| #include "frc971/control_loops/drivetrain/camera.h" |
| |
| #include "gtest/gtest.h" |
| |
| namespace frc971 { |
| namespace control_loops { |
| namespace testing { |
| |
| // Check that a Target's basic operations work. |
| TEST(TargetTest, BasicTargetTest) { |
| Target target({{1, 2, 3}, M_PI / 2.0}, 1.234, |
| Target::TargetType::kFaceCargoBay, Target::GoalType::kHatches); |
| |
| EXPECT_EQ(1.0, target.pose().abs_pos().x()); |
| EXPECT_EQ(2.0, target.pose().abs_pos().y()); |
| EXPECT_EQ(3.0, target.pose().abs_pos().z()); |
| EXPECT_EQ(M_PI / 2.0, target.pose().abs_theta()); |
| EXPECT_EQ(1.234, target.radius()); |
| EXPECT_EQ(Target::GoalType::kHatches, target.goal_type()); |
| EXPECT_EQ(Target::TargetType::kFaceCargoBay, target.target_type()); |
| |
| EXPECT_FALSE(target.occluded()); |
| target.set_occluded(true); |
| EXPECT_TRUE(target.occluded()); |
| |
| ::std::vector<Target::Pose> plot_pts = target.PlotPoints(); |
| ASSERT_EQ(4, plot_pts.size()); |
| for (const Target::Pose &pt : plot_pts) { |
| EXPECT_EQ(3.0, pt.abs_pos().z()); |
| EXPECT_EQ(M_PI / 2.0, pt.abs_theta()); |
| // We don't particularly care about the plot point details, just check that |
| // they are all roughly in the right vicinity: |
| EXPECT_LT((pt.abs_pos() - target.pose().abs_pos()).norm(), 0.25); |
| } |
| EXPECT_EQ(plot_pts[0].abs_pos(), plot_pts[3].abs_pos()); |
| } |
| |
| typedef TypedCamera</*num_targets=*/3, /*num_obstacles=*/1, double> TestCamera; |
| |
| class CameraTest : public ::testing::Test { |
| public: |
| // Set up three targets in a row, at (-1, 0), (0, 0), and (1, 0). |
| // Make the right-most target (1, 0) be facing away from the camera, and give |
| // the middle target some skew. |
| // Place the camera at (0, -5) so the targets are a few meters away. |
| // Place one obstacle in a place where it blocks the left-most target (-1, 0). |
| CameraTest() |
| : targets_{{Target(Target::Pose({-1.0, 0.0, 0.0}, M_PI_2)), |
| Target(Target::Pose({0.0, 0.0, kMiddleHeight}, |
| M_PI_2 + kMiddleSkew)), |
| Target(Target::Pose({1.0, 0.0, 0.0}, -M_PI_2))}}, |
| obstacles_{{TestCamera::LineSegment({{-2.0, -0.5, 0.0}, 0.0}, |
| {{-0.5, -0.5, 0.0}, 0.0})}}, |
| base_pose_({0.0, -5.0, 0.0}, M_PI_2), |
| camera_({&base_pose_, {0.0, 0.0, 0.0}, 0.0}, M_PI_2, noise_parameters_, |
| targets_, obstacles_) {} |
| |
| protected: |
| static constexpr double kMiddleSkew = 0.1; |
| static constexpr double kMiddleHeight = 0.5; |
| ::std::array<Target, 3> targets_; |
| ::std::array<TestCamera::LineSegment, 1> obstacles_; |
| |
| TestCamera::NoiseParameters noise_parameters_ = { |
| .max_viewable_distance = 10.0, |
| .heading_noise = 0.03, |
| .nominal_distance_noise = 0.06, |
| .nominal_skew_noise = 0.1, |
| .nominal_height_noise = 0.01}; |
| |
| // Provide base_pose_ as the base for the Pose used in the camera, to make it |
| // so that we can easily move the camera around for testing. |
| TestCamera::Pose base_pose_; |
| TestCamera camera_; |
| }; |
| |
| constexpr double CameraTest::kMiddleSkew; |
| constexpr double CameraTest::kMiddleHeight; |
| |
| constexpr double kEps = 1e-15; |
| |
| // Check that, in the default setup we have, the correct targets are visible in |
| // the expected locations. |
| TEST_F(CameraTest, BasicCameraTest) { |
| const auto views = camera_.target_views(); |
| // We should only be able to see one target (the middle one). |
| ASSERT_EQ(1u, views.size()); |
| // And, check the actual result for correctness. |
| EXPECT_NEAR(0.0, views[0].reading.heading, kEps); |
| EXPECT_NEAR(5.0, views[0].reading.distance, kEps); |
| EXPECT_NEAR(kMiddleSkew, views[0].reading.skew, kEps); |
| EXPECT_NEAR(kMiddleHeight, views[0].reading.height, kEps); |
| // Check that the noise outputs are sane; leave other tests to check the exact |
| // values of the noise outputs. |
| // All noise values should be strictly positive. |
| EXPECT_GT(views[0].noise.heading, 0.0); |
| EXPECT_GT(views[0].noise.distance, 0.0); |
| EXPECT_GT(views[0].noise.skew, 0.0); |
| EXPECT_GT(views[0].noise.height, 0.0); |
| |
| // Check that the PlotPoints for debugging are as expected (should be a single |
| // line from the camera to the one visible target). |
| const auto plot_pts = camera_.PlotPoints(); |
| ASSERT_EQ(1u, plot_pts.size()); |
| ASSERT_EQ(2u, plot_pts[0].size()); |
| EXPECT_EQ(camera_.pose().abs_pos(), plot_pts[0][0].abs_pos()); |
| EXPECT_EQ(views[0].target->pose().abs_pos(), plot_pts[0][1].abs_pos()); |
| } |
| |
| // Check that occluding the middle target makes it invisible. |
