blob: d62831a6f64b548899c3810322a35c8370b1760d [file] [log] [blame]
#include "y2014_bot3/control_loops/rollers/rollers.h"
#include "aos/logging/logging.h"
#include "y2014_bot3/control_loops/rollers/rollers_goal_generated.h"
#include "y2014_bot3/control_loops/rollers/rollers_output_generated.h"
#include "y2014_bot3/control_loops/rollers/rollers_position_generated.h"
#include "y2014_bot3/control_loops/rollers/rollers_status_generated.h"
namespace y2014_bot3 {
namespace control_loops {
namespace rollers {
Rollers::Rollers(::aos::EventLoop *event_loop, const ::std::string &name)
: aos::controls::ControlLoop<Goal, Position, Status, Output>(event_loop,
name) {}
void Rollers::RunIteration(const Goal *goal, const Position * /*position*/,
aos::Sender<Output>::Builder *output,
aos::Sender<Status>::Builder *status) {
constexpr double k2014Bot3IntakeForwardVoltage = 12.0;
constexpr double k2014Bot3IntakeBackwardVoltage = -12.0;
constexpr double k2014Bot3LowGoalForwardVoltage = 6.0;
constexpr double k2014Bot3LowGoalBackwardVoltage = -6.0;
status->Send(status->MakeBuilder<Status>().Finish());
if (!output || !goal) {
return;
}
const int intake = goal->intake();
const int low_spit = goal->low_spit();
const bool human_player = goal->human_player();
OutputT output_struct;
switch (low_spit) {
case 1:
// Spit towards front
output_struct.low_goal_voltage = k2014Bot3LowGoalBackwardVoltage;
output_struct.front_intake_voltage = k2014Bot3IntakeBackwardVoltage;
output_struct.back_intake_voltage = -k2014Bot3IntakeForwardVoltage;
break;
case -1:
// Spit towards back
output_struct.low_goal_voltage = k2014Bot3LowGoalForwardVoltage;
output_struct.back_intake_voltage = -k2014Bot3IntakeBackwardVoltage;
output_struct.front_intake_voltage = k2014Bot3IntakeForwardVoltage;
break;
default:
// Stationary
break;
}
switch (intake) {
case 1:
// Front intake.
output_struct.front_extended = true;
output_struct.back_extended = false;
output_struct.front_intake_voltage = k2014Bot3IntakeForwardVoltage;
output_struct.back_intake_voltage = 0.0;
break;
case -1:
// Back intake.
output_struct.back_extended = true;
output_struct.front_extended = false;
output_struct.back_intake_voltage = -k2014Bot3IntakeForwardVoltage;
output_struct.front_intake_voltage = 0.0;
break;
default:
// Stationary
break;
}
if (human_player) {
// Intake for human player.
output_struct.front_extended = false;
output_struct.back_extended = false;
output_struct.front_intake_voltage = k2014Bot3IntakeForwardVoltage;
output_struct.back_intake_voltage = -k2014Bot3IntakeForwardVoltage;
}
output->Send(Output::Pack(*output->fbb(), &output_struct));
}
} // namespace rollers
} // namespace control_loops
} // namespace y2014_bot3