blob: 8860c4d5b7cd3bea7145542599f1a51b4e7ccda8 [file] [log] [blame]
#include "aos/input/drivetrain_input.h"
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <cmath>
#include "aos/commonmath.h"
#include "aos/input/driver_station_data.h"
#include "aos/logging/logging.h"
#include "frc971/control_loops/control_loops_generated.h"
#include "frc971/control_loops/drivetrain/drivetrain_goal_generated.h"
#include "frc971/control_loops/drivetrain/drivetrain_status_generated.h"
using ::aos::input::driver_station::ButtonLocation;
using ::aos::input::driver_station::ControlBit;
using ::aos::input::driver_station::JoystickAxis;
using ::aos::input::driver_station::POVLocation;
namespace drivetrain = frc971::control_loops::drivetrain;
namespace aos {
namespace input {
const ButtonLocation kShiftHigh(2, 3), kShiftHigh2(2, 2), kShiftLow(2, 1);
void DrivetrainInputReader::HandleDrivetrain(
const ::aos::input::driver_station::Data &data) {
const auto wheel_and_throttle = GetWheelAndThrottle(data);
const double wheel = wheel_and_throttle.wheel;
const double wheel_velocity = wheel_and_throttle.wheel_velocity;
const double wheel_torque = wheel_and_throttle.wheel_torque;
const double throttle = wheel_and_throttle.throttle;
const double throttle_velocity = wheel_and_throttle.throttle_velocity;
const double throttle_torque = wheel_and_throttle.throttle_torque;
const bool high_gear = wheel_and_throttle.high_gear;
drivetrain_status_fetcher_.Fetch();
if (drivetrain_status_fetcher_.get()) {
robot_velocity_ = drivetrain_status_fetcher_->robot_speed();
}
// If we have a vision align function, and it is in control, don't run the
// normal driving code.
if (vision_align_fn_) {
if (vision_align_fn_(data)) {
return;
}
}
bool is_control_loop_driving = false;
bool is_line_following = false;
if (data.IsPressed(turn1_)) {
switch (turn1_use_) {
case TurnButtonUse::kControlLoopDriving:
is_control_loop_driving = true;
break;
case TurnButtonUse::kLineFollow:
is_line_following = true;
break;
}
}
if (data.IsPressed(turn2_)) {
switch (turn2_use_) {
case TurnButtonUse::kControlLoopDriving:
is_control_loop_driving = true;
break;
case TurnButtonUse::kLineFollow:
is_line_following = true;
break;
}
}
if (drivetrain_status_fetcher_.get()) {
if (is_control_loop_driving && !last_is_control_loop_driving_) {
left_goal_ = drivetrain_status_fetcher_->estimated_left_position() +
wheel * wheel_multiplier_;
right_goal_ = drivetrain_status_fetcher_->estimated_right_position() -
wheel * wheel_multiplier_;
}
}
const double current_left_goal =
left_goal_ - wheel * wheel_multiplier_ + throttle * 0.3;
const double current_right_goal =
right_goal_ + wheel * wheel_multiplier_ + throttle * 0.3;
auto builder = drivetrain_goal_sender_.MakeBuilder();
frc971::ProfileParameters::Builder linear_builder =
builder.MakeBuilder<frc971::ProfileParameters>();
linear_builder.add_max_velocity(3.0);
linear_builder.add_max_acceleration(20.0);
flatbuffers::Offset<frc971::ProfileParameters> linear_offset =
linear_builder.Finish();
auto goal_builder = builder.MakeBuilder<drivetrain::Goal>();
goal_builder.add_wheel(wheel);
goal_builder.add_wheel_velocity(wheel_velocity);
goal_builder.add_wheel_torque(wheel_torque);
goal_builder.add_throttle(throttle);
goal_builder.add_throttle_velocity(throttle_velocity);
goal_builder.add_throttle_torque(throttle_torque);
goal_builder.add_highgear(high_gear);
goal_builder.add_quickturn(data.IsPressed(quick_turn_));
goal_builder.add_controller_type(
is_line_following
? drivetrain::ControllerType::LINE_FOLLOWER
