| #ifndef Y2014_CONTROL_LOOPS_shooter_shooter_H_ |
| #define Y2014_CONTROL_LOOPS_shooter_shooter_H_ |
| |
| #include <memory> |
| |
| #include "aos/controls/control_loop.h" |
| #include "frc971/control_loops/state_feedback_loop.h" |
| #include "aos/time/time.h" |
| |
| #include "y2014/constants.h" |
| #include "y2014/control_loops/shooter/shooter_goal_generated.h" |
| #include "y2014/control_loops/shooter/shooter_motor_plant.h" |
| #include "y2014/control_loops/shooter/shooter_output_generated.h" |
| #include "y2014/control_loops/shooter/shooter_position_generated.h" |
| #include "y2014/control_loops/shooter/shooter_status_generated.h" |
| |
| namespace y2014 { |
| namespace control_loops { |
| namespace shooter { |
| namespace testing { |
| class ShooterTest_UnloadWindupPositive_Test; |
| class ShooterTest_UnloadWindupNegative_Test; |
| class ShooterTest_RezeroWhileUnloading_Test; |
| }; |
| |
| // Note: Everything in this file assumes that there is a 1 cycle delay between |
| // power being requested and it showing up at the motor. It assumes that |
| // X_hat(2, 1) is the voltage being applied as well. It will go unstable if |
| // that isn't true. |
| |
| // This class implements the CapU function correctly given all the extra |
| // information that we know about. |
| // It does not have any zeroing logic in it, only logic to deal with a delta U |
| // controller. |
| class ZeroedStateFeedbackLoop : public StateFeedbackLoop<3, 1, 1> { |
| public: |
| ZeroedStateFeedbackLoop(StateFeedbackLoop<3, 1, 1> &&loop) |
| : StateFeedbackLoop<3, 1, 1>(::std::move(loop)), |
| voltage_(0.0), |
| last_voltage_(0.0), |
| uncapped_voltage_(0.0), |
| offset_(0.0), |
| max_voltage_(12.0), |
| capped_goal_(false) {} |
| |
| const static int kZeroingMaxVoltage = 5; |
| |
| void CapU() override; |
| |
| // Returns the accumulated voltage. |
| double voltage() const { return voltage_; } |
| |
| // Returns the uncapped voltage. |
| double uncapped_voltage() const { return uncapped_voltage_; } |
| |
| // Zeros the accumulator. |
| void ZeroPower() { voltage_ = 0.0; } |
| |
| // Sets the calibration offset given the absolute angle and the corrisponding |
| // encoder value. |
| void SetCalibration(double encoder_val, double known_position); |
| |
| double offset() const { return offset_; } |
| |
| double absolute_position() const { return X_hat(0, 0) + kPositionOffset; } |
| double absolute_velocity() const { return X_hat(1, 0); } |
| |
| void CorrectPosition(double position) { |
| Eigen::Matrix<double, 1, 1> Y; |
| Y << position + offset_ - kPositionOffset; |
| Correct(Y); |
| } |
| |
| // Recomputes the power goal for the current controller and position/velocity. |
| void RecalculatePowerGoal(); |
| |
| double goal_position() const { return R(0, 0) + kPositionOffset; } |
| double goal_velocity() const { return R(1, 0); } |
| void InitializeState(double position) { |
| mutable_X_hat(0, 0) = position - kPositionOffset; |
| mutable_X_hat(1, 0) = 0.0; |
| mutable_X_hat(2, 0) = 0.0; |
| } |
| |
| void SetGoalPosition(double desired_position, double desired_velocity) { |
| AOS_LOG(DEBUG, "Goal position: %f Goal velocity: %f\n", desired_position, |
| desired_velocity); |
| |
| mutable_R() << desired_position - kPositionOffset, desired_velocity, |
| (-plant().A(1, 0) / plant().A(1, 2) * |
| (desired_position - kPositionOffset) - |
| plant().A(1, 1) / plant().A(1, 2) * desired_velocity); |
| } |
| |
| double position() const { return X_hat(0, 0) - offset_ + kPositionOffset; } |
| |
| void set_max_voltage(double max_voltage) { max_voltage_ = max_voltage; } |
| bool capped_goal() const { return capped_goal_; } |
| |
| void CapGoal(); |
| |
| // Friend the test classes for acces to the internal state. |
| friend class testing::ShooterTest_RezeroWhileUnloading_Test; |
| |
| private: |
| // The offset between what is '0' (0 rate on the spring) and the 0 (all the |
| // way cocked). |
| constexpr static double kPositionOffset = |
| ::y2014::control_loops::shooter::kMaxExtension; |
| // The accumulated voltage to apply to the motor. |
| double voltage_; |
| double last_voltage_; |
| double uncapped_voltage_; |
| double offset_; |
| double max_voltage_; |
| bool capped_goal_; |
| }; |
| |
