(params)); |
| } |
| if (data.IsPressed(kWinch)) { |
| voltage_climber = 12.0; |
| } |
| } else { |
| wrist_goal_ = 0.0; |
| shoulder_goal_ = -0.010; |
| shooter_velocity_ = 0.0; |
| } |
| if (data.NegEdge(kExpand) || voltage_climber > 1.0) { |
| is_expanding_ = false; |
| action_queue_.CancelAllActions(); |
| } |
| |
| bool ball_detected = false; |
| ::y2016::sensors::ball_detector.FetchLatest(); |
| if (::y2016::sensors::ball_detector.get()) { |
| ball_detected = ::y2016::sensors::ball_detector->voltage > 2.5; |
| } |
| if (data.PosEdge(kIntakeIn)) { |
| saw_ball_when_started_intaking_ = ball_detected; |
| } |
| |
| if (data.IsPressed(kIntakeIn)) { |
| is_intaking_ = (!ball_detected || saw_ball_when_started_intaking_); |
| if (ball_detected) { |
| force_lights_on = true; |
| } |
| } else { |
| is_intaking_ = false; |
| } |
| |
| fire_ = false; |
| if (data.IsPressed(kFire) && shooter_velocity_ != 0.0) { |
| if (data.IsPressed(kVisionAlign)) { |
| // Make sure that we are lined up. |
| drivetrain_queue.status.FetchLatest(); |
| drivetrain_queue.goal.FetchLatest(); |
| if (drivetrain_queue.status.get() && drivetrain_queue.goal.get()) { |
| const double left_goal = drivetrain_queue.goal->left_goal; |
| const double right_goal = drivetrain_queue.goal->right_goal; |
| const double left_current = |
| drivetrain_queue.status->estimated_left_position; |
| const double right_current = |
| drivetrain_queue.status->estimated_right_position; |
| const double left_velocity = |
| drivetrain_queue.status->estimated_left_velocity; |
| const double right_velocity = |
| drivetrain_queue.status->estimated_right_velocity; |
| if (vision_action_running_ && ::std::abs(last_angle_) < 0.02 && |
| ::std::abs((left_goal - right_goal) - |
| (left_current - right_current)) / |
| dt_config_.robot_radius / 2.0 < |
| 0.02 && |
| ::std::abs(left_velocity - right_velocity) < 0.01) { |
| ++ready_to_fire_; |
| } else { |
| ready_to_fire_ = 0; |
| } |
| if (ready_to_fire_ > 9) { |
| fire_ = true; |
| } |
| } |
| } else { |
| fire_ = true; |
| } |
| } |
| |
| is_outtaking_ = data.IsPressed(kIntakeOut); |
| |
| if (is_intaking_ || is_outtaking_) { |
| recently_intaking_accumulator_ = 20; |
| } |
| |
| if (data.IsPressed(kIntakeDown)) { |
| if (recently_intaking_accumulator_) { |
| intake_goal_ = 0.1; |
| } else { |
| intake_goal_ = -0.05; |
| } |
| } |
| |
| if (recently_intaking_accumulator_ > 0) { |
| --recently_intaking_accumulator_; |
| } |
| |
| if (data.IsPressed(kPortcullis)) { |
| traverse_unlatched_ = true; |
| traverse_down_ = true; |
| } else if (data.IsPressed(kChevalDeFrise)) { |
| traverse_unlatched_ = false; |
| traverse_down_ = true; |
| } else { |
| traverse_unlatched_ = true; |
| traverse_down_ = false; |
| } |
| |
| if (!waiting_for_zero_) { |
| if (!is_expanding_) { |
| auto new_superstructure_goal = superstructure_queue.goal.MakeMessage(); |
| new_superstructure_goal->angle_intake = intake_goal_; |
| new_superstructure_goal->angle_shoulder = shoulder_goal_; |
| new_superstructure_goal->angle_wrist = wrist_goal_; |
| |
| new_superstructure_goal->max_angular_velocity_intake = 7.0; |
| new_superstructure_goal->max_angular_velocity_shoulder = 4.0; |
| new_superstructure_goal->max_angular_velocity_wrist = 10.0; |
| if (use_slow_profile) { |
| new_superstructure_goal->max_angular_acceleration_intake = 10.0; |
| } else { |
| new_superstructure_goal->max_angular_acceleration_intake = 40.0; |
| } |
| new_superstructure_goal->max_angular_acceleration_shoulder = 10.0; |
| if (shoulder_goal_ > 1.0) { |
| new_superstructure_goal->max_angular_acceleration_wrist = 45.0; |
| } else { |
| new_superstructure_goal->max_angular_acceleration_wrist = 25.0; |
| } |
| |
| // Granny mode |
| /* |
| new_superstructure_goal->max_angular_velocity_intake = 0.2; |
