| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| |
| #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |
| #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |
| |
| #include "flatbuffers/flatbuffers.h" |
| |
| namespace MyGame { |
| namespace Sample { |
| |
| struct Vec3; |
| |
| struct Monster; |
| struct MonsterT; |
| |
| struct Weapon; |
| struct WeaponT; |
| |
| bool operator==(const Vec3 &lhs, const Vec3 &rhs); |
| bool operator!=(const Vec3 &lhs, const Vec3 &rhs); |
| bool operator==(const MonsterT &lhs, const MonsterT &rhs); |
| bool operator!=(const MonsterT &lhs, const MonsterT &rhs); |
| bool operator==(const WeaponT &lhs, const WeaponT &rhs); |
| bool operator!=(const WeaponT &lhs, const WeaponT &rhs); |
| |
| inline const flatbuffers::TypeTable *Vec3TypeTable(); |
| |
| inline const flatbuffers::TypeTable *MonsterTypeTable(); |
| |
| inline const flatbuffers::TypeTable *WeaponTypeTable(); |
| |
| enum Color { |
| Color_Red = 0, |
| Color_Green = 1, |
| Color_Blue = 2, |
| Color_MIN = Color_Red, |
| Color_MAX = Color_Blue |
| }; |
| |
| inline const Color (&EnumValuesColor())[3] { |
| static const Color values[] = { |
| Color_Red, |
| Color_Green, |
| Color_Blue |
| }; |
| return values; |
| } |
| |
| inline const char * const *EnumNamesColor() { |
| static const char * const names[4] = { |
| "Red", |
| "Green", |
| "Blue", |
| nullptr |
| }; |
| return names; |
| } |
| |
| inline const char *EnumNameColor(Color e) { |
| if (e < Color_Red || e > Color_Blue) return ""; |
| const size_t index = static_cast<size_t>(e); |
| return EnumNamesColor()[index]; |
| } |
| |
| enum Equipment { |
| Equipment_NONE = 0, |
| Equipment_Weapon = 1, |
| Equipment_MIN = Equipment_NONE, |
| Equipment_MAX = Equipment_Weapon |
| }; |
| |
| inline const Equipment (&EnumValuesEquipment())[2] { |
| static const Equipment values[] = { |
| Equipment_NONE, |
| Equipment_Weapon |
| }; |
| return values; |
| } |
| |
| inline const char * const *EnumNamesEquipment() { |
| static const char * const names[3] = { |
| "NONE", |
| "Weapon", |
| nullptr |
| }; |
| return names; |
| } |
| |
| inline const char *EnumNameEquipment(Equipment e) { |
| if (e < Equipment_NONE || e > Equipment_Weapon) return ""; |
| const size_t index = static_cast<size_t>(e); |
| return EnumNamesEquipment()[index]; |
| } |
| |
| template<typename T> struct EquipmentTraits { |
| static const Equipment enum_value = Equipment_NONE; |
| }; |
| |
| template<> struct EquipmentTraits<MyGame::Sample::Weapon> { |
| static const Equipment enum_value = Equipment_Weapon; |
| }; |
| |
| struct EquipmentUnion { |
| Equipment type; |
| void *value; |
| |
| EquipmentUnion() : type(Equipment_NONE), value(nullptr) {} |
| EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT : |
| type(Equipment_NONE), value(nullptr) |
| { std::swap(type, u.type); std::swap(value, u.value); } |
| EquipmentUnion(const EquipmentUnion &) FLATBUFFERS_NOEXCEPT; |
| EquipmentUnion &operator=(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT |
| { EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; } |
| EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT |
| { std::swap(type, u.type); std::swap(value, u.value); return *this; } |
| ~EquipmentUnion() { Reset(); } |
| |
| void Reset(); |
| |
| #ifndef FLATBUFFERS_CPP98_STL |
| template <typename T> |
| void Set(T&& val) { |
| using RT = typename std::remove_reference<T>::type; |
| Reset(); |
| type = EquipmentTraits<typename RT::TableType>::enum_value; |
| if (type != Equipment_NONE) { |
| value = new RT(std::forward<T>(val)); |
| } |
| } |
| #endif // FLATBUFFERS_CPP98_STL |
| |
| static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver); |
| flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const; |
| |
| MyGame::Sample::WeaponT *AsWeapon() { |
| return type == Equipment_Weapon ? |
| reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr; |
| } |
| const MyGame::Sample::WeaponT *AsWeapon() const { |
| return type == Equipment_Weapon ? |
| reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr; |
| } |
| }; |
| |
| |
| inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) { |
| if (lhs.type != rhs.type) return false; |
| switch (lhs.type) { |
| case Equipment_NONE: { |
| return true; |
| } |
| case Equipment_Weapon: { |
| return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) == |
| *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value)); |
| } |
| default: { |
| return false; |
| } |
| } |
| } |
| |
| inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) { |
| return !(lhs == rhs); |
| } |
| |
| bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type); |
| bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types); |
| |
| FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS { |
| private: |
| float x_; |
| float y_; |
| float z_; |
| |
| public: |
| static const flatbuffers::TypeTable *MiniReflectTypeTable() { |
| return Vec3TypeTable(); |
| } |
| Vec3() { |
| memset(static_cast<void *>(this), 0, sizeof(Vec3)); |
| } |
| Vec3(float _x, float _y, float _z) |
| : x_(flatbuffers::EndianScalar(_x)), |
| y_(flatbuffers::EndianScalar(_y)), |
| z_(flatbuffers::EndianScalar(_z)) { |
| } |
| float x() const { |
| return flatbuffers::EndianScalar(x_); |
| } |
| void mutate_x(float _x) { |
| flatbuffers::WriteScalar(&x_, _x); |
| } |
| float y() const { |
| return flatbuffers::EndianScalar(y_); |
| } |
| void mutate_y(float _y) { |
| flatbuffers::WriteScalar(&y_, _y); |
| } |
| float z() const { |
| return flatbuffers::EndianScalar(z_); |
| } |
| void mutate_z(float _z) { |
| flatbuffers::WriteScalar(&z_, _z); |
| } |
| }; |
| FLATBUFFERS_STRUCT_END(Vec3, 12); |
| |
| inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) { |
| return |
| (lhs.x() == rhs.x()) && |
| (lhs.y() == rhs.y()) && |
| (lhs.z() == rhs.z()); |
| } |
| |
| inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) { |
| return !(lhs == rhs); |
| } |
| |
| |
| struct MonsterT : public flatbuffers::NativeTable { |
| typedef Monster TableType; |
| flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos; |
| int16_t mana; |
| int16_t hp; |
| std::string name; |
| std::vector<uint8_t> inventory; |
| MyGame::Sample::Color color; |
| std::vector<flatbuffers::unique_ptr<MyGame::Sample::WeaponT>> weapons; |
| EquipmentUnion equipped; |
| std::vector<MyGame::Sample::Vec3> path; |
| MonsterT() |
| : mana(150), |
| hp(100), |
| color(MyGame::Sample::Color_Blue) { |
| } |
| }; |
| |
| inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) { |
| return |
| (lhs.pos == rhs.pos) && |
| (lhs.mana == rhs.mana) && |
| (lhs.hp == rhs.hp) && |
| (lhs.name == rhs.name) && |
| (lhs.inventory == rhs.inventory) && |
| (lhs.color == rhs.color) && |
| (lhs.weapons == rhs.weapons) && |
| (lhs.equipped == rhs.equipped) && |
| (lhs.path == rhs.path); |
| } |
| |
| inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) { |
| return !(lhs == rhs); |
| } |
| |
| |
| struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { |
| typedef MonsterT NativeTableType; |
| static const flatbuffers::TypeTable *MiniReflectTypeTable() { |
| return MonsterTypeTable(); |
| } |
| enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE { |
| VT_POS = 4, |
| VT_MANA = 6, |
| VT_HP = 8, |
| VT_NAME = 10, |
| VT_INVENTORY = 14, |
| VT_COLOR = 16, |
| VT_WEAPONS = 18, |
| VT_EQUIPPED_TYPE = 20, |
| VT_EQUIPPED = 22, |
| VT_PATH = 24 |
| }; |
| const MyGame::Sample::Vec3 *pos() const { |
| return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS); |
| } |
| MyGame::Sample::Vec3 *mutable_pos() { |
| return GetStruct<MyGame::Sample::Vec3 *>(VT_POS); |
| } |
| int16_t mana() const { |