| static constexpr ::std::chrono::nanoseconds kUnloadTimeout = |
| ::std::chrono::seconds(10); |
| static constexpr ::std::chrono::nanoseconds kLoadTimeout = |
| ::std::chrono::seconds(2); |
| static constexpr ::std::chrono::nanoseconds kLoadProblemEndTimeout = |
| ::std::chrono::seconds(1); |
| static constexpr ::std::chrono::nanoseconds kShooterBrakeSetTime = |
| ::std::chrono::milliseconds(50); |
| // Time to wait after releasing the latch piston before winching back again. |
| static constexpr ::std::chrono::nanoseconds kShotEndTimeout = |
| ::std::chrono::milliseconds(200); |
| static constexpr ::std::chrono::nanoseconds kPrepareFireEndTime = |
| ::std::chrono::milliseconds(40); |
| |
| class ShooterMotor |
| : public aos::controls::ControlLoop<Goal, Position, Status, Output> { |
| public: |
| explicit ShooterMotor(::aos::EventLoop *event_loop, |
| const ::std::string &name = "/shooter"); |
| |
| // True if the goal was moved to avoid goal windup. |
| bool capped_goal() const { return shooter_.capped_goal(); } |
| |
| double PowerToPosition(double power); |
| double PositionToPower(double position); |
| void CheckCalibrations(const Position *position); |
| |
| typedef enum { |
| STATE_INITIALIZE = 0, |
| STATE_REQUEST_LOAD = 1, |
| STATE_LOAD_BACKTRACK = 2, |
| STATE_LOAD = 3, |
| STATE_LOADING_PROBLEM = 4, |
| STATE_PREPARE_SHOT = 5, |
| STATE_READY = 6, |
| STATE_FIRE = 8, |
| STATE_UNLOAD = 9, |
| STATE_UNLOAD_MOVE = 10, |
| STATE_READY_UNLOAD = 11, |
| STATE_ESTOP = 12 |
| } State; |
| |
| State state() { return state_; } |
| |
| protected: |
| void RunIteration(const Goal *goal, const Position *position, |
| aos::Sender<Output>::Builder *output, |
| aos::Sender<Status>::Builder *status) override; |
| |
| private: |
| // We have to override this to keep the pistons in the correct positions. |
| flatbuffers::Offset<Output> Zero( |
| aos::Sender<Output>::Builder *output) override; |
| |
| // Friend the test classes for acces to the internal state. |
| friend class testing::ShooterTest_UnloadWindupPositive_Test; |
| friend class testing::ShooterTest_UnloadWindupNegative_Test; |
| friend class testing::ShooterTest_RezeroWhileUnloading_Test; |
| |
| // Enter state STATE_UNLOAD |
| void Unload(::aos::monotonic_clock::time_point monotonic_now) { |
| state_ = STATE_UNLOAD; |
| unload_timeout_ = monotonic_now + kUnloadTimeout; |
| } |
| // Enter state STATE_LOAD |
| void Load(::aos::monotonic_clock::time_point monotonic_now) { |
| state_ = STATE_LOAD; |
| load_timeout_ = monotonic_now + kLoadTimeout; |
| } |
| |
| bool last_position_latch_ = false; |
| bool last_position_plunger_ = false; |
| double last_position_position_ = 0.0; |
| |
| ZeroedStateFeedbackLoop shooter_; |
| |
| // state machine state |
| State state_; |
| |
| // time to giving up on loading problem |
| ::aos::monotonic_clock::time_point loading_problem_end_time_ = |
| ::aos::monotonic_clock::min_time; |
| |
| // The end time when loading for it to timeout. |
| ::aos::monotonic_clock::time_point load_timeout_ = |
| ::aos::monotonic_clock::min_time; |
| |
| // wait for brake to set |
| ::aos::monotonic_clock::time_point shooter_brake_set_time_ = |
| ::aos::monotonic_clock::min_time; |
| |
| // The timeout for unloading. |
| ::aos::monotonic_clock::time_point unload_timeout_ = |
| ::aos::monotonic_clock::min_time; |
| |
| // time that shot must have completed |
| ::aos::monotonic_clock::time_point shot_end_time_ = |
| ::aos::monotonic_clock::min_time; |
| |
| // track cycles that we are stuck to detect errors |
| int cycles_not_moved_; |
| |
| double firing_starting_position_; |
| |
| // True if the latch should be engaged and the brake should be engaged. |
| bool latch_piston_; |
| bool brake_piston_; |
| int32_t last_distal_posedge_count_; |
| int32_t last_proximal_posedge_count_; |
| uint32_t shot_count_; |
| bool zeroed_; |
| int distal_posedge_validation_cycles_left_; |
| int proximal_posedge_validation_cycles_left_; |
| bool last_distal_current_; |
| bool last_proximal_current_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShooterMotor); |
| }; |
| |
| } // namespace shooter |
| } // namespace control_loops |
| } // namespace y2014 |
| |
| #endif // Y2014_CONTROL_LOOPS_shooter_shooter_H_ |