| new_superstructure_goal->max_angular_velocity_shoulder = 0.2; |
| new_superstructure_goal->max_angular_velocity_wrist = 0.2; |
| new_superstructure_goal->max_angular_acceleration_intake = 1.0; |
| new_superstructure_goal->max_angular_acceleration_shoulder = 1.0; |
| new_superstructure_goal->max_angular_acceleration_wrist = 1.0; |
| */ |
| if (is_intaking_) { |
| new_superstructure_goal->voltage_top_rollers = 12.0; |
| new_superstructure_goal->voltage_bottom_rollers = 12.0; |
| } else if (is_outtaking_) { |
| new_superstructure_goal->voltage_top_rollers = -12.0; |
| new_superstructure_goal->voltage_bottom_rollers = -7.0; |
| } else { |
| new_superstructure_goal->voltage_top_rollers = 0.0; |
| new_superstructure_goal->voltage_bottom_rollers = 0.0; |
| } |
| |
| new_superstructure_goal->traverse_unlatched = traverse_unlatched_; |
| new_superstructure_goal->unfold_climber = false; |
| new_superstructure_goal->voltage_climber = voltage_climber; |
| new_superstructure_goal->traverse_down = traverse_down_; |
| new_superstructure_goal->force_intake = true; |
| |
| if (!new_superstructure_goal.Send()) { |
| LOG(ERROR, "Sending superstructure goal failed.\n"); |
| } else { |
| LOG(DEBUG, "sending goals: intake: %f, shoulder: %f, wrist: %f\n", |
| intake_goal_, shoulder_goal_, wrist_goal_); |
| } |
| } |
| |
| if (!shooter_queue.goal.MakeWithBuilder() |
| .angular_velocity(shooter_velocity_) |
| .clamp_open(is_intaking_ || is_outtaking_) |
| .push_to_shooter(fire_) |
| .force_lights_on(force_lights_on) |
| .shooting_forwards(wrist_goal_ > 0) |
| .Send()) { |
| LOG(ERROR, "Sending shooter goal failed.\n"); |
| } |
| } |
| } |
| |
| private: |
| void StartAuto() { |
| LOG(INFO, "Starting auto mode\n"); |
| |
| ::frc971::autonomous::AutonomousActionParams params; |
| ::frc971::autonomous::auto_mode.FetchLatest(); |
| if (::frc971::autonomous::auto_mode.get() != nullptr) { |
| params.mode = ::frc971::autonomous::auto_mode->mode; |
| } else { |
| LOG(WARNING, "no auto mode values\n"); |
| params.mode = 0; |
| } |
| action_queue_.EnqueueAction( |
| ::frc971::autonomous::MakeAutonomousAction(params)); |
| } |
| |
| void StopAuto() { |
| LOG(INFO, "Stopping auto mode\n"); |
| action_queue_.CancelAllActions(); |
| } |
| |
| bool is_high_gear_; |
| // Whatever these are set to are our default goals to send out after zeroing. |
| double intake_goal_; |
| double shoulder_goal_; |
| double wrist_goal_; |
| double shooter_velocity_ = 0.0; |
| |
| // Turning goals |
| double left_goal_; |
| double right_goal_; |
| |
| bool was_running_ = false; |
| bool auto_running_ = false; |
| |
| bool traverse_unlatched_ = false; |
| bool traverse_down_ = false; |
| |
| // If we're waiting for the subsystems to zero. |
| bool waiting_for_zero_ = true; |
| |
| // If true, the ball was present when the intaking button was pressed. |
| bool saw_ball_when_started_intaking_ = false; |
| |
| bool is_intaking_ = false; |
| bool is_outtaking_ = false; |
| bool fire_ = false; |
| |
| bool vision_action_running_ = false; |
| bool vision_valid_ = false; |
| |
| int recently_intaking_accumulator_ = 0; |
| double last_angle_ = 100; |
| |
| int ready_to_fire_ = 0; |
| |
| ::aos::common::actions::ActionQueue action_queue_; |
| |
| const ::frc971::control_loops::drivetrain::DrivetrainConfig dt_config_; |
| |
| bool is_expanding_ = false; |
| |
| ::aos::util::SimpleLogInterval no_drivetrain_status_ = |
| ::aos::util::SimpleLogInterval(::std::chrono::milliseconds(200), WARNING, |
| "no drivetrain status"); |
| }; |
| |
| } // namespace joysticks |
| } // namespace input |
| } // namespace y2016 |
| |
| int main() { |
| ::aos::Init(-1); |
| ::y2016::input::joysticks::Reader reader; |
| reader.Run(); |
| ::aos::Cleanup(); |
| } |