| return GetField<int16_t>(VT_MANA, 150); |
| } |
| bool mutate_mana(int16_t _mana) { |
| return SetField<int16_t>(VT_MANA, _mana, 150); |
| } |
| int16_t hp() const { |
| return GetField<int16_t>(VT_HP, 100); |
| } |
| bool mutate_hp(int16_t _hp) { |
| return SetField<int16_t>(VT_HP, _hp, 100); |
| } |
| const flatbuffers::String *name() const { |
| return GetPointer<const flatbuffers::String *>(VT_NAME); |
| } |
| flatbuffers::String *mutable_name() { |
| return GetPointer<flatbuffers::String *>(VT_NAME); |
| } |
| const flatbuffers::Vector<uint8_t> *inventory() const { |
| return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); |
| } |
| flatbuffers::Vector<uint8_t> *mutable_inventory() { |
| return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); |
| } |
| MyGame::Sample::Color color() const { |
| return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2)); |
| } |
| bool mutate_color(MyGame::Sample::Color _color) { |
| return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2); |
| } |
| const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const { |
| return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS); |
| } |
| flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() { |
| return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS); |
| } |
| MyGame::Sample::Equipment equipped_type() const { |
| return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0)); |
| } |
| bool mutate_equipped_type(MyGame::Sample::Equipment _equipped_type) { |
| return SetField<uint8_t>(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type), 0); |
| } |
| const void *equipped() const { |
| return GetPointer<const void *>(VT_EQUIPPED); |
| } |
| template<typename T> const T *equipped_as() const; |
| const MyGame::Sample::Weapon *equipped_as_Weapon() const { |
| return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr; |
| } |
| void *mutable_equipped() { |
| return GetPointer<void *>(VT_EQUIPPED); |
| } |
| const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const { |
| return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH); |
| } |
| flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() { |
| return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH); |
| } |
| bool Verify(flatbuffers::Verifier &verifier) const { |
| return VerifyTableStart(verifier) && |
| VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS) && |
| VerifyField<int16_t>(verifier, VT_MANA) && |
| VerifyField<int16_t>(verifier, VT_HP) && |
| VerifyOffset(verifier, VT_NAME) && |
| verifier.VerifyString(name()) && |
| VerifyOffset(verifier, VT_INVENTORY) && |
| verifier.VerifyVector(inventory()) && |
| VerifyField<int8_t>(verifier, VT_COLOR) && |
| VerifyOffset(verifier, VT_WEAPONS) && |
| verifier.VerifyVector(weapons()) && |
| verifier.VerifyVectorOfTables(weapons()) && |
| VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) && |
| VerifyOffset(verifier, VT_EQUIPPED) && |
| VerifyEquipment(verifier, equipped(), equipped_type()) && |
| VerifyOffset(verifier, VT_PATH) && |
| verifier.VerifyVector(path()) && |
| verifier.EndTable(); |
| } |
| MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const; |
| void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const; |
| static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| }; |
| |
| template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const { |
| return equipped_as_Weapon(); |
| } |
| |
| struct MonsterBuilder { |
| flatbuffers::FlatBufferBuilder &fbb_; |
| flatbuffers::uoffset_t start_; |
| void add_pos(const MyGame::Sample::Vec3 *pos) { |
| fbb_.AddStruct(Monster::VT_POS, pos); |
| } |
| void add_mana(int16_t mana) { |
| fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150); |
| } |
| void add_hp(int16_t hp) { |
| fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100); |