: (is_control_loop_driving ? drivetrain::ControllerType::MOTION_PROFILE
: drivetrain::ControllerType::POLYDRIVE));
goal_builder.add_left_goal(current_left_goal);
goal_builder.add_right_goal(current_right_goal);
goal_builder.add_linear(linear_offset);
if (!builder.Send(goal_builder.Finish())) {
AOS_LOG(WARNING, "sending stick values failed\n");
}
last_is_control_loop_driving_ = is_control_loop_driving;
}
DrivetrainInputReader::WheelAndThrottle
SteeringWheelDrivetrainInputReader::GetWheelAndThrottle(
const ::aos::input::driver_station::Data &data) {
const double wheel = -data.GetAxis(wheel_);
const double throttle = -data.GetAxis(throttle_);
if (!data.GetControlBit(ControlBit::kEnabled)) {
high_gear_ = default_high_gear_;
}
if (data.PosEdge(kShiftLow)) {
high_gear_ = false;
}
if (data.PosEdge(kShiftHigh) || data.PosEdge(kShiftHigh2)) {
high_gear_ = true;
}
return DrivetrainInputReader::WheelAndThrottle{
wheel, 0.0, 0.0, throttle, 0.0, 0.0, high_gear_};
}
double UnwrappedAxis(const ::aos::input::driver_station::Data &data,
const JoystickAxis &high_bits,
const JoystickAxis &low_bits) {
const float high_bits_data = data.GetAxis(high_bits);
const float low_bits_data = data.GetAxis(low_bits);
const int16_t high_bits_data_int =
(high_bits_data < 0.0f ? high_bits_data * 128.0f
: high_bits_data * 127.0f);
const int16_t low_bits_data_int =
(low_bits_data < 0.0f ? low_bits_data * 128.0f : low_bits_data * 127.0f);
const uint16_t high_bits_data_uint =
((static_cast<uint16_t>(high_bits_data_int) & 0xff) + 0x80) & 0xff;
const uint16_t low_bits_data_uint =
((static_cast<uint16_t>(low_bits_data_int) & 0xff) + 0x80) & 0xff;
const uint16_t data_uint = (high_bits_data_uint << 8) | low_bits_data_uint;
const int32_t data_int = static_cast<int32_t>(data_uint) - 0x8000;
if (data_int < 0) {
return static_cast<double>(data_int) / static_cast<double>(0x8000);
} else {
return static_cast<double>(data_int) / static_cast<double>(0x7fff);
}
}
DrivetrainInputReader::WheelAndThrottle
PistolDrivetrainInputReader::GetWheelAndThrottle(
const ::aos::input::driver_station::Data &data) {
const double wheel =
-UnwrappedAxis(data, wheel_, wheel_low_);
const double wheel_velocity =
-UnwrappedAxis(data, wheel_velocity_high_, wheel_velocity_low_) * 50.0;
const double wheel_torque =
-UnwrappedAxis(data, wheel_torque_high_, wheel_torque_low_) / 2.0;
double throttle =
UnwrappedAxis(data, throttle_, throttle_low_);
const double throttle_velocity =
UnwrappedAxis(data, throttle_velocity_high_, throttle_velocity_low_) * 50.0;
const double throttle_torque =
UnwrappedAxis(data, throttle_torque_high_, throttle_torque_low_) / 2.0;
// TODO(austin): Deal with haptics here.
if (throttle < 0) {
throttle = ::std::max(-1.0, throttle / 0.7);
}
if (data.IsPressed(slow_down_)) {
throttle *= 0.5;
}
if (!data.GetControlBit(ControlBit::kEnabled)) {
high_gear_ = default_high_gear_;
}
if (data.PosEdge(shift_low_)) {
high_gear_ = false;
}
if (data.PosEdge(shift_high_)) {
high_gear_ = true;
}
return DrivetrainInputReader::WheelAndThrottle{
wheel, wheel_velocity, wheel_torque,
throttle, throttle_velocity, throttle_torque,
high_gear_};
}
DrivetrainInputReader::WheelAndThrottle
XboxDrivetrainInputReader::GetWheelAndThrottle(
const ::aos::input::driver_station::Data &data) {
// xbox
constexpr double kWheelDeadband = 0.05;
constexpr double kThrottleDeadband = 0.05;
const double wheel =
aos::Deadband(-data.GetAxis(wheel_), kWheelDeadband, 1.0);
const double unmodified_throttle =
aos::Deadband(-data.GetAxis(throttle_), kThrottleDeadband, 1.0);
// Apply a sin function that's scaled to make it feel better.
constexpr double throttle_range = M_PI_2 * 0.9;
double throttle = ::std::sin(throttle_range * unmodified_throttle) /
::std::sin(throttle_range);
throttle = ::std::sin(throttle_range * throttle) / ::std::sin(throttle_range);
throttle = 2.0 * unmodified_throttle - throttle;
return DrivetrainInputReader::WheelAndThrottle{wheel, 0.0, 0.0, throttle,
0.0, 0.0, true};
}
std::unique_ptr<SteeringWheelDrivetrainInputReader>
SteeringWheelDrivetrainInputReader::Make(::aos::EventLoop *event_loop,
bool default_high_gear) {
const JoystickAxis kSteeringWheel(1, 1), kDriveThrottle(2, 2);
const ButtonLocation kQuickTurn(1, 5);
const ButtonLocation kTurn1(1, 7);
const ButtonLocation kTurn2(1, 11);
std::unique_ptr<SteeringWheelDrivetrainInputReader> result(
new SteeringWheelDrivetrainInputReader(
event_loop, kSteeringWheel, kDriveThrottle, kQuickTurn, kTurn1,
TurnButtonUse::kControlLoopDriving, kTurn2,
TurnButtonUse::kControlLoopDriving));
result.get()->set_default_high_gear(default_high_gear);
return result;
}
std::unique_ptr<PistolDrivetrainInputReader> PistolDrivetrainInputReader::Make(
::aos::EventLoop *event_loop, bool default_high_gear,
TopButtonUse top_button_use) {
// Pistol Grip controller
const JoystickAxis kTriggerHigh(1, 1), kTriggerLow(1, 4),
kTriggerVelocityHigh(1, 2), kTriggerVelocityLow(1, 5),
kTriggerTorqueHigh(1, 3), kTriggerTorqueLow(1, 6);
const JoystickAxis kWheelHigh(2, 1), kWheelLow(2, 4),
kWheelVelocityHigh(2, 2), kWheelVelocityLow(2, 5), kWheelTorqueHigh(2, 3),
kWheelTorqueLow(2, 6);
const ButtonLocation kQuickTurn(1, 3);
const ButtonLocation TopButton(1, 1);
const ButtonLocation SecondButton(1, 2);
const ButtonLocation BottomButton(1, 4);
// Non-existant button for nops.
const ButtonLocation DummyButton(1, 10);
// TODO(james): Make a copy assignment operator for ButtonLocation so we don't
// have to shoehorn in these ternary operators.
const ButtonLocation kTurn1 = (top_button_use == TopButtonUse::kLineFollow)
? SecondButton
: DummyButton;
// Turn2 does closed loop driving.
const ButtonLocation kTurn2 =
(top_button_use == TopButtonUse::kLineFollow) ? TopButton : DummyButton;
const ButtonLocation kShiftHigh =
(top_button_use == TopButtonUse::kShift) ? TopButton : DummyButton;
const ButtonLocation kShiftLow =
(top_button_use == TopButtonUse::kShift) ? SecondButton : DummyButton;
std::unique_ptr<PistolDrivetrainInputReader> result(
new PistolDrivetrainInputReader(
event_loop, kWheelHigh, kWheelLow, kTriggerVelocityHigh,
kTriggerVelocityLow, kTriggerTorqueHigh, kTriggerTorqueLow,
kTriggerHigh, kTriggerLow, kWheelVelocityHigh, kWheelVelocityLow,
kWheelTorqueHigh, kWheelTorqueLow, kQuickTurn, kShiftHigh, kShiftLow,
kTurn1, kTurn2, BottomButton));
result->set_default_high_gear(default_high_gear);
return result;
}
std::unique_ptr<XboxDrivetrainInputReader> XboxDrivetrainInputReader::Make(
::aos::EventLoop *event_loop) {
// xbox
const JoystickAxis kSteeringWheel(1, 5), kDriveThrottle(1, 2);
const ButtonLocation kQuickTurn(1, 5);
// Nop
const ButtonLocation kTurn1(1, 1);
const ButtonLocation kTurn2(1, 2);
std::unique_ptr<XboxDrivetrainInputReader> result(
new XboxDrivetrainInputReader(event_loop, kSteeringWheel, kDriveThrottle,
kQuickTurn, kTurn1,
TurnButtonUse::kControlLoopDriving, kTurn2,
TurnButtonUse::kControlLoopDriving));
return result;
}
::std::unique_ptr<DrivetrainInputReader> DrivetrainInputReader::Make(
::aos::EventLoop *event_loop, InputType type,
const drivetrain::DrivetrainConfig<double> &dt_config) {
std::unique_ptr<DrivetrainInputReader> drivetrain_input_reader;
using InputType = DrivetrainInputReader::InputType;
switch (type) {
case InputType::kSteeringWheel:
drivetrain_input_reader = SteeringWheelDrivetrainInputReader::Make(
event_loop, dt_config.default_high_gear);
break;
case InputType::kPistol:
drivetrain_input_reader = PistolDrivetrainInputReader::Make(
event_loop, dt_config.default_high_gear,
dt_config.pistol_grip_shift_enables_line_follow
? PistolDrivetrainInputReader::TopButtonUse::kLineFollow
: PistolDrivetrainInputReader::TopButtonUse::kShift);
break;
case InputType::kXbox:
drivetrain_input_reader = XboxDrivetrainInputReader::Make(event_loop);
break;
}
return drivetrain_input_reader;
}
} // namespace input
} // namespace aos