| TEST_F(CameraTest, OcclusionTest) { |
| auto views = camera_.target_views(); |
| // We should only be able to see one target (the middle one). |
| ASSERT_EQ(1u, views.size()); |
| targets_[1].set_occluded(true); |
| TestCamera occluded_camera(camera_.pose(), camera_.fov(), noise_parameters_, |
| targets_, obstacles_); |
| views = occluded_camera.target_views(); |
| // We should no longer see any targets. |
| ASSERT_EQ(0u, views.size()); |
| } |
| |
| // Checks that targets outside of the field-of-view don't show up. |
| TEST_F(CameraTest, FovTest) { |
| // Initially, we should still see just the middle target. |
| EXPECT_EQ(1u, camera_.target_views().size()); |
| // Point camera so that the middle target is just barely in its field of view. |
| base_pose_.set_theta(3.0 * M_PI / 4.0 - 0.01); |
| EXPECT_EQ(1u, camera_.target_views().size()); |
| // Point camera so that the middle target is just outside of its FoV. |
| base_pose_.set_theta(3.0 * M_PI / 4.0 + 0.01); |
| EXPECT_EQ(0u, camera_.target_views().size()); |
| // Check the same things, but on the other edge of the FoV: |
| base_pose_.set_theta(M_PI / 4.0 + 0.01); |
| EXPECT_EQ(1u, camera_.target_views().size()); |
| base_pose_.set_theta(M_PI / 4.0 - 0.01); |
| EXPECT_EQ(0u, camera_.target_views().size()); |
| } |
| |
| // Checks that targets don't show up when very far away. |
| TEST_F(CameraTest, FarAwayTest) { |
| EXPECT_EQ(1u, camera_.target_views().size()); |
| // If we move the camera really far away we can't see it any more: |
| base_pose_.mutable_pos()->y() = -1000.0; |
| EXPECT_EQ(0u, camera_.target_views().size()); |
| } |
| |
| // Checks that targets which are highly skewed only show up if we are |
| // arbitrarily close. |
| TEST_F(CameraTest, HighlySkewedTest) { |
| // Skew the target a bunch. |
| targets_[1] = Target({{0.0, 0.0, 0.0}, 0.01}); |
| TestCamera occluded_camera(camera_.pose(), camera_.fov(), noise_parameters_, |
| targets_, obstacles_); |
| EXPECT_EQ(0u, occluded_camera.target_views().size()); |
| // But if we get really close we should still see it... |
| base_pose_.mutable_pos()->y() = -0.1; |
| EXPECT_EQ(1u, camera_.target_views().size()); |
| } |
| |
| using Reading = TestCamera::TargetView::Reading; |
| |
| // Checks that reading noises have the expected characteristics (mostly, going |
| // up linearly with distance): |
| TEST_F(CameraTest, DistanceNoiseTest) { |
| const Reading normal_noise = camera_.target_views()[0].noise; |
| // Get twice as close: |
| base_pose_.mutable_pos()->y() /= 2.0; |
| const Reading closer_noise = camera_.target_views()[0].noise; |
| EXPECT_EQ(normal_noise.distance / 2.0, closer_noise.distance); |
| EXPECT_EQ(normal_noise.skew / 2.0, closer_noise.skew); |
| EXPECT_EQ(normal_noise.height / 2.0, closer_noise.height); |
| // Heading reading should be equally good. |
| EXPECT_EQ(normal_noise.heading, closer_noise.heading); |
| } |
| |
| class CameraViewParamTest : public CameraTest, |
| public ::testing::WithParamInterface<Reading> {}; |
| |
| // Checks that invalid or absurd measurements result in large but finite noises |
| // and non-visible targets. |
| TEST_P(CameraViewParamTest, InvalidReading) { |
| TestCamera::TargetView view; |
| view.reading = GetParam(); |
| bool visible = true; |
| camera_.PopulateNoise(&view, &visible); |
| // Target should not be visible |
| EXPECT_FALSE(visible); |
| // We should end up with finite but very large noises when things are invalid. |
| EXPECT_TRUE(::std::isfinite(view.noise.heading)); |
| EXPECT_TRUE(::std::isfinite(view.noise.distance)); |
| EXPECT_TRUE(::std::isfinite(view.noise.skew)); |
| EXPECT_TRUE(::std::isfinite(view.noise.height)); |
| // Don't check heading noise because it is always constant. |
| EXPECT_LT(10, view.noise.distance); |
| EXPECT_LT(10, view.noise.skew); |
| EXPECT_LT(5, view.noise.height); |
| } |
| |
| INSTANTIATE_TEST_CASE_P( |
| InvalidMeasurements, CameraViewParamTest, |
| ::testing::Values( |
| // heading, distance, height, skew |
| Reading({100.0, -10.0, -10.0, -3.0}), Reading({0.0, 1.0, 0.0, -3.0}), |
| Reading({0.0, 1.0, 0.0, 3.0}), Reading({0.0, 1.0, 0.0, 9.0}), |
| Reading({0.0, ::std::numeric_limits<double>::quiet_NaN(), 0.0, 0.0}), |
| Reading({0.0, ::std::numeric_limits<double>::infinity(), 0.0, 0.0}), |
| Reading({0.0, 1.0, 0.0, ::std::numeric_limits<double>::infinity()}), |
| Reading({0.0, 1.0, 0.0, ::std::numeric_limits<double>::quiet_NaN()}))); |
| |
| } // namespace testing |
| } // namespace control_loops |
| } // namespace frc971 |