| } |
| void add_name(flatbuffers::Offset<flatbuffers::String> name) { |
| fbb_.AddOffset(Monster::VT_NAME, name); |
| } |
| void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { |
| fbb_.AddOffset(Monster::VT_INVENTORY, inventory); |
| } |
| void add_color(MyGame::Sample::Color color) { |
| fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2); |
| } |
| void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) { |
| fbb_.AddOffset(Monster::VT_WEAPONS, weapons); |
| } |
| void add_equipped_type(MyGame::Sample::Equipment equipped_type) { |
| fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0); |
| } |
| void add_equipped(flatbuffers::Offset<void> equipped) { |
| fbb_.AddOffset(Monster::VT_EQUIPPED, equipped); |
| } |
| void add_path(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) { |
| fbb_.AddOffset(Monster::VT_PATH, path); |
| } |
| explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) |
| : fbb_(_fbb) { |
| start_ = fbb_.StartTable(); |
| } |
| MonsterBuilder &operator=(const MonsterBuilder &); |
| flatbuffers::Offset<Monster> Finish() { |
| const auto end = fbb_.EndTable(start_); |
| auto o = flatbuffers::Offset<Monster>(end); |
| return o; |
| } |
| }; |
| |
| inline flatbuffers::Offset<Monster> CreateMonster( |
| flatbuffers::FlatBufferBuilder &_fbb, |
| const MyGame::Sample::Vec3 *pos = 0, |
| int16_t mana = 150, |
| int16_t hp = 100, |
| flatbuffers::Offset<flatbuffers::String> name = 0, |
| flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0, |
| MyGame::Sample::Color color = MyGame::Sample::Color_Blue, |
| flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0, |
| MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE, |
| flatbuffers::Offset<void> equipped = 0, |
| flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) { |
| MonsterBuilder builder_(_fbb); |
| builder_.add_path(path); |
| builder_.add_equipped(equipped); |
| builder_.add_weapons(weapons); |
| builder_.add_inventory(inventory); |
| builder_.add_name(name); |
| builder_.add_pos(pos); |
| builder_.add_hp(hp); |
| builder_.add_mana(mana); |
| builder_.add_equipped_type(equipped_type); |
| builder_.add_color(color); |
| return builder_.Finish(); |
| } |
| |
| inline flatbuffers::Offset<Monster> CreateMonsterDirect( |
| flatbuffers::FlatBufferBuilder &_fbb, |
| const MyGame::Sample::Vec3 *pos = 0, |
| int16_t mana = 150, |
| int16_t hp = 100, |
| const char *name = nullptr, |
| const std::vector<uint8_t> *inventory = nullptr, |
| MyGame::Sample::Color color = MyGame::Sample::Color_Blue, |
| const std::vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr, |
| MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE, |
| flatbuffers::Offset<void> equipped = 0, |
| const std::vector<MyGame::Sample::Vec3> *path = nullptr) { |
| auto name__ = name ? _fbb.CreateString(name) : 0; |
| auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0; |
| auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0; |
| auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0; |
| return MyGame::Sample::CreateMonster( |
| _fbb, |
| pos, |
| mana, |
| hp, |
| name__, |
| inventory__, |
| color, |
| weapons__, |
| equipped_type, |
| equipped, |
| path__); |
| } |
| |
| flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| |
| struct WeaponT : public flatbuffers::NativeTable { |
| typedef Weapon TableType; |
| std::string name; |
| int16_t damage; |
| WeaponT() |
| : damage(0) { |
| } |
| }; |
| |
| inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) { |
| return |
| (lhs.name == rhs.name) && |
| (lhs.damage == rhs.damage); |
| } |
| |
| inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) { |
| return !(lhs == rhs); |
| } |
| |
| |
| struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { |
| typedef WeaponT NativeTableType; |
| static const flatbuffers::TypeTable *MiniReflectTypeTable() { |
| return WeaponTypeTable(); |
| } |
| enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE { |
| VT_NAME = 4, |
| VT_DAMAGE = 6 |
| }; |
| const flatbuffers::String *name() const { |
| return GetPointer<const flatbuffers::String *>(VT_NAME); |
| } |
| flatbuffers::String *mutable_name() { |
| return GetPointer<flatbuffers::String *>(VT_NAME); |
| } |
| int16_t damage() const { |
| return GetField<int16_t>(VT_DAMAGE, 0); |
| } |
| bool mutate_damage(int16_t _damage) { |
| return SetField<int16_t>(VT_DAMAGE, _damage, 0); |
| } |
| bool Verify(flatbuffers::Verifier &verifier) const { |
| return VerifyTableStart(verifier) && |
| VerifyOffset(verifier, VT_NAME) && |
| verifier.VerifyString(name()) && |
| VerifyField<int16_t>(verifier, VT_DAMAGE) && |
| verifier.EndTable(); |
| } |
| WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const; |
| void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const; |
| static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| }; |
| |
| struct WeaponBuilder { |
| flatbuffers::FlatBufferBuilder &fbb_; |
| flatbuffers::uoffset_t start_; |
| void add_name(flatbuffers::Offset<flatbuffers::String> name) { |
| fbb_.AddOffset(Weapon::VT_NAME, name); |
| } |
| void add_damage(int16_t damage) { |
| fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0); |
| } |
| explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb) |
| : fbb_(_fbb) { |
| start_ = fbb_.StartTable(); |
| } |
| WeaponBuilder &operator=(const WeaponBuilder &); |
| flatbuffers::Offset<Weapon> Finish() { |
| const auto end = fbb_.EndTable(start_); |
| auto o = flatbuffers::Offset<Weapon>(end); |
| return o; |
| } |
| }; |
| |
| inline flatbuffers::Offset<Weapon> CreateWeapon( |
| flatbuffers::FlatBufferBuilder &_fbb, |
| flatbuffers::Offset<flatbuffers::String> name = 0, |
| int16_t damage = 0) { |
| WeaponBuilder builder_(_fbb); |
| builder_.add_name(name); |
| builder_.add_damage(damage); |
| return builder_.Finish(); |
| } |
| |
| inline flatbuffers::Offset<Weapon> CreateWeaponDirect( |
| flatbuffers::FlatBufferBuilder &_fbb, |
| const char *name = nullptr, |
| int16_t damage = 0) { |
| auto name__ = name ? _fbb.CreateString(name) : 0; |
| return MyGame::Sample::CreateWeapon( |
| _fbb, |
| name__, |
| damage); |
| } |
| |
| flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| |
| inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const { |
| auto _o = new MonsterT(); |
| UnPackTo(_o, _resolver); |
| return _o; |
| } |
| |
| inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const { |
| (void)_o; |
| (void)_resolver; |
| { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); }; |
| { auto _e = mana(); _o->mana = _e; }; |
| { auto _e = hp(); _o->hp = _e; }; |
| { auto _e = name(); if (_e) _o->name = _e->str(); }; |
| { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory[_i] = _e->Get(_i); } } }; |
| { auto _e = color(); _o->color = _e; }; |
| { auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } }; |
| { auto _e = equipped_type(); _o->equipped.type = _e; }; |
| { auto _e = equipped(); if (_e) _o->equipped.value = EquipmentUnion::UnPack(_e, equipped_type(), _resolver); }; |
| { auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } }; |
| } |
| |
| inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) { |
| return CreateMonster(_fbb, _o, _rehasher); |
| } |
| |
| inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) { |
| (void)_rehasher; |
| (void)_o; |
| struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va; |
| auto _pos = _o->pos ? _o->pos.get() : 0; |
| auto _mana = _o->mana; |
| auto _hp = _o->hp; |
| auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name); |
| auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0; |
| auto _color = _o->color; |
| auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0; |
| auto _equipped_type = _o->equipped.type; |
| auto _equipped = _o->equipped.Pack(_fbb); |
| auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0; |
| return MyGame::Sample::CreateMonster( |
| _fbb, |
| _pos, |
| _mana, |
| _hp, |
| _name, |
| _inventory, |
| _color, |
| _weapons, |
| _equipped_type, |
| _equipped, |
| _path); |
| } |
| |
| inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const { |
| auto _o = new WeaponT(); |
| UnPackTo(_o, _resolver); |
| return _o; |
| } |
| |
| inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const { |
| (void)_o; |
| (void)_resolver; |
| { auto _e = name(); if (_e) _o->name = _e->str(); }; |
| { auto _e = damage(); _o->damage = _e; }; |
| } |
| |
| inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) { |
| return CreateWeapon(_fbb, _o, _rehasher); |
| } |
| |
| inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) { |
| (void)_rehasher; |
| (void)_o; |
| struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va; |
| auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name); |
| auto _damage = _o->damage; |
| return MyGame::Sample::CreateWeapon( |
| _fbb, |
| _name, |
| _damage); |
| } |
| |
| inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) { |
| switch (type) { |
| case Equipment_NONE: { |
| return true; |
| } |
| case Equipment_Weapon: { |
| auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj); |
| return verifier.VerifyTable(ptr); |
| } |
| default: return false; |
| } |
| } |
| |
| inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) { |
| if (!values || !types) return !values && !types; |
| if (values->size() != types->size()) return false; |
| for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) { |
| if (!VerifyEquipment( |
| verifier, values->Get(i), types->GetEnum<Equipment>(i))) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) { |
| switch (type) { |
| case Equipment_Weapon: { |
| auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj); |
| return ptr->UnPack(resolver); |
| } |
| default: return nullptr; |
| } |
| } |
| |
| inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const { |
| switch (type) { |
| case Equipment_Weapon: { |
| auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value); |
| return CreateWeapon(_fbb, ptr, _rehasher).Union(); |
| } |
| default: return 0; |
| } |
| } |
| |
| inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) { |
| switch (type) { |
| case Equipment_Weapon: { |
| value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value)); |
| break; |
| } |
| default: |
| break; |
| } |
| } |
| |
| inline void EquipmentUnion::Reset() { |
| switch (type) { |
| case Equipment_Weapon: { |
| auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value); |
| delete ptr; |
| break; |
| } |
| default: break; |
| } |
| value = nullptr; |
| type = Equipment_NONE; |
| } |
| |
| inline const flatbuffers::TypeTable *ColorTypeTable() { |
| static const flatbuffers::TypeCode type_codes[] = { |
| { flatbuffers::ET_CHAR, 0, 0 }, |
| { flatbuffers::ET_CHAR, 0, 0 }, |
| { flatbuffers::ET_CHAR, 0, 0 } |
| }; |
| static const flatbuffers::TypeFunction type_refs[] = { |
| MyGame::Sample::ColorTypeTable |
| }; |
| static const char * const names[] = { |
| "Red", |
| "Green", |
| "Blue" |
| }; |
| static const flatbuffers::TypeTable tt = { |
| flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, names |
| }; |
| return &tt; |
| } |
| |
| inline const flatbuffers::TypeTable *EquipmentTypeTable() { |
| static const flatbuffers::TypeCode type_codes[] = { |
| { flatbuffers::ET_SEQUENCE, 0, -1 }, |
| { flatbuffers::ET_SEQUENCE, 0, 0 } |
| }; |
| static const flatbuffers::TypeFunction type_refs[] = { |
| MyGame::Sample::WeaponTypeTable |
| }; |
| static const char * const names[] = { |
| "NONE", |
| "Weapon" |
| }; |
| static const flatbuffers::TypeTable tt = { |
| flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, names |
| }; |
| return &tt; |
| } |
| |
| inline const flatbuffers::TypeTable *Vec3TypeTable() { |
| static const flatbuffers::TypeCode type_codes[] = { |
| { flatbuffers::ET_FLOAT, 0, -1 }, |
| { flatbuffers::ET_FLOAT, 0, -1 }, |
| { flatbuffers::ET_FLOAT, 0, -1 } |
| }; |
| static const int64_t values[] = { 0, 4, 8, 12 }; |
| static const char * const names[] = { |
| "x", |
| "y", |
| "z" |
| }; |
| static const flatbuffers::TypeTable tt = { |
| flatbuffers::ST_STRUCT, 3, type_codes, nullptr, values, names |
| }; |
| return &tt; |
| } |
| |
| inline const flatbuffers::TypeTable *MonsterTypeTable() { |
| static const flatbuffers::TypeCode type_codes[] = { |
| { flatbuffers::ET_SEQUENCE, 0, 0 }, |
| { flatbuffers::ET_SHORT, 0, -1 }, |
| { flatbuffers::ET_SHORT, 0, -1 }, |
| { flatbuffers::ET_STRING, 0, -1 }, |
| { flatbuffers::ET_BOOL, 0, -1 }, |
| { flatbuffers::ET_UCHAR, 1, -1 }, |
| { flatbuffers::ET_CHAR, 0, 1 }, |
| { flatbuffers::ET_SEQUENCE, 1, 2 }, |
| { flatbuffers::ET_UTYPE, 0, 3 }, |
| { flatbuffers::ET_SEQUENCE, 0, 3 }, |
| { flatbuffers::ET_SEQUENCE, 1, 0 } |
| }; |
| static const flatbuffers::TypeFunction type_refs[] = { |
| MyGame::Sample::Vec3TypeTable, |
| MyGame::Sample::ColorTypeTable, |
| MyGame::Sample::WeaponTypeTable, |
| MyGame::Sample::EquipmentTypeTable |
| }; |
| static const char * const names[] = { |
| "pos", |
| "mana", |
| "hp", |
| "name", |
| "friendly", |
| "inventory", |
| "color", |
| "weapons", |
| "equipped_type", |
| "equipped", |
| "path" |
| }; |
| static const flatbuffers::TypeTable tt = { |
| flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, names |
| }; |
| return &tt; |
| } |
| |
| inline const flatbuffers::TypeTable *WeaponTypeTable() { |
| static const flatbuffers::TypeCode type_codes[] = { |
| { flatbuffers::ET_STRING, 0, -1 }, |
| { flatbuffers::ET_SHORT, 0, -1 } |
| }; |
| static const char * const names[] = { |
| "name", |
| "damage" |
| }; |
| static const flatbuffers::TypeTable tt = { |
| flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, names |
| }; |
| return &tt; |
| } |
| |
| inline const MyGame::Sample::Monster *GetMonster(const void *buf) { |
| return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); |
| } |
| |
| inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) { |
| return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf); |
| } |
| |
| inline Monster *GetMutableMonster(void *buf) { |
| return flatbuffers::GetMutableRoot<Monster>(buf); |
| } |
| |
| inline bool VerifyMonsterBuffer( |
| flatbuffers::Verifier &verifier) { |
| return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr); |
| } |
| |
| inline bool VerifySizePrefixedMonsterBuffer( |
| flatbuffers::Verifier &verifier) { |
| return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr); |
| } |
| |
| inline void FinishMonsterBuffer( |
| flatbuffers::FlatBufferBuilder &fbb, |
| flatbuffers::Offset<MyGame::Sample::Monster> root) { |
| fbb.Finish(root); |
| } |
| |
| inline void FinishSizePrefixedMonsterBuffer( |
| flatbuffers::FlatBufferBuilder &fbb, |
| flatbuffers::Offset<MyGame::Sample::Monster> root) { |
| fbb.FinishSizePrefixed(root); |
| } |
| |
| inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster( |
| const void *buf, |
| const flatbuffers::resolver_function_t *res = nullptr) { |
| return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res)); |
| } |
| |
| inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster( |
| const void *buf, |
| const flatbuffers::resolver_function_t *res = nullptr) { |
| return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res)); |
| } |
| |
| } // namespace Sample |
| } // namespace MyGame |
| |
| #endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |